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is this all buff? or there is some more?


Ricocigo

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Hello, im kinda new.
can someone tell me if this script already containing all buffs, or there is more buffs.

image.thumb.png.04242c9569d3aaa681658bbe2286aa19.png

-	script	buff	000000,{
OnInit:
	bindatcmd "buff","buff::Onbuff";
	end;
Onbuff:
	skilleffect 384,0; sc_start SC_MELTDOWN,86400000,5;
	skilleffect 383,0; sc_start SC_WINDWALK,86400000,5;
	skilleffect 378,0; sc_start SC_EDP,86400000,5;
	skilleffect 465,0; sc_start SC_KAITE,86400000,7;
	skilleffect 464,0; sc_start SC_KAUPE,86400000,3;
	skilleffect 463,0; sc_start SC_KAAHI,86400000,7;
	skilleffect 462,0; sc_start SC_KAIZEL,86400000,7;
	skilleffect 8,0; sc_start SC_ENDURE,86400000,10;
	skilleffect 33,0; sc_start SC_ANGELUS,86400000,10;
	skilleffect 45,0; sc_start SC_CONCENTRATE,86400000,10;
	skilleffect 74,0; sc_start SC_MAGNIFICAT,86400000,5;
	skilleffect 75,0; sc_start SC_GLORIA,86400000,5;
	skilleffect 459,0; sc_start SC_ADRENALINE2,86400000,1;
	skilleffect 66,0; sc_start SC_IMPOSITIO,86400000,5;
	skilleffect 67,0; sc_start SC_SUFFRAGIUM,86400000,3;
	skilleffect 34,0; sc_start SC_BLESSING,86400000,10;
	skilleffect 29,0; sc_start SC_INCREASEAGI,86400000,10;
	skilleffect 112,0; sc_start SC_WEAPONPERFECTION,86400000,10;
	skilleffect 113,0; sc_start SC_OVERTHRUST,86400000,5;
	skilleffect 114,0; sc_start SC_MAXIMIZEPOWER,86400000,5;
	skilleffect 357,0; sc_start SC_CONCENTRATION,86400000,5;
	skilleffect 355,0; sc_start SC_AURABLADE,86400000,5;
	skilleffect 155,0; sc_start SC_LOUD,86400000,1;
	skilleffect 157,0; sc_start SC_ENERGYCOAT,86400000,1;
	skilleffect 380,0; sc_start SC_TRUESIGHT,86400000,5;
	skilleffect 361,0; sc_start SC_ASSUMPTIO,86400000,5;
	skilleffect 37,0; sc_start SC_ASPERSIO,86400000,5;
	skilleffect 38,0; sc_start SC_BENEDICTIO,86400000,5;
	skilleffect 39,0; sc_start SC_KYRIE,86400000,10;
	skilleffect 330,0; sc_start SC_EXPIATIO,86400000,5;
	skilleffect 329,0; sc_start SC_RENOVATIO,86400000,4;
	sc_start SC_EXPBOOST,86400000,500;
	sc_start SC_LIFEINSURANCE,86400000,0;
	sc_start SC_ITEMBOOST,86400000,100;
	sc_start SC_ASPDPOTION2,86400000,1;
	sc_start SC_STRFood,86400000,10;
	sc_start SC_AGIFood,86400000,10;
	sc_start SC_VITFood,86400000,10;
	sc_start SC_INTFood,86400000,10;
	sc_start SC_DEXFood,86400000,10;
	sc_start SC_LUKFood,86400000,10;
	sc_start SC_HitFood,86400000,30;
	sc_start SC_FleeFood,86400000,30;
	sc_start SC_BATKFood,86400000,10;
	sc_start SC_MATKFood,86400000,10;
	switch ( basejob ) {
	  case Job_Alchemist:	set .@spirit, 445; break;
	  case Job_Monk:	 set .@spirit, 447; break;
	  case Job_Star_Gladiator:  set .@spirit, 448; break;
	  case Job_Sage:	 set .@spirit, 449; break;
	  case Job_Crusader:	set .@spirit, 450; break;
	  case Job_SuperNovice:   set .@spirit, 451; break;
	  case Job_Knight:	set .@spirit, 452; break;
	  case Job_Wizard:	set .@spirit, 453; break;
	  case Job_Priest:	set .@spirit, 454; break;
	  case Job_Bard: case Job_Dancer: set .@spirit, 455; break;
	  case Job_Rogue:	 set .@spirit, 456; break;
	  case Job_Assassin:	set .@spirit, 457; break;
	  case Job_Blacksmith:   set .@spirit, 458; break;
	  case Job_Hunter:	set .@spirit, 460; break;
	  case Job_Soul_Linker:   set .@spirit, 461; break;
	  default:
	   if ( upper == 1 && baselevel < 70 )
		set .@spirit, 494;
	}
	if ( .@spirit ) {
		sc_start4 sc_spirit, 86400000, 5, .@spirit,0,0;
		skilleffect .@spirit, 5;
	}
	end;
}

and if someone want to try to use this command script, please use this ''unbuff'' script too.

-	script	unbuff	000000,{
OnInit:
	bindatcmd "unbuff","unbuff::Onbuff";
	end;
Onbuff:
	sc_end SC_ALL;
	sc_end_class SC_ALL;
	end;
}

 

buff.txt unbuff.txt

Edited by Ricocigo
forgot to adding images
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you can find all the buff or debuff status change here.


