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Help. Instead of only item name, how to change it into item link.


Hitomi Yisokira

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Hello, everyone!

I would like to ask for help regarding the 'Euphy's Quest Shop' script. There's no problem with it, I just like to add an item link instead of item name. Can anyone help me? Thanks in advance. 

HOW IT LOOKS LIKE:

image.png.89d791c45e6f87eda37cd5fe55c54715.png

 

HOW I WANT IT TO LOOK LIKE:

image.png.65b68dc42384c5baa7291f08f9c7cce0.png

 

 

 

Here's the quest script:
 

Quote

//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.6c
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.2 Added category support.
//= 1.3 More options and fixes.
//= 1.4 Added debug settings.
//= 1.5 Replaced categories with shop IDs.
//= 1.6 Added support for purchasing stackables.
//= 1.6a Added support for previewing costumes and robes.
//= 1.6b Added 'disable_items' command.
//= 1.6c Replaced function 'A_An' with "F_InsertArticle".
//============================================================

// Shop NPCs -- supplying no argument displays entire menu.
//    callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
//  ADD YOUR NPC HERE
//============================================================
prontera,137,166,6    script    Quest Shop#1    15016,{
    mes "[ ^B05420Shop Assistant^000000 ]";
    mes "Greetings, ^000FF0"+ strcharinfo(0) +"^000000!";
    mes " ";
    mes "Interested in crafting new equipments? Feel free to browse my shop.";
    callfunc "qshop",1,4;
OnInit:
    initnpctimer;
    end;
OnTimer1000:
    showscript("Quest Shop");
    setnpctimer 0;
    end;
}
    
    
    
// etc.. Add your Shop NPCs 'Quest Shop#XXX' here
//============================================================

// Script Core - DO NOT DUPLICATE THIS NPC !!!!!!!!!!!!!
//============================================================
-    script    quest_shop    -1,{
function Add; function Chk; function Slot;
OnInit:
    freeloop(1);

// -----------------------------------------------------------
//  Basic shop settings.
// -----------------------------------------------------------

    set .Announce,1;    // Announce quest completion? (1: yes / 0: no)
    set .ShowSlot,1;    // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
    set .ShowID,1;      // Show item IDs? (1: yes / 0: no)
    set .ShowZeny,1;    // Show Zeny cost, if any? (1: yes / 0: no)
    set .MaxStack,100;    // Max number of quest items purchased at one time.

// -----------------------------------------------------------
//  Points variable -- optional quest requirement.
//    setarray .Points$[0],"<variable name>","<display name>";
// -----------------------------------------------------------
    
    // Lookup array
    // .Points$[0] = "#CASHPOINTS"
    // .Points$[1] = "Cash Points"
   // setarray .Points$[0], "#CASHPOINTS", "Cash Points";


//=====================================================================================
// ------------------- ADD YOUR SHOPS NAME AND ITEMS SHOPS STARTING HERE --------------
//=====================================================================================

// -----------------------------------------------------------
//  Shop IDs -- to add shops, copy dummy data at bottom of file.
//    setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
// -----------------------------------------------------------
    // Shops array
    // .Shops$[1] = "[Tier 1] Headgears // qshop1
    // .Shops$[2] = "[Tier 2] Headgears // qshop2
    // .Shops$[3] = "[Tier 3] Headgears // qshop3
    
    setarray .Shops$[1], "Antiquity Headgears";    // Shop Named 1
    //setarray .Shops$[2], "[Tier 2] Headgears";    // Shop Named 2
    //setarray .Shops$[3], "[Tier 3] Headgears";    // Shop Named 3
    setarray .Shops$[4], "Brokkr Weapons";    // Shop Named 4

