jamesandrew Posted October 5, 2023 Posted October 5, 2023 (edited) skill.cpp case SM_ENDURE: { int splash = skill_get_splash(skill_id, skill_lv); clif_skill_nodamage(src,bl,skill_id,skill_lv, sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv))); skill_reveal_trap_inarea(src, splash, src->x, src->y); map_foreachinallrange( status_change_timer_sub, src, splash, BL_CHAR, src, NULL, type, tick); } -edit No errors but it didn't detects hidden characters the idea is coming from archer Improve Concentration Can someone please help me? Edited October 6, 2023 by jamesandrew Quote
0 Bringer Posted October 6, 2023 Posted October 6, 2023 find all SC_CONCENTRATE on status.cpp case SC_SIGHT: // Reveal hidden ennemy on 3*3 range case SC_CONCENTRATE: status_change_end(bl, SC_HIDING, INVALID_TIMER); status_change_end(bl, SC_CLOAKING, INVALID_TIMER); status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER); status_change_end(bl, SC_CAMOUFLAGE, INVALID_TIMER); status_change_end(bl, SC_NEWMOON, INVALID_TIMER); status_change_end(bl, SC_STEALTH, INVALID_TIMER); 1 Quote
Question
jamesandrew
skill.cpp
case SM_ENDURE: { int splash = skill_get_splash(skill_id, skill_lv); clif_skill_nodamage(src,bl,skill_id,skill_lv, sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv))); skill_reveal_trap_inarea(src, splash, src->x, src->y); map_foreachinallrange( status_change_timer_sub, src, splash, BL_CHAR, src, NULL, type, tick); }
-edit
Edited by jamesandrewNo errors but it didn't detects hidden characters
the idea is coming from archer Improve Concentration
Can someone please help me?
1 answer to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.