	export_constant(SC_STONE);
	export_constant(SC_FREEZE);
	export_constant(SC_STUN);
	export_constant(SC_SLEEP);
	export_constant(SC_POISON);
	export_constant(SC_CURSE);
	export_constant(SC_SILENCE);
	export_constant(SC_CONFUSION);
	export_constant(SC_BLIND);
	export_constant(SC_BLEEDING);
	export_constant(SC_DPOISON);
	export_constant(SC_STONEWAIT);
	export_constant(SC_PROVOKE);
	export_constant(SC_ENDURE);
	export_constant(SC_TWOHANDQUICKEN);
	export_constant(SC_CONCENTRATE);
	export_constant(SC_HIDING);
	export_constant(SC_CLOAKING);
	export_constant(SC_ENCPOISON);
	export_constant(SC_POISONREACT);
	export_constant(SC_QUAGMIRE);
	export_constant(SC_ANGELUS);
	export_constant(SC_BLESSING);
	export_constant(SC_SIGNUMCRUCIS);
	export_constant(SC_INCREASEAGI);
	export_constant(SC_DECREASEAGI);
	export_constant(SC_SLOWPOISON);
	export_constant(SC_IMPOSITIO);
	export_constant(SC_SUFFRAGIUM);
	export_constant(SC_ASPERSIO);
	export_constant(SC_BENEDICTIO);
	export_constant(SC_KYRIE);
	export_constant(SC_MAGNIFICAT);
	export_constant(SC_GLORIA);
	export_constant(SC_AETERNA);
	export_constant(SC_ADRENALINE);
	export_constant(SC_WEAPONPERFECTION);
	export_constant(SC_OVERTHRUST);
	export_constant(SC_MAXIMIZEPOWER);
	export_constant(SC_TRICKDEAD);
	export_constant(SC_LOUD);
	export_constant(SC_ENERGYCOAT);
	export_constant(SC_BROKENARMOR);
	export_constant(SC_BROKENWEAPON);
	export_constant(SC_HALLUCINATION);
	export_constant(SC_WEIGHT50);
	export_constant(SC_WEIGHT90);
	export_constant(SC_ASPDPOTION0);
	export_constant(SC_ASPDPOTION1);
	export_constant(SC_ASPDPOTION2);
	export_constant(SC_ASPDPOTION3);
	export_constant(SC_SPEEDUP0);
	export_constant(SC_SPEEDUP1);
	export_constant(SC_ATKPOTION);
	export_constant(SC_MATKPOTION);
	export_constant(SC_WEDDING);
	export_constant(SC_SLOWDOWN);
	export_constant(SC_ANKLE);
	export_constant(SC_KEEPING);
	export_constant(SC_BARRIER);
	export_constant(SC_STRIPWEAPON);
	export_constant(SC_STRIPSHIELD);
	export_constant(SC_STRIPARMOR);
	export_constant(SC_STRIPHELM);
	export_constant(SC_CP_WEAPON);
	export_constant(SC_CP_SHIELD);
	export_constant(SC_CP_ARMOR);
	export_constant(SC_CP_HELM);
	export_constant(SC_AUTOGUARD);
	export_constant(SC_REFLECTSHIELD);
	export_constant(SC_SPLASHER);
	export_constant(SC_PROVIDENCE);
	export_constant(SC_DEFENDER);
	export_constant(SC_MAGICROD);
	export_constant(SC_SPELLBREAKER);
	export_constant(SC_AUTOSPELL);
	export_constant(SC_SIGHTTRASHER);
	export_constant(SC_AUTOBERSERK);
	export_constant(SC_SPEARQUICKEN);
	export_constant(SC_AUTOCOUNTER);
	export_constant(SC_SIGHT);
	export_constant(SC_SAFETYWALL);
	export_constant(SC_RUWACH);
	export_constant(SC_EXTREMITYFIST);
	export_constant(SC_EXPLOSIONSPIRITS);
	export_constant(SC_COMBO);
	export_constant(SC_BLADESTOP_WAIT);
	export_constant(SC_BLADESTOP);
	export_constant(SC_FIREWEAPON);
	export_constant(SC_WATERWEAPON);
	export_constant(SC_WINDWEAPON);
	export_constant(SC_EARTHWEAPON);
	export_constant(SC_VOLCANO);
	export_constant(SC_DELUGE);
	export_constant(SC_VIOLENTGALE);
	export_constant(SC_WATK_ELEMENT);
	export_constant(SC_ARMOR);
	export_constant(SC_ARMOR_ELEMENT_WATER);
	export_constant(SC_NOCHAT);
	export_constant(SC_PROTECTEXP);
	export_deprecated_constant3("SC_BABY", SC_PROTECTEXP, "SC_PROTECTEXP");
	export_constant(SC_AURABLADE);
	export_constant(SC_PARRYING);
	export_constant(SC_CONCENTRATION);
	export_constant(SC_TENSIONRELAX);
	export_constant(SC_BERSERK);
	export_constant(SC_FURY);
	export_constant(SC_GOSPEL);
	export_constant(SC_ASSUMPTIO);
	export_constant(SC_BASILICA);
	export_constant(SC_GUILDAURA);
	export_constant(SC_MAGICPOWER);
	export_constant(SC_EDP);
	export_constant(SC_TRUESIGHT);
	export_constant(SC_WINDWALK);
	export_constant(SC_MELTDOWN);
	export_constant(SC_CARTBOOST);
	export_constant(SC_CHASEWALK);
	export_constant(SC_REJECTSWORD);
	export_constant(SC_MARIONETTE);
	export_constant(SC_MARIONETTE2);
	export_constant(SC_CHANGEUNDEAD);
	export_constant(SC_JOINTBEAT);
	export_constant(SC_MINDBREAKER);
	export_constant(SC_MEMORIZE);
	export_constant(SC_FOGWALL);
	export_constant(SC_SPIDERWEB);
	export_constant(SC_DEVOTION);
	export_constant(SC_SACRIFICE);
	export_constant(SC_STEELBODY);
	export_constant(SC_ORCISH);
	export_constant(SC_READYSTORM);
	export_constant(SC_READYDOWN);
	export_constant(SC_READYTURN);
	export_constant(SC_READYCOUNTER);
	export_constant(SC_DODGE);
	export_constant(SC_RUN);
	export_constant(SC_SHADOWWEAPON);
	export_constant(SC_ADRENALINE2);
	export_constant(SC_GHOSTWEAPON);
	export_constant(SC_KAIZEL);
	export_constant(SC_KAAHI);
	export_constant(SC_KAUPE);
	export_constant(SC_ONEHAND);
	export_constant(SC_PRESERVE);
	export_constant(SC_BATTLEORDERS);
	export_constant(SC_REGENERATION);
	export_constant(SC_DOUBLECAST);
	export_constant(SC_GRAVITATION);
	export_constant(SC_MAXOVERTHRUST);
	export_constant(SC_LONGING);
	export_constant(SC_HERMODE);
	export_constant(SC_SHRINK);
	export_constant(SC_SIGHTBLASTER);
	export_constant(SC_WINKCHARM);
	export_constant(SC_CLOSECONFINE);
	export_constant(SC_CLOSECONFINE2);
	export_constant(SC_DANCING);
	export_constant(SC_ELEMENTALCHANGE);
	export_constant(SC_RICHMANKIM);
	export_constant(SC_ETERNALCHAOS);
	export_constant(SC_DRUMBATTLE);
	export_constant(SC_NIBELUNGEN);
	export_constant(SC_ROKISWEIL);
	export_constant(SC_INTOABYSS);
	export_constant(SC_SIEGFRIED);
	export_constant(SC_WHISTLE);
	export_constant(SC_ASSNCROS);
	export_constant(SC_POEMBRAGI);
	export_constant(SC_APPLEIDUN);
	export_constant(SC_MODECHANGE);
	export_constant(SC_HUMMING);
	export_constant(SC_DONTFORGETME);
	export_constant(SC_FORTUNE);
	export_constant(SC_SERVICE4U);
	export_constant(SC_STOP);
	export_constant(SC_SPURT);
	export_constant(SC_SPIRIT);
	export_constant(SC_COMA);
	export_constant(SC_INTRAVISION);
	export_constant(SC_INCALLSTATUS);
	export_constant(SC_INCSTR);
	export_constant(SC_INCAGI);
	export_constant(SC_INCVIT);
	export_constant(SC_INCINT);
	export_constant(SC_INCDEX);
	export_constant(SC_INCLUK);
	export_constant(SC_INCHIT);
	export_constant(SC_INCHITRATE);
	export_constant(SC_INCFLEE);
	export_constant(SC_INCFLEERATE);
	export_constant(SC_INCMHPRATE);
	export_constant(SC_INCMSPRATE);
	export_constant(SC_INCATKRATE);
	export_constant(SC_INCMATKRATE);
	export_constant(SC_INCDEFRATE);
	export_constant(SC_STRFOOD);
	export_constant(SC_AGIFOOD);
	export_constant(SC_VITFOOD);
	export_constant(SC_INTFOOD);
	export_constant(SC_DEXFOOD);
	export_constant(SC_LUKFOOD);
	export_constant(SC_HITFOOD);
	export_constant(SC_FLEEFOOD);
	export_constant(SC_BATKFOOD);
	export_constant(SC_WATKFOOD);
	export_constant(SC_MATKFOOD);
	export_constant(SC_SCRESIST);
	export_constant(SC_XMAS);
	export_constant(SC_WARM);
	export_constant(SC_SUN_COMFORT);
	export_constant(SC_MOON_COMFORT);
	export_constant(SC_STAR_COMFORT);
	export_constant(SC_FUSION);
	export_constant(SC_SKILLRATE_UP);
	export_constant(SC_SKE);
	export_constant(SC_KAITE);
	export_constant(SC_SWOO);
	export_constant(SC_SKA);
	export_constant(SC_EARTHSCROLL);
	export_constant(SC_MIRACLE);
	export_constant(SC_MADNESSCANCEL);
	export_constant(SC_ADJUSTMENT);
	export_constant(SC_INCREASING);
	export_constant(SC_GATLINGFEVER);
	export_constant(SC_TATAMIGAESHI);
	export_constant(SC_UTSUSEMI);
	export_constant(SC_BUNSINJYUTSU);
	export_constant(SC_KAENSIN);
	export_constant(SC_SUITON);
	export_constant(SC_NEN);
	export_constant(SC_KNOWLEDGE);
	export_constant(SC_SMA);
	export_constant(SC_FLING);
	export_constant(SC_AVOID);
	export_constant(SC_CHANGE);
	export_constant(SC_BLOODLUST);
	export_constant(SC_FLEET);
	export_constant(SC_SPEED);
	export_constant(SC_DEFENCE);
	export_constant(SC_INCASPDRATE);
	export_constant(SC_INCFLEE2);
	export_constant(SC_JAILED);
	export_constant(SC_ENCHANTARMS);
	export_constant(SC_MAGICALATTACK);
	export_constant(SC_ARMORCHANGE);
	export_constant(SC_CRITICALWOUND);
	export_constant(SC_MAGICMIRROR);
	export_constant(SC_SLOWCAST);
	export_constant(SC_SUMMER);
	export_constant(SC_EXPBOOST);
	export_constant(SC_ITEMBOOST);
	export_constant(SC_BOSSMAPINFO);
	export_constant(SC_LIFEINSURANCE);
	export_constant(SC_INCCRI);
	//export_constant(SC_INCDEF);
	//export_constant(SC_INCBASEATK);
	//export_constant(SC_FASTCAST);
	export_constant(SC_MDEF_RATE);
	//export_constant(SC_HPREGEN);
	export_constant(SC_INCHEALRATE);
	export_constant(SC_PNEUMA);
	export_constant(SC_AUTOTRADE);
	export_constant(SC_KSPROTECTED);
	export_constant(SC_ARMOR_RESIST);
	export_constant(SC_SPCOST_RATE);
	export_constant(SC_COMMONSC_RESIST);
	export_constant(SC_SEVENWIND);
	export_constant(SC_DEF_RATE);
	//export_constant(SC_SPREGEN);
	export_constant(SC_WALKSPEED);
	export_constant(SC_MERC_FLEEUP);
	export_constant(SC_MERC_ATKUP);
	export_constant(SC_MERC_HPUP);
	export_constant(SC_MERC_SPUP);
	export_constant(SC_MERC_HITUP);
	export_constant(SC_MERC_QUICKEN);
	export_constant(SC_REBIRTH);
	//export_constant(SC_SKILLCASTRATE);
	//export_constant(SC_DEFRATIOATK);
	//export_constant(SC_HPDRAIN);
	//export_constant(SC_SKILLATKBONUS);
	export_constant(SC_ITEMSCRIPT);
	export_constant(SC_S_LIFEPOTION);
	export_constant(SC_L_LIFEPOTION);
	export_constant(SC_JEXPBOOST);
	//export_constant(SC_IGNOREDEF);
	export_constant(SC_HELLPOWER);
	export_constant(SC_INVINCIBLE);
	export_constant(SC_INVINCIBLEOFF);
	export_constant(SC_MANU_ATK);
	export_constant(SC_MANU_DEF);
	export_constant(SC_SPL_ATK);
	export_constant(SC_SPL_DEF);
	export_constant(SC_MANU_MATK);
	export_constant(SC_SPL_MATK);
	export_constant(SC_FOOD_STR_CASH);
	export_constant(SC_FOOD_AGI_CASH);
	export_constant(SC_FOOD_VIT_CASH);
	export_constant(SC_FOOD_DEX_CASH);
	export_constant(SC_FOOD_INT_CASH);
	export_constant(SC_FOOD_LUK_CASH);
	export_constant(SC_FEAR);
	export_constant(SC_BURNING);
	export_constant(SC_FREEZING);
	export_constant(SC_ENCHANTBLADE);
	export_constant(SC_DEATHBOUND);
	export_constant(SC_MILLENNIUMSHIELD);
	export_constant(SC_CRUSHSTRIKE);
	export_constant(SC_REFRESH);
	export_constant(SC_REUSE_REFRESH);
	export_constant(SC_GIANTGROWTH);
	export_constant(SC_STONEHARDSKIN);
	export_constant(SC_VITALITYACTIVATION);
	export_constant(SC_STORMBLAST);
	export_constant(SC_FIGHTINGSPIRIT);
	export_constant(SC_ABUNDANCE);
	export_constant(SC_ADORAMUS);
	export_constant(SC_EPICLESIS);
	export_constant(SC_ORATIO);
	export_constant(SC_LAUDAAGNUS);
	export_constant(SC_LAUDARAMUS);
	export_constant(SC_RENOVATIO);
	export_constant(SC_EXPIATIO);
	export_constant(SC_DUPLELIGHT);
	export_constant(SC_SECRAMENT);
	export_constant(SC_WHITEIMPRISON);
	export_constant(SC_MARSHOFABYSS);
	export_constant(SC_RECOGNIZEDSPELL);
	export_constant(SC_STASIS);
	export_constant(SC_SPHERE_1);
	export_constant(SC_SPHERE_2);
	export_constant(SC_SPHERE_3);
	export_constant(SC_SPHERE_4);
	export_constant(SC_SPHERE_5);
	export_constant(SC_READING_SB);
	export_constant(SC_FREEZE_SP);
	export_constant(SC_FEARBREEZE);
	export_constant(SC_ELECTRICSHOCKER);
	export_constant(SC_WUGDASH);
	export_constant(SC_BITE);
	export_constant(SC_CAMOUFLAGE);
	export_constant(SC_ACCELERATION);
	export_constant(SC_HOVERING);
	export_constant(SC_SHAPESHIFT);
	export_constant(SC_INFRAREDSCAN);
	export_constant(SC_ANALYZE);
	export_constant(SC_MAGNETICFIELD);
	export_constant(SC_NEUTRALBARRIER);
	export_constant(SC_NEUTRALBARRIER_MASTER);
	export_constant(SC_STEALTHFIELD);
	export_constant(SC_STEALTHFIELD_MASTER);
	export_constant(SC_OVERHEAT);
	export_constant(SC_OVERHEAT_LIMITPOINT);
	export_constant(SC_VENOMIMPRESS);
	export_constant(SC_POISONINGWEAPON);
	export_constant(SC_WEAPONBLOCKING);
	export_constant(SC_CLOAKINGEXCEED);
	export_constant(SC_HALLUCINATIONWALK);
	export_constant(SC_HALLUCINATIONWALK_POSTDELAY);
	export_constant(SC_ROLLINGCUTTER);
	export_constant(SC_TOXIN);
	export_constant(SC_PARALYSE);
	export_constant(SC_VENOMBLEED);
	export_constant(SC_MAGICMUSHROOM);
	export_constant(SC_DEATHHURT);
	export_constant(SC_PYREXIA);
	export_constant(SC_OBLIVIONCURSE);
	export_constant(SC_LEECHESEND);
	export_constant(SC_REFLECTDAMAGE);
	export_constant(SC_FORCEOFVANGUARD);
	export_constant(SC_SHIELDSPELL_HP);
	export_constant(SC_SHIELDSPELL_SP);
	export_constant(SC_SHIELDSPELL_ATK);
	export_constant(SC_EXEEDBREAK);
	export_constant(SC_PRESTIGE);
	export_constant(SC_BANDING);
	export_constant(SC_BANDING_DEFENCE);
	export_constant(SC_EARTHDRIVE);
	export_constant(SC_INSPIRATION);
	export_constant(SC_SPELLFIST);
	export_constant(SC_CRYSTALIZE);
	export_constant(SC_STRIKING);
	export_constant(SC_WARMER);
	export_constant(SC_VACUUM_EXTREME);
	export_constant(SC_PROPERTYWALK);
	export_constant(SC_SWINGDANCE);
	export_constant(SC_SYMPHONYOFLOVER);
	export_constant(SC_MOONLITSERENADE);
	export_constant(SC_RUSHWINDMILL);
	export_constant(SC_ECHOSONG);
	export_constant(SC_HARMONIZE);
	export_constant(SC_VOICEOFSIREN);
	export_constant(SC_DEEPSLEEP);
	export_constant(SC_SIRCLEOFNATURE);
	export_constant(SC_GLOOMYDAY);
	export_constant(SC_GLOOMYDAY_SK);
	export_constant(SC_SONGOFMANA);
	export_constant(SC_DANCEWITHWUG);
	export_constant(SC_SATURDAYNIGHTFEVER);
	export_constant(SC_LERADSDEW);
	export_constant(SC_MELODYOFSINK);
	export_constant(SC_BEYONDOFWARCRY);
	export_constant(SC_UNLIMITEDHUMMINGVOICE);
	export_constant(SC_SITDOWN_FORCE);
	export_constant(SC_NETHERWORLD);
	export_constant(SC_CRESCENTELBOW);
	export_constant(SC_CURSEDCIRCLE_ATKER);
	export_constant(SC_CURSEDCIRCLE_TARGET);
	export_constant(SC_LIGHTNINGWALK);
	export_constant(SC_RAISINGDRAGON);
	export_constant(SC_GT_ENERGYGAIN);
	export_constant(SC_GT_CHANGE);
	export_constant(SC_GT_REVITALIZE);
	export_constant(SC_GN_CARTBOOST);
	export_constant(SC_THORNSTRAP);
	export_constant(SC_BLOODSUCKER);
	export_constant(SC_SMOKEPOWDER);
	export_constant(SC_TEARGAS);
	export_constant(SC_MANDRAGORA);
	export_constant(SC_STOMACHACHE);
	export_constant(SC_MYSTERIOUS_POWDER);
	export_constant(SC_MELON_BOMB);
	export_constant(SC_BANANA_BOMB);
	export_constant(SC_BANANA_BOMB_SITDOWN);
	export_constant(SC_SAVAGE_STEAK);
	export_constant(SC_COCKTAIL_WARG_BLOOD);
	export_constant(SC_MINOR_BBQ);
	export_constant(SC_SIROMA_ICE_TEA);
	export_constant(SC_DROCERA_HERB_STEAMED);
	export_constant(SC_PUTTI_TAILS_NOODLES);
	export_constant(SC_BOOST500);
	export_constant(SC_FULL_SWING_K);
	export_constant(SC_MANA_PLUS);
	export_constant(SC_MUSTLE_M);
	export_constant(SC_LIFE_FORCE_F);
	export_constant(SC_EXTRACT_WHITE_POTION_Z);
	export_constant(SC_VITATA_500);
	export_constant(SC_EXTRACT_SALAMINE_JUICE);
	export_constant(SC__REPRODUCE);
	export_constant(SC__AUTOSHADOWSPELL);
	export_constant(SC__SHADOWFORM);
	export_constant(SC__BODYPAINT);
	export_constant(SC__INVISIBILITY);
	export_constant(SC__DEADLYINFECT);
	export_constant(SC__ENERVATION);
	export_constant(SC__GROOMY);
	export_constant(SC__IGNORANCE);
	export_constant(SC__LAZINESS);
	export_constant(SC__UNLUCKY);
	export_constant(SC__WEAKNESS);
	export_constant(SC__STRIPACCESSORY);
	export_constant(SC__MANHOLE);
	export_constant(SC__BLOODYLUST);
	export_constant(SC_CIRCLE_OF_FIRE);
	export_constant(SC_CIRCLE_OF_FIRE_OPTION);
	export_constant(SC_FIRE_CLOAK);
	export_constant(SC_FIRE_CLOAK_OPTION);
	export_constant(SC_WATER_SCREEN);
	export_constant(SC_WATER_SCREEN_OPTION);
	export_constant(SC_WATER_DROP);
	export_constant(SC_WATER_DROP_OPTION);
	export_constant(SC_WATER_BARRIER);
	export_constant(SC_WIND_STEP);
	export_constant(SC_WIND_STEP_OPTION);
	export_constant(SC_WIND_CURTAIN);
	export_constant(SC_WIND_CURTAIN_OPTION);
	export_constant(SC_ZEPHYR);
	export_constant(SC_SOLID_SKIN);
	export_constant(SC_SOLID_SKIN_OPTION);
	export_constant(SC_STONE_SHIELD);
	export_constant(SC_STONE_SHIELD_OPTION);
	export_constant(SC_POWER_OF_GAIA);
	export_constant(SC_PYROTECHNIC);
	export_constant(SC_PYROTECHNIC_OPTION);
	export_constant(SC_HEATER);
	export_constant(SC_HEATER_OPTION);