// -----------------------------------------------------------
//  Quest items -- do NOT use a reward item more than once!
//    Add(<shop ID>,<reward ID>,<reward amount>,
//        <Zeny cost>,<point cost>,
//        <required item ID>,<required item amount>{,...});
// -----------------------------------------------------------
    // TIER 1
    Add(1,23000,1,0,0,24000,15,24001,1);
    Add(1,23001,1,0,0,24000,15,24001,1);
    Add(1,23002,1,0,0,24000,15,24001,1);
    Add(1,23003,1,0,0,24000,15,24001,1);
    Add(1,23004,1,0,0,24000,15,24001,1);
    Add(1,23005,1,0,0,24000,15,24001,1);
    Add(1,23006,1,0,0,24000,15,24001,1);
    Add(1,23007,1,0,0,24000,15,24001,1);
    Add(1,23008,1,0,0,24000,15,24001,1);
    Add(1,23009,1,0,0,24000,15,24001,1);
    Add(1,23010,1,0,0,24000,15,24001,1);
    Add(1,23011,1,0,0,24000,15,24001,1);
    Add(1,23012,1,0,0,24000,15,24001,1);
    Add(1,23013,1,0,0,24000,15,24001,1);
    Add(1,23014,1,0,0,24000,15,24001,1);
    Add(1,23015,1,0,0,24000,15,24001,1);
    Add(1,23016,1,0,0,24000,15,24001,1);
    Add(1,23017,1,0,0,24000,15,24001,1);
    // TIER 2
    //Add(2,23018,1,0,0,24000,15,24001,1);
    //Add(2,23019,1,0,0,24000,15,24001,1);
    //Add(2,23020,1,0,0,24000,15,24001,1);
    //Add(2,23021,1,0,0,24000,15,24001,1);
    //Add(2,23022,1,0,0,24000,15,24001,1);
    //Add(2,23023,1,0,0,24000,15,24001,1);
    //Add(2,23024,1,0,0,24000,15,24001,1);
    //Add(2,23025,1,0,0,24000,15,24001,1);
    //Add(2,23026,1,0,0,24000,15,24001,1);
    //Add(2,23027,1,0,0,24000,15,24001,1);
    //Add(2,23028,1,0,0,24000,15,24001,1);
    //Add(2,23029,1,0,0,24000,15,24001,1);
    //Add(2,23030,1,0,0,24000,15,24001,1);
    //Add(2,23031,1,0,0,24000,15,24001,1);
    //Add(2,23032,1,0,0,24000,15,24001,1);
    //Add(2,23033,1,0,0,24000,15,24001,1);
    //Add(2,23034,1,0,0,24000,15,24001,1);
    //Add(2,23035,1,0,0,24000,15,24001,1);
    // TIER 3
    //Add(3,23036,1,0,0,24000,15,24001,1);
    //Add(3,23037,1,0,0,24000,15,24001,1);
    //Add(3,23038,1,0,0,24000,15,24001,1);
    //Add(3,23039,1,0,0,24000,15,24001,1);
    //Add(3,23040,1,0,0,24000,15,24001,1);
    //Add(3,23041,1,0,0,24000,15,24001,1);
    //Add(3,23042,1,0,0,24000,15,24001,1);
    //Add(3,23043,1,0,0,24000,15,24001,1);
    //Add(3,23044,1,0,0,24000,15,24001,1);
    //Add(3,23045,1,0,0,24000,15,24001,1);
    //Add(3,23046,1,0,0,24000,15,24001,1);
    //Add(3,23047,1,0,0,24000,15,24001,1);
    //Add(3,23048,1,0,0,24000,15,24001,1);
    //Add(3,23049,1,0,0,24000,15,24001,1);
    //Add(3,23050,1,0,0,24000,15,24001,1);
    //Add(3,23051,1,0,0,24000,15,24001,1);
    //Add(3,23052,1,0,0,24000,15,24001,1);
    //Add(3,23053,1,0,0,24000,15,24001,1);
    // WEAPON
    Add(4,23058,1,0,0,24000,15,24001,1);
    Add(4,23059,1,0,0,24000,15,24001,1);
    Add(4,23060,1,0,0,24000,15,24001,1);
    Add(4,23061,1,0,0,24000,15,24001,1);
    Add(4,23062,1,0,0,24000,15,24001,1);
    Add(4,23063,1,0,0,24000,15,24001,1);
    Add(4,23064,1,0,0,24000,15,24001,1);
    Add(4,23065,1,0,0,24000,15,24001,1);
    Add(4,23066,1,0,0,24000,15,24001,1);
    Add(4,23067,1,0,0,24000,15,24001,1);
    Add(4,23068,1,0,0,24000,15,24001,1);
    Add(4,23069,1,0,0,24000,15,24001,1);
    Add(4,23070,1,0,0,24000,15,24001,1);
    Add(4,23071,1,0,0,24000,15,24001,1);
    Add(4,23072,1,0,0,24000,15,24001,1);
    Add(4,23073,1,0,0,24000,15,24001,1);
    
    
// -----------------------------------------------------------

//=====================================================================================
// ------------------- YOUR SHOPS AND ITEMS SHOPS HAVE BEEN ADDED ---------------------
//=====================================================================================

    freeloop(0);
    set .menu$,"";
    for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
        set .menu$, .menu$+.Shops$[.@i]+":";
        npcshopdelitem "qshop"+.@i,909;
    }
    end;

OnMenu:
    set .@size, getarraysize(@i);
    if (!.@size) set @shop_index, select(.menu$);
    else if (.@size == 1) set @shop_index, @i[0];
    else {
        for(set .@j,0; .@j<.@size; set .@j,.@j+1)
            set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
        set @shop_index, @i[select(.@menu$)-1];
    }
    deletearray @i[0],getarraysize(@i);
    if (.Shops$[@shop_index] == "") {
        message strcharinfo(0),"An error has occurred.";
        end;
    }
    dispbottom "Select one item at a time.";
    callshop "qshop"+@shop_index,1;
    npcshopattach "qshop"+@shop_index;
    end;

