hello is there possible to change the lure into an usable or misc item that will be delete in the inventory while fishing
Quote
sec_in02,150,165,0 script Fishing Hole 10065,{
//Fishing rod
set .@Rod,2764;
//Fishing Lure
set .@Lure,2775;
//Auto-Fish
set .@Auto,1;
//Auto-Fish on Fail
set .@AutoFail,1;
Fish:
if (isequipped(.@Rod)) && (isequipped(.@Lure)){
specialeffect EF_BUBBLE,"Fishing Hole";
soundeffect "fishingrod.wav",0;
dispbottom "[Fishing] Casting...";
set .@fcast,15;
if (isequipped(2550)) { //Fisher's Muffler
set .@fcast,.@fcast - 2;
}
if (isequipped(2443)) { //Fisher's Boots
set .@fcast,.@fcast - 2;
}
if (isequipped(2764)) { //Fishing Pole
set .@fcast,.@fcast - 3;
}
if (isequipped(2775)) { //Fishing Lure
set .@fcast,.@fcast - 1;
}
progressbar "ffffff",.@fcast;
if (rand(1,20) == 2){
getitem 6096,1; //Fish with Blue Back
specialeffect2 EF_TEMP_OK;
soundeffectall "success.wav",0,strcharinfo(3);
mapannounce strcharinfo(3),strcharinfo(0)+" has caught a Blue Fish!",bc_map,"0xff77ff";
if(.@Auto==1){
goto Fish;}else{
end;}
}
if (rand(1,6) == 1) ||(rand(1,6) == 3) || (rand(1,6) == 6){
setarray .@Catch[0],579,908,909,963,956,6049,918,960,910,938,624;// List of Junk/Other
set .@CatchRand,.@Catch[rand(getarraysize(.@Catch))];
getitem .@CatchRand,1;
}
else {
dispbottom "[Fishing] Nothing was caught...";
if(.@AutoFail == 1){
goto Fish;} else{
end;}
}
if (rand(1,100) == 3){
setarray .@Rare[0],644,603,617;
set .@RareCatch, .@Rare[rand(getarraysize(.@Rare))];
getitem .@RareCatch,1; //Reward
mapannounce strcharinfo(3),strcharinfo(0)+" has caught a "+getitemname(.@RareCatch)+"!",bc_map,"0x33CC00";
}
if(.@Auto == 1){
goto Fish;} else{
end;}
}
else {
dispbottom "[Fishing] You need a Rod and Lure.";
end;
}
}
Question
Sallycantdance
hello is there possible to change the lure into an usable or misc item that will be delete in the inventory while fishing
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