	export_constant(SC_TROPIC);
	export_constant(SC_TROPIC_OPTION);
	export_constant(SC_AQUAPLAY);
	export_constant(SC_AQUAPLAY_OPTION);
	export_constant(SC_COOLER);
	export_constant(SC_COOLER_OPTION);
	export_constant(SC_CHILLY_AIR);
	export_constant(SC_CHILLY_AIR_OPTION);
	export_constant(SC_GUST);
	export_constant(SC_GUST_OPTION);
	export_constant(SC_BLAST);
	export_constant(SC_BLAST_OPTION);
	export_constant(SC_WILD_STORM);
	export_constant(SC_WILD_STORM_OPTION);
	export_constant(SC_PETROLOGY);
	export_constant(SC_PETROLOGY_OPTION);
	export_constant(SC_CURSED_SOIL);
	export_constant(SC_CURSED_SOIL_OPTION);
	export_constant(SC_UPHEAVAL);
	export_constant(SC_UPHEAVAL_OPTION);
	export_constant(SC_TIDAL_WEAPON);
	export_constant(SC_TIDAL_WEAPON_OPTION);
	export_constant(SC_ROCK_CRUSHER);
	export_constant(SC_ROCK_CRUSHER_ATK);
	export_constant(SC_LEADERSHIP);
	export_constant(SC_GLORYWOUNDS);
	export_constant(SC_SOULCOLD);
	export_constant(SC_HAWKEYES);
	export_constant(SC_ODINS_POWER);
	export_constant(SC_RAID);
	export_constant(SC_FIRE_INSIGNIA);
	export_constant(SC_WATER_INSIGNIA);
	export_constant(SC_WIND_INSIGNIA);
	export_constant(SC_EARTH_INSIGNIA);
	export_constant(SC_PUSH_CART);
	export_constant(SC_SPELLBOOK1);
	export_constant(SC_SPELLBOOK2);
	export_constant(SC_SPELLBOOK3);
	export_constant(SC_SPELLBOOK4);
	export_constant(SC_SPELLBOOK5);
	export_constant(SC_SPELLBOOK6);
	export_constant(SC_MAXSPELLBOOK);
	export_constant(SC_INCMHP);
	export_constant(SC_INCMSP);
	export_constant(SC_PARTYFLEE);
	export_constant(SC_MEIKYOUSISUI);
	export_constant(SC_JYUMONJIKIRI);
	export_constant(SC_KYOUGAKU);
	export_constant(SC_IZAYOI);
	export_constant(SC_ZENKAI);
	export_constant(SC_KAGEHUMI);
	export_constant(SC_KYOMU);
	export_constant(SC_KAGEMUSYA);
	export_constant(SC_ZANGETSU);
	export_constant(SC_GENSOU);
	export_constant(SC_AKAITSUKI);
	export_constant(SC_STYLE_CHANGE);
	export_constant(SC_TINDER_BREAKER);
	export_constant(SC_TINDER_BREAKER2);
	export_constant(SC_CBC);
	export_constant(SC_EQC);
	export_constant(SC_GOLDENE_FERSE);
	export_constant(SC_ANGRIFFS_MODUS);
	export_constant(SC_OVERED_BOOST);
	export_constant(SC_LIGHT_OF_REGENE);
	export_constant(SC_ASH);
	export_constant(SC_GRANITIC_ARMOR);
	export_constant(SC_MAGMA_FLOW);
	export_constant(SC_PYROCLASTIC);
	export_constant(SC_PARALYSIS);
	export_constant(SC_PAIN_KILLER);
	export_constant(SC_HANBOK);
	export_constant(SC_DEFSET);
	export_constant(SC_MDEFSET);
	export_constant(SC_DARKCROW);
	export_constant(SC_FULL_THROTTLE);
	export_constant(SC_REBOUND);
	export_constant(SC_UNLIMIT);
	export_constant(SC_KINGS_GRACE);
	export_constant(SC_TELEKINESIS_INTENSE);
	export_constant(SC_OFFERTORIUM);
	export_constant(SC_FRIGG_SONG);
	export_constant(SC_MONSTER_TRANSFORM);
	export_constant(SC_ANGEL_PROTECT);
	export_constant(SC_ILLUSIONDOPING);
	export_constant(SC_FLASHCOMBO);
	export_constant(SC_MOONSTAR);
	export_constant(SC_SUPER_STAR);
	export_constant(SC_HEAT_BARREL);
	export_constant(SC_MAGICALBULLET);
	export_constant(SC_P_ALTER);
	export_constant(SC_E_CHAIN);
	export_constant(SC_C_MARKER);
	export_constant(SC_ANTI_M_BLAST);
	export_constant(SC_B_TRAP);
	export_constant(SC_H_MINE);
	export_constant(SC_QD_SHOT_READY);
	export_constant(SC_MTF_ASPD);
	export_constant(SC_MTF_RANGEATK);
	export_constant(SC_MTF_MATK);
	export_constant(SC_MTF_MLEATKED);
	export_constant(SC_MTF_CRIDAMAGE);
	export_constant(SC_OKTOBERFEST);
	export_constant(SC_STRANGELIGHTS);
	export_constant(SC_DECORATION_OF_MUSIC);
	export_constant(SC_QUEST_BUFF1);
	export_constant(SC_QUEST_BUFF2);
	export_constant(SC_QUEST_BUFF3);
	export_constant(SC_ALL_RIDING);
	export_constant(SC_TEARGAS_SOB);
	export_constant(SC__FEINTBOMB);
	export_constant(SC__CHAOS);
	export_constant(SC_CHASEWALK2);
	export_constant(SC_VACUUM_EXTREME_POSTDELAY);
	export_constant(SC_MTF_ASPD2);
	export_constant(SC_MTF_RANGEATK2);
	export_constant(SC_MTF_MATK2);
	export_constant(SC_2011RWC_SCROLL);
	export_constant(SC_JP_EVENT04);
	export_constant(SC_MTF_MHP);
	export_constant(SC_MTF_MSP);
	export_constant(SC_MTF_PUMPKIN);
	export_constant(SC_MTF_HITFLEE);
	export_constant(SC_CRIFOOD);
	export_constant(SC_ATTHASTE_CASH);
	export_constant(SC_REUSE_LIMIT_A);
	export_constant(SC_REUSE_LIMIT_B);
	export_constant(SC_REUSE_LIMIT_C);
	export_constant(SC_REUSE_LIMIT_D);
	export_constant(SC_REUSE_LIMIT_E);
	export_constant(SC_REUSE_LIMIT_F);
	export_constant(SC_REUSE_LIMIT_G);
	export_constant(SC_REUSE_LIMIT_H);
	export_constant(SC_REUSE_LIMIT_MTF);
	export_constant(SC_REUSE_LIMIT_ASPD_POTION);
	export_constant(SC_REUSE_MILLENNIUMSHIELD);
	export_constant(SC_REUSE_CRUSHSTRIKE);
	export_constant(SC_REUSE_STORMBLAST);
	export_constant(SC_ALL_RIDING_REUSE_LIMIT);
	export_constant(SC_REUSE_LIMIT_ECL);
	export_constant(SC_REUSE_LIMIT_RECALL);
	export_constant(SC_PROMOTE_HEALTH_RESERCH);
	export_constant(SC_ENERGY_DRINK_RESERCH);
	export_constant(SC_NORECOVER_STATE);
	export_constant(SC_SUHIDE);
	export_constant(SC_SU_STOOP);
	export_constant(SC_SPRITEMABLE);
	export_constant(SC_CATNIPPOWDER);
	export_constant(SC_SV_ROOTTWIST);
	export_constant(SC_BITESCAR);
	export_constant(SC_ARCLOUSEDASH);
	export_constant(SC_TUNAPARTY);
	export_constant(SC_SHRIMP);
	export_constant(SC_FRESHSHRIMP);
	export_constant(SC_ACTIVE_MONSTER_TRANSFORM);
	export_deprecated_constant(SC_CLOUD_KILL);
	export_constant(SC_LJOSALFAR);
	export_constant(SC_MERMAID_LONGING);
	export_constant(SC_HAT_EFFECT);
	export_constant(SC_FLOWERSMOKE);
	export_constant(SC_FSTONE);
	export_constant(SC_HAPPINESS_STAR);
	export_constant(SC_MAPLE_FALLS);
	export_constant(SC_TIME_ACCESSORY);
	export_constant(SC_MAGICAL_FEATHER);
	export_constant(SC_GVG_GIANT);
	export_constant(SC_GVG_GOLEM);
	export_constant(SC_GVG_STUN);
	export_constant(SC_GVG_STONE);
	export_constant(SC_GVG_FREEZ);
	export_constant(SC_GVG_SLEEP);
	export_constant(SC_GVG_CURSE);
	export_constant(SC_GVG_SILENCE);
	export_constant(SC_GVG_BLIND);
	export_constant(SC_CLAN_INFO);
	export_constant(SC_SWORDCLAN);
	export_constant(SC_ARCWANDCLAN);
	export_constant(SC_GOLDENMACECLAN);
	export_constant(SC_CROSSBOWCLAN);
	export_constant(SC_JUMPINGCLAN);
	export_constant(SC_TAROTCARD);
	export_constant(SC_GEFFEN_MAGIC1);
	export_constant(SC_GEFFEN_MAGIC2);
	export_constant(SC_GEFFEN_MAGIC3);
	export_constant(SC_MAXPAIN);
	export_constant(SC_ARMOR_ELEMENT_EARTH);
	export_constant(SC_ARMOR_ELEMENT_FIRE);
	export_constant(SC_ARMOR_ELEMENT_WIND);
	export_constant(SC_DAILYSENDMAILCNT);
	export_constant(SC_DORAM_BUF_01);
	export_constant(SC_DORAM_BUF_02);
	export_constant(SC_HISS);
	export_constant(SC_NYANGGRASS);
	export_constant(SC_GROOMING);
	export_constant(SC_SHRIMPBLESSING);
	export_constant(SC_CHATTERING);
	export_constant(SC_DORAM_WALKSPEED);
	export_constant(SC_DORAM_MATK);
	export_constant(SC_DORAM_FLEE2);
	export_constant(SC_DORAM_SVSP);
	export_constant(SC_FALLEN_ANGEL);
	export_constant(SC_CHEERUP);
	export_constant(SC_DRESSUP);
	export_constant(SC_GLASTHEIM_ATK);
	export_constant(SC_GLASTHEIM_DEF);
	export_constant(SC_GLASTHEIM_HEAL);
	export_constant(SC_GLASTHEIM_HIDDEN);
	export_constant(SC_GLASTHEIM_STATE);
	export_constant(SC_GLASTHEIM_ITEMDEF);
	export_constant(SC_GLASTHEIM_HPSP);
	export_constant(SC_LHZ_DUN_N1);
	export_constant(SC_LHZ_DUN_N2);
	export_constant(SC_LHZ_DUN_N3);
	export_constant(SC_LHZ_DUN_N4);
	export_constant(SC_ANCILLA);
	export_constant(SC_EARTHSHAKER);
	export_constant(SC_WEAPONBLOCK_ON);
	export_constant(SC_SPORE_EXPLOSION);
	export_constant(SC_ENTRY_QUEUE_APPLY_DELAY);
	export_constant(SC_ENTRY_QUEUE_NOTIFY_ADMISSION_TIME_OUT);
	export_constant(SC_ADAPTATION);
	export_constant(SC_BASILICA_CELL);
	export_constant(SC_LIGHTOFMOON);
	export_constant(SC_LIGHTOFSUN);
	export_constant(SC_LIGHTOFSTAR);
	export_constant(SC_LUNARSTANCE);
	export_constant(SC_UNIVERSESTANCE);
	export_constant(SC_SUNSTANCE);
	export_constant(SC_FLASHKICK);
	export_constant(SC_NEWMOON);
	export_constant(SC_STARSTANCE);
	export_constant(SC_DIMENSION);
	export_constant(SC_DIMENSION1);
	export_constant(SC_DIMENSION2);
	export_constant(SC_CREATINGSTAR);
	export_constant(SC_FALLINGSTAR);
	export_constant(SC_NOVAEXPLOSING);
	export_constant(SC_GRAVITYCONTROL);
	export_constant(SC_SOULCOLLECT);
	export_constant(SC_SOULREAPER);
	export_constant(SC_SOULUNITY);
	export_constant(SC_SOULSHADOW);
	export_constant(SC_SOULFAIRY);
	export_constant(SC_SOULFALCON);
	export_constant(SC_SOULGOLEM);
	export_constant(SC_SOULDIVISION);
	export_constant(SC_SOULENERGY);
	export_constant(SC_USE_SKILL_SP_SPA);
	export_constant(SC_USE_SKILL_SP_SHA);
	export_constant(SC_SP_SHA);
	export_constant(SC_SOULCURSE);
	export_constant(SC_HELLS_PLANT);
	export_constant(SC_INCREASE_MAXHP);
	export_constant(SC_INCREASE_MAXSP);
	export_constant(SC_HELPANGEL);
	export_constant(SC_REF_T_POTION);
	export_constant(SC_ADD_ATK_DAMAGE);
	export_constant(SC_ADD_MATK_DAMAGE);
	export_constant(SC_SOUNDOFDESTRUCTION);
	export_constant(SC_LUXANIMA);
	export_constant(SC_REUSE_LIMIT_LUXANIMA);
	export_constant(SC_ENSEMBLEFATIGUE);
	export_constant(SC_MISTY_FROST);
	export_constant(SC_MAGIC_POISON);
	export_constant(SC_EP16_2_BUFF_SS);
	export_constant(SC_EP16_2_BUFF_SC);
	export_constant(SC_EP16_2_BUFF_AC);
	export_constant(SC_EMERGENCY_MOVE);
	export_constant(SC_MADOGEAR);
	export_constant(SC_NPC_HALLUCINATIONWALK);
	export_constant(SC_OVERBRANDREADY);
	export_constant(SC_POISON_MIST);
	export_constant(SC_STONE_WALL);
	export_constant(SC_CLOUD_POISON);
	export_constant(SC_HOMUN_TIME);
	export_constant(SC_PACKING_ENVELOPE1);
	export_constant(SC_PACKING_ENVELOPE2);
	export_constant(SC_PACKING_ENVELOPE3);
	export_constant(SC_PACKING_ENVELOPE4);
	export_constant(SC_PACKING_ENVELOPE5);
	export_constant(SC_PACKING_ENVELOPE6);
	export_constant(SC_PACKING_ENVELOPE7);
	export_constant(SC_PACKING_ENVELOPE8);
	export_constant(SC_PACKING_ENVELOPE9);
	export_constant(SC_PACKING_ENVELOPE10);
	export_constant(SC_SOULATTACK);
	export_constant(SC_WIDEWEB);
	export_constant(SC_BURNT);
	export_constant(SC_CHILL);
	export_constant(SC_HANDICAPSTATE_DEEPBLIND);
	export_constant(SC_HANDICAPSTATE_DEEPSILENCE);
	export_constant(SC_HANDICAPSTATE_LASSITUDE);
	export_constant(SC_HANDICAPSTATE_FROSTBITE);
	export_constant(SC_HANDICAPSTATE_SWOONING);
	export_constant(SC_HANDICAPSTATE_LIGHTNINGSTRIKE);
	export_constant(SC_HANDICAPSTATE_CRYSTALLIZATION);
	export_constant(SC_HANDICAPSTATE_CONFLAGRATION);
	export_constant(SC_HANDICAPSTATE_MISFORTUNE);
	export_constant(SC_HANDICAPSTATE_DEADLYPOISON);
	export_constant(SC_HANDICAPSTATE_DEPRESSION);
	export_constant(SC_HANDICAPSTATE_HOLYFLAME);
	export_constant(SC_SERVANTWEAPON);
	export_constant(SC_SERVANT_SIGN);
	export_constant(SC_CHARGINGPIERCE);
	export_constant(SC_CHARGINGPIERCE_COUNT);
	export_constant(SC_DRAGONIC_AURA);
	export_constant(SC_VIGOR);
	export_constant(SC_DEADLY_DEFEASANCE);
	export_constant(SC_CLIMAX_DES_HU);
	export_constant(SC_CLIMAX);
	export_constant(SC_CLIMAX_EARTH);
	export_constant(SC_CLIMAX_BLOOM);
	export_constant(SC_CLIMAX_CRYIMP);
	export_constant(SC_WINDSIGN);
	export_constant(SC_CRESCIVEBOLT);
	export_constant(SC_CALAMITYGALE);
	export_constant(SC_MEDIALE);
	export_constant(SC_A_VITA);
	export_constant(SC_A_TELUM);
	export_constant(SC_PRE_ACIES);
	export_constant(SC_COMPETENTIA);
	export_constant(SC_RELIGIO);
	export_constant(SC_BENEDICTUM);
	export_constant(SC_AXE_STOMP);
	export_constant(SC_A_MACHINE);
	export_constant(SC_D_MACHINE);
	export_constant(SC_ABR_BATTLE_WARIOR);
	export_constant(SC_ABR_DUAL_CANNON);
	export_constant(SC_ABR_MOTHER_NET);
	export_constant(SC_ABR_INFINITY);
	export_constant(SC_SHADOW_EXCEED);
	export_constant(SC_DANCING_KNIFE);
	export_constant(SC_POTENT_VENOM);
	export_constant(SC_SHADOW_SCAR);
	export_constant(SC_E_SLASH_COUNT);
	export_constant(SC_SHADOW_WEAPON);
	export_constant(SC_GUARD_STANCE);
	export_constant(SC_ATTACK_STANCE);
	export_constant(SC_GUARDIAN_S);
	export_constant(SC_REBOUND_S);
	export_constant(SC_HOLY_S);
	export_constant(SC_ULTIMATE_S);
	export_constant(SC_SPEAR_SCAR);
	export_constant(SC_SHIELD_POWER);
	export_constant(SC_SPELL_ENCHANTING);
	export_constant(SC_SUMMON_ELEMENTAL_ARDOR);
	export_constant(SC_SUMMON_ELEMENTAL_DILUVIO);
	export_constant(SC_SUMMON_ELEMENTAL_PROCELLA);
	export_constant(SC_SUMMON_ELEMENTAL_TERREMOTUS);
	export_constant(SC_SUMMON_ELEMENTAL_SERPENS);
	export_constant(SC_ELEMENTAL_VEIL);
	export_constant(SC_MYSTIC_SYMPHONY);
	export_constant(SC_KVASIR_SONATA);
	export_constant(SC_SOUNDBLEND);
	export_constant(SC_GEF_NOCTURN);
	export_constant(SC_AIN_RHAPSODY);
	export_constant(SC_MUSICAL_INTERLUDE);
	export_constant(SC_JAWAII_SERENADE);
	export_constant(SC_PRON_MARCH);
	export_constant(SC_ROSEBLOSSOM);
	export_constant(SC_POWERFUL_FAITH);
	export_constant(SC_SINCERE_FAITH);
	export_constant(SC_FIRM_FAITH);
	export_constant(SC_HOLY_OIL);
	export_constant(SC_FIRST_BRAND);
	export_constant(SC_SECOND_BRAND);
	export_constant(SC_SECOND_JUDGE);
	export_constant(SC_THIRD_EXOR_FLAME);
	export_constant(SC_FIRST_FAITH_POWER);
	export_constant(SC_MASSIVE_F_BLASTER);
	export_constant(SC_PROTECTSHADOWEQUIP);
	export_constant(SC_RESEARCHREPORT);
	export_constant(SC_BO_HELL_DUSTY);
	export_constant(SC_BIONIC_WOODENWARRIOR);
	export_constant(SC_BIONIC_WOODEN_FAIRY);
	export_constant(SC_BIONIC_CREEPER);
	export_constant(SC_BIONIC_HELLTREE);
	export_constant(SC_SHADOW_STRIP);
	export_constant(SC_ABYSS_DAGGER);
	export_constant(SC_ABYSSFORCEWEAPON);
	export_constant(SC_ABYSS_SLAYER);
	export_constant(SC_FLAMETECHNIC);
	export_constant(SC_FLAMETECHNIC_OPTION);
	export_constant(SC_FLAMEARMOR);
	export_constant(SC_FLAMEARMOR_OPTION);
	export_constant(SC_COLD_FORCE);
	export_constant(SC_COLD_FORCE_OPTION);
	export_constant(SC_CRYSTAL_ARMOR);
	export_constant(SC_CRYSTAL_ARMOR_OPTION);
	export_constant(SC_GRACE_BREEZE);
	export_constant(SC_GRACE_BREEZE_OPTION);
	export_constant(SC_EYES_OF_STORM);
	export_constant(SC_EYES_OF_STORM_OPTION);
	export_constant(SC_EARTH_CARE);
	export_constant(SC_EARTH_CARE_OPTION);
	export_constant(SC_STRONG_PROTECTION);
	export_constant(SC_STRONG_PROTECTION_OPTION);
	export_constant(SC_DEEP_POISONING);
	export_constant(SC_DEEP_POISONING_OPTION);
	export_constant(SC_POISON_SHIELD);
	export_constant(SC_POISON_SHIELD_OPTION);
	export_constant(SC_SUB_WEAPONPROPERTY);
	export_constant(SC_M_LIFEPOTION);
	export_constant(SC_S_MANAPOTION);
	export_constant(SC_ALMIGHTY);
	export_constant(SC_ULTIMATECOOK);
	export_constant(SC_M_DEFSCROLL);
	export_constant(SC_INFINITY_DRINK);
	export_constant(SC_MENTAL_POTION);
	export_constant(SC_LIMIT_POWER_BOOSTER);
	export_constant(SC_COMBAT_PILL);
	export_constant(SC_COMBAT_PILL2);
	export_constant(SC_MYSTICPOWDER);
	export_constant(SC_SPARKCANDY);
	export_constant(SC_MAGICCANDY);
	export_constant(SC_ACARAJE);
	export_constant(SC_POPECOOKIE);
	export_constant(SC_VITALIZE_POTION);
	export_constant(SC_CUP_OF_BOZA);
	export_constant(SC_SKF_MATK);
	export_constant(SC_SKF_ATK);
	export_constant(SC_SKF_ASPD);
	export_constant(SC_SKF_CAST);
	export_constant(SC_BEEF_RIB_STEW);
	export_constant(SC_PORK_RIB_STEW);
	export_constant(SC_WEAPONBREAKER);
	export_constant(SC_TOXIN_OF_MANDARA);
	export_constant(SC_GOLDENE_TONE);
	export_constant(SC_TEMPERING);
	export_constant(SC_GRADUAL_GRAVITY);
	export_constant(SC_ALL_STAT_DOWN);
	export_constant(SC_KILLING_AURA);
	export_constant(SC_DAMAGE_HEAL);
	export_constant(SC_IMMUNE_PROPERTY_NOTHING);
	export_constant(SC_IMMUNE_PROPERTY_WATER);
	export_constant(SC_IMMUNE_PROPERTY_GROUND);
	export_constant(SC_IMMUNE_PROPERTY_FIRE);
	export_constant(SC_IMMUNE_PROPERTY_WIND);
	export_constant(SC_IMMUNE_PROPERTY_POISON);
	export_constant(SC_IMMUNE_PROPERTY_SAINT);
	export_constant(SC_IMMUNE_PROPERTY_DARKNESS);
	export_constant(SC_IMMUNE_PROPERTY_TELEKINESIS);
	export_constant(SC_IMMUNE_PROPERTY_UNDEAD);