OnBuyItem:
    // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
    setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
    copyarray .@q[3],getd(".q_"+@shop_index+"_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+@shop_index+"_"+.@q[0]));
    set .@q[2],.@q[1]*.@q[3];
    if (!.@q[2] || .@q[2] > 30000) {
        message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
        end;
    }
    mes "[Quest Shop]";
    mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
    mes "Requirements:";
    disable_items;
    if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
    if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
    if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
        mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
    next;
    setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
    if (@qe[2] > 0 && ((@qe[1] & EQP_HEAD_LOW) || (@qe[1] & EQP_HEAD_TOP) || (@qe[1] & EQP_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_TOP) || (@qe[1] & EQP_COSTUME_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_LOW) || (@qe[1] & EQP_GARMENT) || (@qe[1] & EQP_COSTUME_GARMENT)))
        set .@preview,1;
    addtimer 1000, strnpcinfo(0)+"::OnEnd";
    while(1) {
        switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
        case 1:
            if (@qe[0]) {
                mes "[Quest Shop]";
                mes "You're missing one or more quest requirements.";
                close;
            }
            if (!checkweight(.@q[0],.@q[2])) {
                mes "[Quest Shop]";
                mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
                close;
            }
            if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
            if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
            if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
                delitem .@q[.@i],.@q[.@i+1]*.@q[1];
            getitem .@q[0],.@q[2];
            if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):callfunc("F_InsertArticle",getitemname(.@q[0])))+"!",0;
            specialeffect2 EF_FLOWERLEAF;
            close;
        case 2:
            setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
            if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
            else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
            else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
            else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
            break;
        case 3:
            close;
        }
    }

OnEnd:
    if (@qe[7]) {
        changelook LOOK_HEAD_BOTTOM, @qe[3];
        changelook LOOK_HEAD_TOP, @qe[4];
        changelook LOOK_HEAD_MID, @qe[5];
        changelook LOOK_ROBE, @qe[6];
    }
    deletearray @qe[0],8;
    end;

function Add {
    if (getitemname(getarg(1)) == "null") {
        debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
        return;
    }
    setarray .@j[0],getarg(2),getarg(3),getarg(4);
    for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
        if (getitemname(getarg(.@i)) == "null") {
            debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
            return;
        } else
            setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
    }
    copyarray getd(".q_"+getarg(0)+"_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
    npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
    return;
}

function Chk {
    if (getarg(0) < getarg(1)) {
        set @qe[0],1;
        return "^FF0000";
    } else
        return "^00FF00";
}

function Slot {
    set .@s$,getitemname(getarg(0));
    switch(.ShowSlot) {
        case 1: if (!getitemslots(getarg(0))) break;
        case 2: if (getiteminfo(getarg(0), ITEMINFO_TYPE) == 4 || getiteminfo(getarg(0), ITEMINFO_TYPE) == 5) .@s$+=" ["+getitemslots(getarg(0))+"]";
        }
    return "<ITEM>" + .@s$ + "<INFO>" + getarg(0) + "</INFO></ITEM>";
    }
}

function    script    qshop    {
    deletearray @i[0],getarraysize(@i);
    for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
        set @i[.@i],getarg(.@i);
    doevent "quest_shop::OnMenu";
    end;
}

// Dummy shop data -- copy as needed.
//============================================================
-    shop    qshop1    -1,909:-1
-    shop    qshop2    -1,909:-1
-    shop    qshop3    -1,909:-1
-    shop    qshop4    -1,909:-1
-    shop    qshop5    -1,909:-1

 

Edited by Hitomi Yisokira
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*itemlink(<item_id>{,<refine>{,<card0>{,<card1>{,<card2>{,<card3>,{<enchantgrade>{,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>}}}}}}});

Generates an item link string for an item that can be used for npctalk, message,
dispbottom, and broadcast commands. The result is a clickable-item name just
like SHIFT+Click from a player's inventory/cart/equipment window. This command can be
used with mes but the item name will not be clickable. You should use script command
"mesitemlink" for displaying item links in mes dialogues, if the client supports them. 


Examples:

	npctalk "Knife [3] : "+itemlink(1201)+"";
	npctalk "+16 Knife [3] : "+itemlink(1201,16)+"";
	npctalk "+13 BXB Bapho+VR+EA2+EA1 : "+itemlink(18110,13,4147,4407,4833,4832)+"";
	setarray .@opt_ids[0],RDMOPT_VAR_ATKPERCENT,RDMOPT_VAR_ATKPERCENT,RDMOPT_VAR_ATTMPOWER,0,0;
	setarray .@opt_values[0],3,5,20,0,0;
	setarray .@opt_params[0],0,0,0,0,0;
	npctalk "+13 BXB Bapho+VR+EA2+EA1 + 3 Options : "+itemlink(18110,13,4147,4407,4833,4832,0,.@opt_ids,.@opt_values,.@opt_params)+"";


RandomIDArray, RandomValueArray, and RandomParamArray only works if the
client (and server) supports the Item Random Options feature (PACKETVER >= 20150225).

try use this

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