joyy95 Posted September 22, 2023 Group: Members Topic Count: 28 Topics Per Day: 0.04 Content Count: 51 Reputation: 0 Joined: 06/28/23 Last Seen: 16 hours ago Share Posted September 22, 2023 pre-renewal trans job server, how can i transform the suit to JRO suit? I just try ~ it only working when my job is 3rd job and from trans wear it not working to transform JRO only 3rd job but when - Id: 44999 AegisName: jro Name: jro Type: Armor Locations: Costume_Garment: true ArmorLevel: 1 EquipScript: | setlook LOOK_BODY2,1; UnEquipScript: | changebase Class; Quote Link to comment Share on other sites More sharing options...
0 _Terra Posted September 22, 2023 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 170 Reputation: 55 Joined: 07/15/13 Last Seen: 1 hour ago Share Posted September 22, 2023 You want use 3rd job japanese sprites on second trans job? First you need put these sprites in sprite/Àΰ£Á·/¸öÅë/³²/costume_2 don't put directly these sprites you need rename it before. For example you need rename MECHANIC_SPRITE_³² to ÈÀÌÆ®½º¹Ì½º_³²_2 so your Whitesmith will able to use that sprite. And in your item script put this: EquipScript: | setlook LOOK_BODY2,2; UnEquipScript: | setlook LOOK_BODY2,0; Quote Link to comment Share on other sites More sharing options...
0 joyy95 Posted September 23, 2023 Group: Members Topic Count: 28 Topics Per Day: 0.04 Content Count: 51 Reputation: 0 Joined: 06/28/23 Last Seen: 16 hours ago Author Share Posted September 23, 2023 On 9/23/2023 at 5:08 AM, EIysium said: You want use 3rd job japanese sprites on second trans job? First you need put these sprites in sprite/Àΰ£Á·/¸öÅë/³²/costume_2 don't put directly these sprites you need rename it before. For example you need rename MECHANIC_SPRITE_³² to ÈÀÌÆ®½º¹Ì½º_³²_2 so your Whitesmith will able to use that sprite. And in your item script put this: EquipScript: | setlook LOOK_BODY2,2; UnEquipScript: | setlook LOOK_BODY2,0; Seems like create clone use for max body 2 right? Thanks!!! On 9/23/2023 at 5:08 AM, EIysium said: You want use 3rd job japanese sprites on second trans job? First you need put these sprites in sprite/Àΰ£Á·/¸öÅë/³²/costume_2 don't put directly these sprites you need rename it before. For example you need rename MECHANIC_SPRITE_³² to ÈÀÌÆ®½º¹Ì½º_³²_2 so your Whitesmith will able to use that sprite. And in your item script put this: EquipScript: | setlook LOOK_BODY2,2; UnEquipScript: | setlook LOOK_BODY2,0; still same Quote Link to comment Share on other sites More sharing options...
0 _Terra Posted September 23, 2023 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 170 Reputation: 55 Joined: 07/15/13 Last Seen: 1 hour ago Share Posted September 23, 2023 18 hours ago, joyy95 said: Seems like create clone use for max body 2 right? Thanks!!! You can increase in conf/battle/client.conf max_body_style: 1 <<< switch to 2 If you want to use third job sprites on second job class you need rename third job sprite file like you have a Royal Guard sprite in that folder °¡µå_³²_2 you need rename to Æȶóµò_³² Quote Link to comment Share on other sites More sharing options...
0 joyy95 Posted September 24, 2023 Group: Members Topic Count: 28 Topics Per Day: 0.04 Content Count: 51 Reputation: 0 Joined: 06/28/23 Last Seen: 16 hours ago Author Share Posted September 24, 2023 4 hours ago, EIysium said: You can increase in conf/battle/client.conf max_body_style: 1 <<< switch to 2 If you want to use third job sprites on second job class you need rename third job sprite file like you have a Royal Guard sprite in that folder °¡µå_³²_2 you need rename to Æȶóµò_³² erm i want 2nd job use JRO 3rd job sprite, now no problem with 3rd job to JRO 3rd sprite but just when 2nd job use JRO 3rd sprite will error. Quote Link to comment Share on other sites More sharing options...
Question
joyy95
pre-renewal trans job server, how can i transform the suit to JRO suit? I just try ~ it only working when my job is 3rd job and from trans wear it not working to transform JRO only 3rd job
but when
- Id: 44999
AegisName: jro
Name: jro
Type: Armor
Locations:
Costume_Garment: true
ArmorLevel: 1
EquipScript: |
setlook LOOK_BODY2,1;
UnEquipScript: |
changebase Class;
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