#ifdef RENEWAL
	export_constant(SC_EXTREMITYFIST2);
#endif

	/* Custom Temporary */
	export_constant(SC_EXPBOOST_VEND);
	export_constant(SC_ITEMBOOST_VEND);
	export_constant(SC_RUSH_QUAKE1);
	export_constant(SC_RUSH_QUAKE2);

	export_constant(SC_RELIEVE_DAMAGE);
	
	/* 4th Job Expanded */
	export_constant(SC_INTENSIVE_AIM);
	export_constant(SC_INTENSIVE_AIM_COUNT);
	export_constant(SC_HIDDEN_CARD);
	export_constant(SC_GRENADE_FRAGMENT_1);
	export_constant(SC_GRENADE_FRAGMENT_2);
	export_constant(SC_GRENADE_FRAGMENT_3);
	export_constant(SC_GRENADE_FRAGMENT_4);
	export_constant(SC_GRENADE_FRAGMENT_5);
	export_constant(SC_GRENADE_FRAGMENT_6);
	export_constant(SC_AUTO_FIRING_LAUNCHEREFST);
	export_constant(SC_TALISMAN_OF_PROTECTION);
	export_constant(SC_TALISMAN_OF_WARRIOR);
	export_constant(SC_TALISMAN_OF_MAGICIAN);
	export_constant(SC_TALISMAN_OF_FIVE_ELEMENTS);
	export_constant(SC_T_FIRST_GOD);
	export_constant(SC_T_SECOND_GOD);
	export_constant(SC_T_THIRD_GOD);
	export_constant(SC_T_FOURTH_GOD);
	export_constant(SC_T_FIVETH_GOD);
	export_constant(SC_HEAVEN_AND_EARTH);
	export_constant(SC_TOTEM_OF_TUTELARY);
	export_constant(SC_HOGOGONG);
	export_constant(SC_MARINE_FESTIVAL);
	export_constant(SC_SANDY_FESTIVAL);
	export_constant(SC_KI_SUL_RAMPAGE);
	export_constant(SC_COLORS_OF_HYUN_ROK_1);
	export_constant(SC_COLORS_OF_HYUN_ROK_2);
	export_constant(SC_COLORS_OF_HYUN_ROK_3);
	export_constant(SC_COLORS_OF_HYUN_ROK_4);
	export_constant(SC_COLORS_OF_HYUN_ROK_5);
	export_constant(SC_COLORS_OF_HYUN_ROK_6);
	export_constant(SC_COLORS_OF_HYUN_ROK_BUFF);
	export_constant(SC_TEMPORARY_COMMUNION);
	export_constant(SC_BLESSING_OF_M_CREATURES);
	export_constant(SC_BLESSING_OF_M_C_DEBUFF);
	export_constant(SC_HNNOWEAPON);
	export_constant(SC_SHIELDCHAINRUSH);
	export_constant(SC_MISTYFROST);
	export_constant(SC_GROUNDGRAVITY);
	export_constant(SC_BREAKINGLIMIT);
	export_constant(SC_RULEBREAK);
	export_constant(SC_RISING_SUN);
	export_constant(SC_NOON_SUN);
	export_constant(SC_SUNSET_SUN);
	export_constant(SC_RISING_MOON);
	export_constant(SC_MIDNIGHT_MOON);
	export_constant(SC_DAWN_MOON);
	export_constant(SC_STAR_BURST);
	export_constant(SC_SKY_ENCHANT);
	export_constant(SC_SHADOW_CLOCK);
	export_constant(SC_SHINKIROU_CALL);
	export_constant(SC_NIGHTMARE);
	export_constant(SC_SBUNSHIN);

 

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On 4/25/2023 at 11:13 PM, Emistry said:

you can find all the buff or debuff status change here.


	export_constant(SC_STONE);
	export_constant(SC_FREEZE);
	export_constant(SC_STUN);
	export_constant(SC_SLEEP);
	export_constant(SC_POISON);
	export_constant(SC_CURSE);
	export_constant(SC_SILENCE);
	export_constant(SC_CONFUSION);
	export_constant(SC_BLIND);
	export_constant(SC_BLEEDING);
	export_constant(SC_DPOISON);
	export_constant(SC_STONEWAIT);
	export_constant(SC_PROVOKE);
	export_constant(SC_ENDURE);
	export_constant(SC_TWOHANDQUICKEN);
	export_constant(SC_CONCENTRATE);
	export_constant(SC_HIDING);
	export_constant(SC_CLOAKING);
	export_constant(SC_ENCPOISON);
	export_constant(SC_POISONREACT);
	export_constant(SC_QUAGMIRE);
	export_constant(SC_ANGELUS);
	export_constant(SC_BLESSING);
	export_constant(SC_SIGNUMCRUCIS);
	export_constant(SC_INCREASEAGI);
	export_constant(SC_DECREASEAGI);
	export_constant(SC_SLOWPOISON);
	export_constant(SC_IMPOSITIO);
	export_constant(SC_SUFFRAGIUM);
	export_constant(SC_ASPERSIO);
	export_constant(SC_BENEDICTIO);
	export_constant(SC_KYRIE);
	export_constant(SC_MAGNIFICAT);
	export_constant(SC_GLORIA);
	export_constant(SC_AETERNA);
	export_constant(SC_ADRENALINE);
	export_constant(SC_WEAPONPERFECTION);
	export_constant(SC_OVERTHRUST);
	export_constant(SC_MAXIMIZEPOWER);
	export_constant(SC_TRICKDEAD);
	export_constant(SC_LOUD);
	export_constant(SC_ENERGYCOAT);
	export_constant(SC_BROKENARMOR);
	export_constant(SC_BROKENWEAPON);
	export_constant(SC_HALLUCINATION);
	export_constant(SC_WEIGHT50);
	export_constant(SC_WEIGHT90);
	export_constant(SC_ASPDPOTION0);
	export_constant(SC_ASPDPOTION1);
	export_constant(SC_ASPDPOTION2);
	export_constant(SC_ASPDPOTION3);
	export_constant(SC_SPEEDUP0);
	export_constant(SC_SPEEDUP1);
	export_constant(SC_ATKPOTION);
	export_constant(SC_MATKPOTION);
	export_constant(SC_WEDDING);
	export_constant(SC_SLOWDOWN);
	export_constant(SC_ANKLE);
	export_constant(SC_KEEPING);
	export_constant(SC_BARRIER);
	export_constant(SC_STRIPWEAPON);
	export_constant(SC_STRIPSHIELD);
	export_constant(SC_STRIPARMOR);
	export_constant(SC_STRIPHELM);
	export_constant(SC_CP_WEAPON);
	export_constant(SC_CP_SHIELD);
	export_constant(SC_CP_ARMOR);
	export_constant(SC_CP_HELM);
	export_constant(SC_AUTOGUARD);
	export_constant(SC_REFLECTSHIELD);
	export_constant(SC_SPLASHER);
	export_constant(SC_PROVIDENCE);
	export_constant(SC_DEFENDER);
	export_constant(SC_MAGICROD);
	export_constant(SC_SPELLBREAKER);
	export_constant(SC_AUTOSPELL);
	export_constant(SC_SIGHTTRASHER);
	export_constant(SC_AUTOBERSERK);
	export_constant(SC_SPEARQUICKEN);
	export_constant(SC_AUTOCOUNTER);
	export_constant(SC_SIGHT);
	export_constant(SC_SAFETYWALL);
	export_constant(SC_RUWACH);
	export_constant(SC_EXTREMITYFIST);
	export_constant(SC_EXPLOSIONSPIRITS);
	export_constant(SC_COMBO);
	export_constant(SC_BLADESTOP_WAIT);
	export_constant(SC_BLADESTOP);
	export_constant(SC_FIREWEAPON);
	export_constant(SC_WATERWEAPON);
	export_constant(SC_WINDWEAPON);
	export_constant(SC_EARTHWEAPON);
	export_constant(SC_VOLCANO);
	export_constant(SC_DELUGE);
	export_constant(SC_VIOLENTGALE);
	export_constant(SC_WATK_ELEMENT);
	export_constant(SC_ARMOR);
	export_constant(SC_ARMOR_ELEMENT_WATER);
	export_constant(SC_NOCHAT);
	export_constant(SC_PROTECTEXP);
	export_deprecated_constant3("SC_BABY", SC_PROTECTEXP, "SC_PROTECTEXP");
	export_constant(SC_AURABLADE);
	export_constant(SC_PARRYING);
	export_constant(SC_CONCENTRATION);
	export_constant(SC_TENSIONRELAX);
	export_constant(SC_BERSERK);
	export_constant(SC_FURY);
	export_constant(SC_GOSPEL);
	export_constant(SC_ASSUMPTIO);
	export_constant(SC_BASILICA);
	export_constant(SC_GUILDAURA);
	export_constant(SC_MAGICPOWER);
	export_constant(SC_EDP);
	export_constant(SC_TRUESIGHT);
	export_constant(SC_WINDWALK);
	export_constant(SC_MELTDOWN);
	export_constant(SC_CARTBOOST);
	export_constant(SC_CHASEWALK);
	export_constant(SC_REJECTSWORD);
	export_constant(SC_MARIONETTE);
	export_constant(SC_MARIONETTE2);
	export_constant(SC_CHANGEUNDEAD);
	export_constant(SC_JOINTBEAT);
	export_constant(SC_MINDBREAKER);
	export_constant(SC_MEMORIZE);
	export_constant(SC_FOGWALL);
	export_constant(SC_SPIDERWEB);
	export_constant(SC_DEVOTION);
	export_constant(SC_SACRIFICE);
	export_constant(SC_STEELBODY);
	export_constant(SC_ORCISH);
	export_constant(SC_READYSTORM);
	export_constant(SC_READYDOWN);
	export_constant(SC_READYTURN);
	export_constant(SC_READYCOUNTER);
	export_constant(SC_DODGE);
	export_constant(SC_RUN);
	export_constant(SC_SHADOWWEAPON);
	export_constant(SC_ADRENALINE2);
	export_constant(SC_GHOSTWEAPON);
	export_constant(SC_KAIZEL);
	export_constant(SC_KAAHI);
	export_constant(SC_KAUPE);
	export_constant(SC_ONEHAND);
	export_constant(SC_PRESERVE);
	export_constant(SC_BATTLEORDERS);
	export_constant(SC_REGENERATION);
	export_constant(SC_DOUBLECAST);
	export_constant(SC_GRAVITATION);
	export_constant(SC_MAXOVERTHRUST);
	export_constant(SC_LONGING);
	export_constant(SC_HERMODE);
	export_constant(SC_SHRINK);
	export_constant(SC_SIGHTBLASTER);
	export_constant(SC_WINKCHARM);
	export_constant(SC_CLOSECONFINE);
	export_constant(SC_CLOSECONFINE2);
	export_constant(SC_DANCING);
	export_constant(SC_ELEMENTALCHANGE);
	export_constant(SC_RICHMANKIM);
	export_constant(SC_ETERNALCHAOS);
	export_constant(SC_DRUMBATTLE);
	export_constant(SC_NIBELUNGEN);
	export_constant(SC_ROKISWEIL);
	export_constant(SC_INTOABYSS);
	export_constant(SC_SIEGFRIED);
	export_constant(SC_WHISTLE);
	export_constant(SC_ASSNCROS);
	export_constant(SC_POEMBRAGI);
	export_constant(SC_APPLEIDUN);
	export_constant(SC_MODECHANGE);
	export_constant(SC_HUMMING);
	export_constant(SC_DONTFORGETME);
	export_constant(SC_FORTUNE);
	export_constant(SC_SERVICE4U);
	export_constant(SC_STOP);
	export_constant(SC_SPURT);
	export_constant(SC_SPIRIT);
	export_constant(SC_COMA);
	export_constant(SC_INTRAVISION);
	export_constant(SC_INCALLSTATUS);
	export_constant(SC_INCSTR);
	export_constant(SC_INCAGI);
	export_constant(SC_INCVIT);
	export_constant(SC_INCINT);
	export_constant(SC_INCDEX);
	export_constant(SC_INCLUK);
	export_constant(SC_INCHIT);
	export_constant(SC_INCHITRATE);
	export_constant(SC_INCFLEE);
	export_constant(SC_INCFLEERATE);
	export_constant(SC_INCMHPRATE);
	export_constant(SC_INCMSPRATE);
	export_constant(SC_INCATKRATE);
	export_constant(SC_INCMATKRATE);
	export_constant(SC_INCDEFRATE);
	export_constant(SC_STRFOOD);
	export_constant(SC_AGIFOOD);
	export_constant(SC_VITFOOD);
	export_constant(SC_INTFOOD);
	export_constant(SC_DEXFOOD);
	export_constant(SC_LUKFOOD);
	export_constant(SC_HITFOOD);
	export_constant(SC_FLEEFOOD);
	export_constant(SC_BATKFOOD);
	export_constant(SC_WATKFOOD);
	export_constant(SC_MATKFOOD);
	export_constant(SC_SCRESIST);
	export_constant(SC_XMAS);
	export_constant(SC_WARM);
	export_constant(SC_SUN_COMFORT);
	export_constant(SC_MOON_COMFORT);
	export_constant(SC_STAR_COMFORT);
	export_constant(SC_FUSION);
	export_constant(SC_SKILLRATE_UP);
	export_constant(SC_SKE);
	export_constant(SC_KAITE);
	export_constant(SC_SWOO);
	export_constant(SC_SKA);
	export_constant(SC_EARTHSCROLL);
	export_constant(SC_MIRACLE);
	export_constant(SC_MADNESSCANCEL);
	export_constant(SC_ADJUSTMENT);
	export_constant(SC_INCREASING);
	export_constant(SC_GATLINGFEVER);
	export_constant(SC_TATAMIGAESHI);
	export_constant(SC_UTSUSEMI);
	export_constant(SC_BUNSINJYUTSU);
	export_constant(SC_KAENSIN);
	export_constant(SC_SUITON);
	export_constant(SC_NEN);
	export_constant(SC_KNOWLEDGE);
	export_constant(SC_SMA);
	export_constant(SC_FLING);
	export_constant(SC_AVOID);
	export_constant(SC_CHANGE);
	export_constant(SC_BLOODLUST);
	export_constant(SC_FLEET);
	export_constant(SC_SPEED);
	export_constant(SC_DEFENCE);
	export_constant(SC_INCASPDRATE);
	export_constant(SC_INCFLEE2);
	export_constant(SC_JAILED);
	export_constant(SC_ENCHANTARMS);
	export_constant(SC_MAGICALATTACK);
	export_constant(SC_ARMORCHANGE);
	export_constant(SC_CRITICALWOUND);
	export_constant(SC_MAGICMIRROR);
	export_constant(SC_SLOWCAST);
	export_constant(SC_SUMMER);
	export_constant(SC_EXPBOOST);
	export_constant(SC_ITEMBOOST);
	export_constant(SC_BOSSMAPINFO);
	export_constant(SC_LIFEINSURANCE);
	export_constant(SC_INCCRI);
	//export_constant(SC_INCDEF);
	//export_constant(SC_INCBASEATK);
	//export_constant(SC_FASTCAST);
	export_constant(SC_MDEF_RATE);
	//export_constant(SC_HPREGEN);
	export_constant(SC_INCHEALRATE);
	export_constant(SC_PNEUMA);
	export_constant(SC_AUTOTRADE);
	export_constant(SC_KSPROTECTED);
	export_constant(SC_ARMOR_RESIST);
	export_constant(SC_SPCOST_RATE);
	export_constant(SC_COMMONSC_RESIST);
	export_constant(SC_SEVENWIND);
	export_constant(SC_DEF_RATE);
	//export_constant(SC_SPREGEN);
	export_constant(SC_WALKSPEED);
	export_constant(SC_MERC_FLEEUP);
	export_constant(SC_MERC_ATKUP);
	export_constant(SC_MERC_HPUP);
	export_constant(SC_MERC_SPUP);
	export_constant(SC_MERC_HITUP);
	export_constant(SC_MERC_QUICKEN);
	export_constant(SC_REBIRTH);
	//export_constant(SC_SKILLCASTRATE);
	//export_constant(SC_DEFRATIOATK);
	//export_constant(SC_HPDRAIN);
	//export_constant(SC_SKILLATKBONUS);
	export_constant(SC_ITEMSCRIPT);
	export_constant(SC_S_LIFEPOTION);
	export_constant(SC_L_LIFEPOTION);
	export_constant(SC_JEXPBOOST);
	//export_constant(SC_IGNOREDEF);
	export_constant(SC_HELLPOWER);
	export_constant(SC_INVINCIBLE);
	export_constant(SC_INVINCIBLEOFF);
	export_constant(SC_MANU_ATK);
	export_constant(SC_MANU_DEF);
	export_constant(SC_SPL_ATK);
	export_constant(SC_SPL_DEF);
	export_constant(SC_MANU_MATK);
	export_constant(SC_SPL_MATK);
	export_constant(SC_FOOD_STR_CASH);
	export_constant(SC_FOOD_AGI_CASH);
	export_constant(SC_FOOD_VIT_CASH);
	export_constant(SC_FOOD_DEX_CASH);
	export_constant(SC_FOOD_INT_CASH);
	export_constant(SC_FOOD_LUK_CASH);
	export_constant(SC_FEAR);
	export_constant(SC_BURNING);
	export_constant(SC_FREEZING);
	export_constant(SC_ENCHANTBLADE);
	export_constant(SC_DEATHBOUND);
	export_constant(SC_MILLENNIUMSHIELD);
	export_constant(SC_CRUSHSTRIKE);
	export_constant(SC_REFRESH);
	export_constant(SC_REUSE_REFRESH);
	export_constant(SC_GIANTGROWTH);
	export_constant(SC_STONEHARDSKIN);
	export_constant(SC_VITALITYACTIVATION);
	export_constant(SC_STORMBLAST);
	export_constant(SC_FIGHTINGSPIRIT);
	export_constant(SC_ABUNDANCE);
	export_constant(SC_ADORAMUS);
	export_constant(SC_EPICLESIS);
	export_constant(SC_ORATIO);
	export_constant(SC_LAUDAAGNUS);
	export_constant(SC_LAUDARAMUS);
	export_constant(SC_RENOVATIO);
	export_constant(SC_EXPIATIO);
	export_constant(SC_DUPLELIGHT);
	export_constant(SC_SECRAMENT);
	export_constant(SC_WHITEIMPRISON);
	export_constant(SC_MARSHOFABYSS);
	export_constant(SC_RECOGNIZEDSPELL);
	export_constant(SC_STASIS);
	export_constant(SC_SPHERE_1);
	export_constant(SC_SPHERE_2);
	export_constant(SC_SPHERE_3);
	export_constant(SC_SPHERE_4);
	export_constant(SC_SPHERE_5);
	export_constant(SC_READING_SB);
	export_constant(SC_FREEZE_SP);
	export_constant(SC_FEARBREEZE);
	export_constant(SC_ELECTRICSHOCKER);
	export_constant(SC_WUGDASH);
	export_constant(SC_BITE);
	export_constant(SC_CAMOUFLAGE);
	export_constant(SC_ACCELERATION);
	export_constant(SC_HOVERING);
	export_constant(SC_SHAPESHIFT);
	export_constant(SC_INFRAREDSCAN);
	export_constant(SC_ANALYZE);
	export_constant(SC_MAGNETICFIELD);
	export_constant(SC_NEUTRALBARRIER);
	export_constant(SC_NEUTRALBARRIER_MASTER);
	export_constant(SC_STEALTHFIELD);
	export_constant(SC_STEALTHFIELD_MASTER);
	export_constant(SC_OVERHEAT);
	export_constant(SC_OVERHEAT_LIMITPOINT);
	export_constant(SC_VENOMIMPRESS);
	export_constant(SC_POISONINGWEAPON);
	export_constant(SC_WEAPONBLOCKING);
	export_constant(SC_CLOAKINGEXCEED);
	export_constant(SC_HALLUCINATIONWALK);
	export_constant(SC_HALLUCINATIONWALK_POSTDELAY);
	export_constant(SC_ROLLINGCUTTER);
	export_constant(SC_TOXIN);
	export_constant(SC_PARALYSE);
	export_constant(SC_VENOMBLEED);
	export_constant(SC_MAGICMUSHROOM);
	export_constant(SC_DEATHHURT);
	export_constant(SC_PYREXIA);
	export_constant(SC_OBLIVIONCURSE);
	export_constant(SC_LEECHESEND);
	export_constant(SC_REFLECTDAMAGE);
	export_constant(SC_FORCEOFVANGUARD);
	export_constant(SC_SHIELDSPELL_HP);
	export_constant(SC_SHIELDSPELL_SP);
	export_constant(SC_SHIELDSPELL_ATK);
	export_constant(SC_EXEEDBREAK);
	export_constant(SC_PRESTIGE);
	export_constant(SC_BANDING);
	export_constant(SC_BANDING_DEFENCE);
	export_constant(SC_EARTHDRIVE);
	export_constant(SC_INSPIRATION);
	export_constant(SC_SPELLFIST);
	export_constant(SC_CRYSTALIZE);
	export_constant(SC_STRIKING);
	export_constant(SC_WARMER);
	export_constant(SC_VACUUM_EXTREME);
	export_constant(SC_PROPERTYWALK);
	export_constant(SC_SWINGDANCE);
	export_constant(SC_SYMPHONYOFLOVER);
	export_constant(SC_MOONLITSERENADE);
	export_constant(SC_RUSHWINDMILL);
	export_constant(SC_ECHOSONG);
	export_constant(SC_HARMONIZE);
	export_constant(SC_VOICEOFSIREN);
	export_constant(SC_DEEPSLEEP);
	export_constant(SC_SIRCLEOFNATURE);
	export_constant(SC_GLOOMYDAY);
	export_constant(SC_GLOOMYDAY_SK);
	export_constant(SC_SONGOFMANA);
	export_constant(SC_DANCEWITHWUG);
	export_constant(SC_SATURDAYNIGHTFEVER);
	export_constant(SC_LERADSDEW);
	export_constant(SC_MELODYOFSINK);
	export_constant(SC_BEYONDOFWARCRY);
	export_constant(SC_UNLIMITEDHUMMINGVOICE);
	export_constant(SC_SITDOWN_FORCE);
	export_constant(SC_NETHERWORLD);
	export_constant(SC_CRESCENTELBOW);
	export_constant(SC_CURSEDCIRCLE_ATKER);
	export_constant(SC_CURSEDCIRCLE_TARGET);
	export_constant(SC_LIGHTNINGWALK);
	export_constant(SC_RAISINGDRAGON);
	export_constant(SC_GT_ENERGYGAIN);
	export_constant(SC_GT_CHANGE);
	export_constant(SC_GT_REVITALIZE);
	export_constant(SC_GN_CARTBOOST);
	export_constant(SC_THORNSTRAP);
	export_constant(SC_BLOODSUCKER);
	export_constant(SC_SMOKEPOWDER);
	export_constant(SC_TEARGAS);
	export_constant(SC_MANDRAGORA);
	export_constant(SC_STOMACHACHE);
	export_constant(SC_MYSTERIOUS_POWDER);
	export_constant(SC_MELON_BOMB);
	export_constant(SC_BANANA_BOMB);
	export_constant(SC_BANANA_BOMB_SITDOWN);
	export_constant(SC_SAVAGE_STEAK);
	export_constant(SC_COCKTAIL_WARG_BLOOD);
	export_constant(SC_MINOR_BBQ);
	export_constant(SC_SIROMA_ICE_TEA);
	export_constant(SC_DROCERA_HERB_STEAMED);
	export_constant(SC_PUTTI_TAILS_NOODLES);
	export_constant(SC_BOOST500);
	export_constant(SC_FULL_SWING_K);
	export_constant(SC_MANA_PLUS);
	export_constant(SC_MUSTLE_M);
	export_constant(SC_LIFE_FORCE_F);
	export_constant(SC_EXTRACT_WHITE_POTION_Z);
	export_constant(SC_VITATA_500);
	export_constant(SC_EXTRACT_SALAMINE_JUICE);
	export_constant(SC__REPRODUCE);
	export_constant(SC__AUTOSHADOWSPELL);
	export_constant(SC__SHADOWFORM);
	export_constant(SC__BODYPAINT);
	export_constant(SC__INVISIBILITY);
	export_constant(SC__DEADLYINFECT);
	export_constant(SC__ENERVATION);
	export_constant(SC__GROOMY);
	export_constant(SC__IGNORANCE);
	export_constant(SC__LAZINESS);
	export_constant(SC__UNLUCKY);
	export_constant(SC__WEAKNESS);
	export_constant(SC__STRIPACCESSORY);
	export_constant(SC__MANHOLE);
	export_constant(SC__BLOODYLUST);
	export_constant(SC_CIRCLE_OF_FIRE);
	export_constant(SC_CIRCLE_OF_FIRE_OPTION);
	export_constant(SC_FIRE_CLOAK);
	export_constant(SC_FIRE_CLOAK_OPTION);
	export_constant(SC_WATER_SCREEN);
	export_constant(SC_WATER_SCREEN_OPTION);
	export_constant(SC_WATER_DROP);
	export_constant(SC_WATER_DROP_OPTION);
	export_constant(SC_WATER_BARRIER);
	export_constant(SC_WIND_STEP);
	export_constant(SC_WIND_STEP_OPTION);
	export_constant(SC_WIND_CURTAIN);
	export_constant(SC_WIND_CURTAIN_OPTION);
	export_constant(SC_ZEPHYR);
	export_constant(SC_SOLID_SKIN);
	export_constant(SC_SOLID_SKIN_OPTION);
	export_constant(SC_STONE_SHIELD);
	export_constant(SC_STONE_SHIELD_OPTION);
	export_constant(SC_POWER_OF_GAIA);
	export_constant(SC_PYROTECHNIC);
	export_constant(SC_PYROTECHNIC_OPTION);
	export_constant(SC_HEATER);
	export_constant(SC_HEATER_OPTION);
	export_constant(SC_TROPIC);
	export_constant(SC_TROPIC_OPTION);
	export_constant(SC_AQUAPLAY);
	export_constant(SC_AQUAPLAY_OPTION);
	export_constant(SC_COOLER);
	export_constant(SC_COOLER_OPTION);
	export_constant(SC_CHILLY_AIR);
	export_constant(SC_CHILLY_AIR_OPTION);
	export_constant(SC_GUST);
	export_constant(SC_GUST_OPTION);
	export_constant(SC_BLAST);
	export_constant(SC_BLAST_OPTION);
	export_constant(SC_WILD_STORM);
	export_constant(SC_WILD_STORM_OPTION);
	export_constant(SC_PETROLOGY);
	export_constant(SC_PETROLOGY_OPTION);
	export_constant(SC_CURSED_SOIL);
	export_constant(SC_CURSED_SOIL_OPTION);
	export_constant(SC_UPHEAVAL);
	export_constant(SC_UPHEAVAL_OPTION);
	export_constant(SC_TIDAL_WEAPON);
	export_constant(SC_TIDAL_WEAPON_OPTION);
	export_constant(SC_ROCK_CRUSHER);
	export_constant(SC_ROCK_CRUSHER_ATK);
	export_constant(SC_LEADERSHIP);
	export_constant(SC_GLORYWOUNDS);
	export_constant(SC_SOULCOLD);
	export_constant(SC_HAWKEYES);
	export_constant(SC_ODINS_POWER);
	export_constant(SC_RAID);
	export_constant(SC_FIRE_INSIGNIA);
	export_constant(SC_WATER_INSIGNIA);
	export_constant(SC_WIND_INSIGNIA);
	export_constant(SC_EARTH_INSIGNIA);
	export_constant(SC_PUSH_CART);
	export_constant(SC_SPELLBOOK1);
	export_constant(SC_SPELLBOOK2);
	export_constant(SC_SPELLBOOK3);
	export_constant(SC_SPELLBOOK4);
	export_constant(SC_SPELLBOOK5);
	export_constant(SC_SPELLBOOK6);
	export_constant(SC_MAXSPELLBOOK);
	export_constant(SC_INCMHP);
	export_constant(SC_INCMSP);
	export_constant(SC_PARTYFLEE);
	export_constant(SC_MEIKYOUSISUI);
	export_constant(SC_JYUMONJIKIRI);
	export_constant(SC_KYOUGAKU);
	export_constant(SC_IZAYOI);
	export_constant(SC_ZENKAI);
	export_constant(SC_KAGEHUMI);
	export_constant(SC_KYOMU);
	export_constant(SC_KAGEMUSYA);
	export_constant(SC_ZANGETSU);
	export_constant(SC_GENSOU);
	export_constant(SC_AKAITSUKI);
	export_constant(SC_STYLE_CHANGE);
	export_constant(SC_TINDER_BREAKER);
	export_constant(SC_TINDER_BREAKER2);
	export_constant(SC_CBC);
	export_constant(SC_EQC);
	export_constant(SC_GOLDENE_FERSE);
	export_constant(SC_ANGRIFFS_MODUS);
	export_constant(SC_OVERED_BOOST);
	export_constant(SC_LIGHT_OF_REGENE);
	export_constant(SC_ASH);
	export_constant(SC_GRANITIC_ARMOR);
	export_constant(SC_MAGMA_FLOW);
	export_constant(SC_PYROCLASTIC);
	export_constant(SC_PARALYSIS);
	export_constant(SC_PAIN_KILLER);
	export_constant(SC_HANBOK);
	export_constant(SC_DEFSET);
	export_constant(SC_MDEFSET);
	export_constant(SC_DARKCROW);
	export_constant(SC_FULL_THROTTLE);
	export_constant(SC_REBOUND);
	export_constant(SC_UNLIMIT);
	export_constant(SC_KINGS_GRACE);
	export_constant(SC_TELEKINESIS_INTENSE);
	export_constant(SC_OFFERTORIUM);
	export_constant(SC_FRIGG_SONG);
	export_constant(SC_MONSTER_TRANSFORM);
	export_constant(SC_ANGEL_PROTECT);
	export_constant(SC_ILLUSIONDOPING);
	export_constant(SC_FLASHCOMBO);
	export_constant(SC_MOONSTAR);
	export_constant(SC_SUPER_STAR);
	export_constant(SC_HEAT_BARREL);
	export_constant(SC_MAGICALBULLET);
	export_constant(SC_P_ALTER);
	export_constant(SC_E_CHAIN);
	export_constant(SC_C_MARKER);
	export_constant(SC_ANTI_M_BLAST);
	export_constant(SC_B_TRAP);
	export_constant(SC_H_MINE);
	export_constant(SC_QD_SHOT_READY);
	export_constant(SC_MTF_ASPD);
	export_constant(SC_MTF_RANGEATK);
	export_constant(SC_MTF_MATK);
	export_constant(SC_MTF_MLEATKED);
	export_constant(SC_MTF_CRIDAMAGE);
	export_constant(SC_OKTOBERFEST);
	export_constant(SC_STRANGELIGHTS);
	export_constant(SC_DECORATION_OF_MUSIC);
	export_constant(SC_QUEST_BUFF1);
	export_constant(SC_QUEST_BUFF2);
	export_constant(SC_QUEST_BUFF3);
	export_constant(SC_ALL_RIDING);
	export_constant(SC_TEARGAS_SOB);
	export_constant(SC__FEINTBOMB);
	export_constant(SC__CHAOS);
	export_constant(SC_CHASEWALK2);
	export_constant(SC_VACUUM_EXTREME_POSTDELAY);
	export_constant(SC_MTF_ASPD2);
	export_constant(SC_MTF_RANGEATK2);
	export_constant(SC_MTF_MATK2);
	export_constant(SC_2011RWC_SCROLL);
	export_constant(SC_JP_EVENT04);
	export_constant(SC_MTF_MHP);
	export_constant(SC_MTF_MSP);
	export_constant(SC_MTF_PUMPKIN);
	export_constant(SC_MTF_HITFLEE);
	export_constant(SC_CRIFOOD);
	export_constant(SC_ATTHASTE_CASH);
	export_constant(SC_REUSE_LIMIT_A);
	export_constant(SC_REUSE_LIMIT_B);
	export_constant(SC_REUSE_LIMIT_C);
	export_constant(SC_REUSE_LIMIT_D);
	export_constant(SC_REUSE_LIMIT_E);
	export_constant(SC_REUSE_LIMIT_F);
	export_constant(SC_REUSE_LIMIT_G);
	export_constant(SC_REUSE_LIMIT_H);
	export_constant(SC_REUSE_LIMIT_MTF);
	export_constant(SC_REUSE_LIMIT_ASPD_POTION);
	export_constant(SC_REUSE_MILLENNIUMSHIELD);
	export_constant(SC_REUSE_CRUSHSTRIKE);
	export_constant(SC_REUSE_STORMBLAST);
	export_constant(SC_ALL_RIDING_REUSE_LIMIT);
	export_constant(SC_REUSE_LIMIT_ECL);
	export_constant(SC_REUSE_LIMIT_RECALL);
	export_constant(SC_PROMOTE_HEALTH_RESERCH);
	export_constant(SC_ENERGY_DRINK_RESERCH);
	export_constant(SC_NORECOVER_STATE);
	export_constant(SC_SUHIDE);
	export_constant(SC_SU_STOOP);
	export_constant(SC_SPRITEMABLE);
	export_constant(SC_CATNIPPOWDER);
	export_constant(SC_SV_ROOTTWIST);
	export_constant(SC_BITESCAR);
	export_constant(SC_ARCLOUSEDASH);
	export_constant(SC_TUNAPARTY);
	export_constant(SC_SHRIMP);
	export_constant(SC_FRESHSHRIMP);
	export_constant(SC_ACTIVE_MONSTER_TRANSFORM);
	export_deprecated_constant(SC_CLOUD_KILL);
	export_constant(SC_LJOSALFAR);
	export_constant(SC_MERMAID_LONGING);
	export_constant(SC_HAT_EFFECT);
	export_constant(SC_FLOWERSMOKE);
	export_constant(SC_FSTONE);
	export_constant(SC_HAPPINESS_STAR);
	export_constant(SC_MAPLE_FALLS);
	export_constant(SC_TIME_ACCESSORY);
	export_constant(SC_MAGICAL_FEATHER);
	export_constant(SC_GVG_GIANT);
	export_constant(SC_GVG_GOLEM);
	export_constant(SC_GVG_STUN);
	export_constant(SC_GVG_STONE);
	export_constant(SC_GVG_FREEZ);
	export_constant(SC_GVG_SLEEP);
	export_constant(SC_GVG_CURSE);
	export_constant(SC_GVG_SILENCE);
	export_constant(SC_GVG_BLIND);
	export_constant(SC_CLAN_INFO);
	export_constant(SC_SWORDCLAN);
	export_constant(SC_ARCWANDCLAN);
	export_constant(SC_GOLDENMACECLAN);
	export_constant(SC_CROSSBOWCLAN);
	export_constant(SC_JUMPINGCLAN);
	export_constant(SC_TAROTCARD);
	export_constant(SC_GEFFEN_MAGIC1);
	export_constant(SC_GEFFEN_MAGIC2);
	export_constant(SC_GEFFEN_MAGIC3);
	export_constant(SC_MAXPAIN);
	export_constant(SC_ARMOR_ELEMENT_EARTH);
	export_constant(SC_ARMOR_ELEMENT_FIRE);
	export_constant(SC_ARMOR_ELEMENT_WIND);
	export_constant(SC_DAILYSENDMAILCNT);
	export_constant(SC_DORAM_BUF_01);
	export_constant(SC_DORAM_BUF_02);
	export_constant(SC_HISS);
	export_constant(SC_NYANGGRASS);
	export_constant(SC_GROOMING);
	export_constant(SC_SHRIMPBLESSING);
	export_constant(SC_CHATTERING);
	export_constant(SC_DORAM_WALKSPEED);
	export_constant(SC_DORAM_MATK);
	export_constant(SC_DORAM_FLEE2);
	export_constant(SC_DORAM_SVSP);
	export_constant(SC_FALLEN_ANGEL);
	export_constant(SC_CHEERUP);
	export_constant(SC_DRESSUP);
	export_constant(SC_GLASTHEIM_ATK);
	export_constant(SC_GLASTHEIM_DEF);
	export_constant(SC_GLASTHEIM_HEAL);
	export_constant(SC_GLASTHEIM_HIDDEN);
	export_constant(SC_GLASTHEIM_STATE);
	export_constant(SC_GLASTHEIM_ITEMDEF);
	export_constant(SC_GLASTHEIM_HPSP);
	export_constant(SC_LHZ_DUN_N1);
	export_constant(SC_LHZ_DUN_N2);
	export_constant(SC_LHZ_DUN_N3);
	export_constant(SC_LHZ_DUN_N4);
	export_constant(SC_ANCILLA);
	export_constant(SC_EARTHSHAKER);
	export_constant(SC_WEAPONBLOCK_ON);
	export_constant(SC_SPORE_EXPLOSION);
	export_constant(SC_ENTRY_QUEUE_APPLY_DELAY);
	export_constant(SC_ENTRY_QUEUE_NOTIFY_ADMISSION_TIME_OUT);
	export_constant(SC_ADAPTATION);
	export_constant(SC_BASILICA_CELL);
	export_constant(SC_LIGHTOFMOON);
	export_constant(SC_LIGHTOFSUN);
	export_constant(SC_LIGHTOFSTAR);
	export_constant(SC_LUNARSTANCE);
	export_constant(SC_UNIVERSESTANCE);
	export_constant(SC_SUNSTANCE);
	export_constant(SC_FLASHKICK);
	export_constant(SC_NEWMOON);
	export_constant(SC_STARSTANCE);
	export_constant(SC_DIMENSION);
	export_constant(SC_DIMENSION1);
	export_constant(SC_DIMENSION2);
	export_constant(SC_CREATINGSTAR);
	export_constant(SC_FALLINGSTAR);
	export_constant(SC_NOVAEXPLOSING);
	export_constant(SC_GRAVITYCONTROL);
	export_constant(SC_SOULCOLLECT);
	export_constant(SC_SOULREAPER);
	export_constant(SC_SOULUNITY);
	export_constant(SC_SOULSHADOW);
	export_constant(SC_SOULFAIRY);
	export_constant(SC_SOULFALCON);
	export_constant(SC_SOULGOLEM);
	export_constant(SC_SOULDIVISION);
	export_constant(SC_SOULENERGY);
	export_constant(SC_USE_SKILL_SP_SPA);
	export_constant(SC_USE_SKILL_SP_SHA);
	export_constant(SC_SP_SHA);
	export_constant(SC_SOULCURSE);
	export_constant(SC_HELLS_PLANT);
	export_constant(SC_INCREASE_MAXHP);
	export_constant(SC_INCREASE_MAXSP);
	export_constant(SC_HELPANGEL);
	export_constant(SC_REF_T_POTION);
	export_constant(SC_ADD_ATK_DAMAGE);
	export_constant(SC_ADD_MATK_DAMAGE);
	export_constant(SC_SOUNDOFDESTRUCTION);
	export_constant(SC_LUXANIMA);
	export_constant(SC_REUSE_LIMIT_LUXANIMA);
	export_constant(SC_ENSEMBLEFATIGUE);
	export_constant(SC_MISTY_FROST);
	export_constant(SC_MAGIC_POISON);
	export_constant(SC_EP16_2_BUFF_SS);
	export_constant(SC_EP16_2_BUFF_SC);
	export_constant(SC_EP16_2_BUFF_AC);
	export_constant(SC_EMERGENCY_MOVE);
	export_constant(SC_MADOGEAR);
	export_constant(SC_NPC_HALLUCINATIONWALK);
	export_constant(SC_OVERBRANDREADY);
	export_constant(SC_POISON_MIST);
	export_constant(SC_STONE_WALL);
	export_constant(SC_CLOUD_POISON);
	export_constant(SC_HOMUN_TIME);
	export_constant(SC_PACKING_ENVELOPE1);
	export_constant(SC_PACKING_ENVELOPE2);
	export_constant(SC_PACKING_ENVELOPE3);
	export_constant(SC_PACKING_ENVELOPE4);
	export_constant(SC_PACKING_ENVELOPE5);
	export_constant(SC_PACKING_ENVELOPE6);
	export_constant(SC_PACKING_ENVELOPE7);
	export_constant(SC_PACKING_ENVELOPE8);
	export_constant(SC_PACKING_ENVELOPE9);
	export_constant(SC_PACKING_ENVELOPE10);
	export_constant(SC_SOULATTACK);
	export_constant(SC_WIDEWEB);
	export_constant(SC_BURNT);
	export_constant(SC_CHILL);
	export_constant(SC_HANDICAPSTATE_DEEPBLIND);
	export_constant(SC_HANDICAPSTATE_DEEPSILENCE);
	export_constant(SC_HANDICAPSTATE_LASSITUDE);
	export_constant(SC_HANDICAPSTATE_FROSTBITE);
	export_constant(SC_HANDICAPSTATE_SWOONING);
	export_constant(SC_HANDICAPSTATE_LIGHTNINGSTRIKE);
	export_constant(SC_HANDICAPSTATE_CRYSTALLIZATION);
	export_constant(SC_HANDICAPSTATE_CONFLAGRATION);
	export_constant(SC_HANDICAPSTATE_MISFORTUNE);
	export_constant(SC_HANDICAPSTATE_DEADLYPOISON);
	export_constant(SC_HANDICAPSTATE_DEPRESSION);
	export_constant(SC_HANDICAPSTATE_HOLYFLAME);
	export_constant(SC_SERVANTWEAPON);
	export_constant(SC_SERVANT_SIGN);
	export_constant(SC_CHARGINGPIERCE);
	export_constant(SC_CHARGINGPIERCE_COUNT);
	export_constant(SC_DRAGONIC_AURA);
	export_constant(SC_VIGOR);
	export_constant(SC_DEADLY_DEFEASANCE);
	export_constant(SC_CLIMAX_DES_HU);
	export_constant(SC_CLIMAX);
	export_constant(SC_CLIMAX_EARTH);
	export_constant(SC_CLIMAX_BLOOM);
	export_constant(SC_CLIMAX_CRYIMP);
	export_constant(SC_WINDSIGN);
	export_constant(SC_CRESCIVEBOLT);
	export_constant(SC_CALAMITYGALE);
	export_constant(SC_MEDIALE);
	export_constant(SC_A_VITA);
	export_constant(SC_A_TELUM);
	export_constant(SC_PRE_ACIES);
	export_constant(SC_COMPETENTIA);
	export_constant(SC_RELIGIO);
	export_constant(SC_BENEDICTUM);
	export_constant(SC_AXE_STOMP);
	export_constant(SC_A_MACHINE);
	export_constant(SC_D_MACHINE);
	export_constant(SC_ABR_BATTLE_WARIOR);
	export_constant(SC_ABR_DUAL_CANNON);
	export_constant(SC_ABR_MOTHER_NET);
	export_constant(SC_ABR_INFINITY);
	export_constant(SC_SHADOW_EXCEED);
	export_constant(SC_DANCING_KNIFE);
	export_constant(SC_POTENT_VENOM);
	export_constant(SC_SHADOW_SCAR);
	export_constant(SC_E_SLASH_COUNT);
	export_constant(SC_SHADOW_WEAPON);
	export_constant(SC_GUARD_STANCE);
	export_constant(SC_ATTACK_STANCE);
	export_constant(SC_GUARDIAN_S);
	export_constant(SC_REBOUND_S);
	export_constant(SC_HOLY_S);
	export_constant(SC_ULTIMATE_S);
	export_constant(SC_SPEAR_SCAR);
	export_constant(SC_SHIELD_POWER);
	export_constant(SC_SPELL_ENCHANTING);
	export_constant(SC_SUMMON_ELEMENTAL_ARDOR);
	export_constant(SC_SUMMON_ELEMENTAL_DILUVIO);
	export_constant(SC_SUMMON_ELEMENTAL_PROCELLA);
	export_constant(SC_SUMMON_ELEMENTAL_TERREMOTUS);
	export_constant(SC_SUMMON_ELEMENTAL_SERPENS);
	export_constant(SC_ELEMENTAL_VEIL);
	export_constant(SC_MYSTIC_SYMPHONY);
	export_constant(SC_KVASIR_SONATA);
	export_constant(SC_SOUNDBLEND);
	export_constant(SC_GEF_NOCTURN);
	export_constant(SC_AIN_RHAPSODY);
	export_constant(SC_MUSICAL_INTERLUDE);
	export_constant(SC_JAWAII_SERENADE);
	export_constant(SC_PRON_MARCH);
	export_constant(SC_ROSEBLOSSOM);
	export_constant(SC_POWERFUL_FAITH);
	export_constant(SC_SINCERE_FAITH);
	export_constant(SC_FIRM_FAITH);
	export_constant(SC_HOLY_OIL);
	export_constant(SC_FIRST_BRAND);
	export_constant(SC_SECOND_BRAND);
	export_constant(SC_SECOND_JUDGE);
	export_constant(SC_THIRD_EXOR_FLAME);
	export_constant(SC_FIRST_FAITH_POWER);
	export_constant(SC_MASSIVE_F_BLASTER);
	export_constant(SC_PROTECTSHADOWEQUIP);
	export_constant(SC_RESEARCHREPORT);
	export_constant(SC_BO_HELL_DUSTY);
	export_constant(SC_BIONIC_WOODENWARRIOR);
	export_constant(SC_BIONIC_WOODEN_FAIRY);
	export_constant(SC_BIONIC_CREEPER);
	export_constant(SC_BIONIC_HELLTREE);
	export_constant(SC_SHADOW_STRIP);
	export_constant(SC_ABYSS_DAGGER);
	export_constant(SC_ABYSSFORCEWEAPON);
	export_constant(SC_ABYSS_SLAYER);
	export_constant(SC_FLAMETECHNIC);
	export_constant(SC_FLAMETECHNIC_OPTION);
	export_constant(SC_FLAMEARMOR);
	export_constant(SC_FLAMEARMOR_OPTION);
	export_constant(SC_COLD_FORCE);
	export_constant(SC_COLD_FORCE_OPTION);
	export_constant(SC_CRYSTAL_ARMOR);
	export_constant(SC_CRYSTAL_ARMOR_OPTION);
	export_constant(SC_GRACE_BREEZE);
	export_constant(SC_GRACE_BREEZE_OPTION);
	export_constant(SC_EYES_OF_STORM);
	export_constant(SC_EYES_OF_STORM_OPTION);
	export_constant(SC_EARTH_CARE);
	export_constant(SC_EARTH_CARE_OPTION);
	export_constant(SC_STRONG_PROTECTION);
	export_constant(SC_STRONG_PROTECTION_OPTION);
	export_constant(SC_DEEP_POISONING);
	export_constant(SC_DEEP_POISONING_OPTION);
	export_constant(SC_POISON_SHIELD);
	export_constant(SC_POISON_SHIELD_OPTION);
	export_constant(SC_SUB_WEAPONPROPERTY);
	export_constant(SC_M_LIFEPOTION);
	export_constant(SC_S_MANAPOTION);
	export_constant(SC_ALMIGHTY);
	export_constant(SC_ULTIMATECOOK);
	export_constant(SC_M_DEFSCROLL);
	export_constant(SC_INFINITY_DRINK);
	export_constant(SC_MENTAL_POTION);
	export_constant(SC_LIMIT_POWER_BOOSTER);
	export_constant(SC_COMBAT_PILL);
	export_constant(SC_COMBAT_PILL2);
	export_constant(SC_MYSTICPOWDER);
	export_constant(SC_SPARKCANDY);
	export_constant(SC_MAGICCANDY);
	export_constant(SC_ACARAJE);
	export_constant(SC_POPECOOKIE);
	export_constant(SC_VITALIZE_POTION);
	export_constant(SC_CUP_OF_BOZA);
	export_constant(SC_SKF_MATK);
	export_constant(SC_SKF_ATK);
	export_constant(SC_SKF_ASPD);
	export_constant(SC_SKF_CAST);
	export_constant(SC_BEEF_RIB_STEW);
	export_constant(SC_PORK_RIB_STEW);
	export_constant(SC_WEAPONBREAKER);
	export_constant(SC_TOXIN_OF_MANDARA);
	export_constant(SC_GOLDENE_TONE);
	export_constant(SC_TEMPERING);
	export_constant(SC_GRADUAL_GRAVITY);
	export_constant(SC_ALL_STAT_DOWN);
	export_constant(SC_KILLING_AURA);
	export_constant(SC_DAMAGE_HEAL);
	export_constant(SC_IMMUNE_PROPERTY_NOTHING);
	export_constant(SC_IMMUNE_PROPERTY_WATER);
	export_constant(SC_IMMUNE_PROPERTY_GROUND);
	export_constant(SC_IMMUNE_PROPERTY_FIRE);
	export_constant(SC_IMMUNE_PROPERTY_WIND);
	export_constant(SC_IMMUNE_PROPERTY_POISON);
	export_constant(SC_IMMUNE_PROPERTY_SAINT);
	export_constant(SC_IMMUNE_PROPERTY_DARKNESS);
	export_constant(SC_IMMUNE_PROPERTY_TELEKINESIS);
	export_constant(SC_IMMUNE_PROPERTY_UNDEAD);

#ifdef RENEWAL
	export_constant(SC_EXTREMITYFIST2);
#endif

	/* Custom Temporary */
	export_constant(SC_EXPBOOST_VEND);
	export_constant(SC_ITEMBOOST_VEND);
	export_constant(SC_RUSH_QUAKE1);
	export_constant(SC_RUSH_QUAKE2);

	export_constant(SC_RELIEVE_DAMAGE);
	
	/* 4th Job Expanded */
	export_constant(SC_INTENSIVE_AIM);
	export_constant(SC_INTENSIVE_AIM_COUNT);
	export_constant(SC_HIDDEN_CARD);
	export_constant(SC_GRENADE_FRAGMENT_1);
	export_constant(SC_GRENADE_FRAGMENT_2);
	export_constant(SC_GRENADE_FRAGMENT_3);
	export_constant(SC_GRENADE_FRAGMENT_4);
	export_constant(SC_GRENADE_FRAGMENT_5);
	export_constant(SC_GRENADE_FRAGMENT_6);
	export_constant(SC_AUTO_FIRING_LAUNCHEREFST);
	export_constant(SC_TALISMAN_OF_PROTECTION);
	export_constant(SC_TALISMAN_OF_WARRIOR);
	export_constant(SC_TALISMAN_OF_MAGICIAN);
	export_constant(SC_TALISMAN_OF_FIVE_ELEMENTS);
	export_constant(SC_T_FIRST_GOD);
	export_constant(SC_T_SECOND_GOD);
	export_constant(SC_T_THIRD_GOD);
	export_constant(SC_T_FOURTH_GOD);
	export_constant(SC_T_FIVETH_GOD);
	export_constant(SC_HEAVEN_AND_EARTH);
	export_constant(SC_TOTEM_OF_TUTELARY);
	export_constant(SC_HOGOGONG);
	export_constant(SC_MARINE_FESTIVAL);
	export_constant(SC_SANDY_FESTIVAL);
	export_constant(SC_KI_SUL_RAMPAGE);
	export_constant(SC_COLORS_OF_HYUN_ROK_1);
	export_constant(SC_COLORS_OF_HYUN_ROK_2);
	export_constant(SC_COLORS_OF_HYUN_ROK_3);
	export_constant(SC_COLORS_OF_HYUN_ROK_4);
	export_constant(SC_COLORS_OF_HYUN_ROK_5);
	export_constant(SC_COLORS_OF_HYUN_ROK_6);
	export_constant(SC_COLORS_OF_HYUN_ROK_BUFF);
	export_constant(SC_TEMPORARY_COMMUNION);
	export_constant(SC_BLESSING_OF_M_CREATURES);
	export_constant(SC_BLESSING_OF_M_C_DEBUFF);
	export_constant(SC_HNNOWEAPON);
	export_constant(SC_SHIELDCHAINRUSH);
	export_constant(SC_MISTYFROST);
	export_constant(SC_GROUNDGRAVITY);
	export_constant(SC_BREAKINGLIMIT);
	export_constant(SC_RULEBREAK);
	export_constant(SC_RISING_SUN);
	export_constant(SC_NOON_SUN);
	export_constant(SC_SUNSET_SUN);
	export_constant(SC_RISING_MOON);
	export_constant(SC_MIDNIGHT_MOON);
	export_constant(SC_DAWN_MOON);
	export_constant(SC_STAR_BURST);
	export_constant(SC_SKY_ENCHANT);
	export_constant(SC_SHADOW_CLOCK);
	export_constant(SC_SHINKIROU_CALL);
	export_constant(SC_NIGHTMARE);
	export_constant(SC_SBUNSHIN);

 

 

thankyou for this information, i just need to make buff commands is usable for gm only. i just exploring how to make a ''gm only'' commands.

Thanks to @Emistry i found bunch of buff from this list. thankyou once again.

image.thumb.png.99c198612a3cecf3563f215537c6a48d.png

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