Jump to content

Ricocigo

Members
  • Posts

    6
  • Joined

  • Last visited

Everything posted by Ricocigo

  1. Can someone tell me is it possible to edit that ''All stats +1'' ? or maybe is it possible to make a custom buffs effect with existing logo/icons and with our own effect (Example: STR +200)
  2. thankyou for this information, i just need to make buff commands is usable for gm only. i just exploring how to make a ''gm only'' commands.
  3. Hello, im kinda new. can someone tell me if this script already containing all buffs, or there is more buffs. - script buff 000000,{ OnInit: bindatcmd "buff","buff::Onbuff"; end; Onbuff: skilleffect 384,0; sc_start SC_MELTDOWN,86400000,5; skilleffect 383,0; sc_start SC_WINDWALK,86400000,5; skilleffect 378,0; sc_start SC_EDP,86400000,5; skilleffect 465,0; sc_start SC_KAITE,86400000,7; skilleffect 464,0; sc_start SC_KAUPE,86400000,3; skilleffect 463,0; sc_start SC_KAAHI,86400000,7; skilleffect 462,0; sc_start SC_KAIZEL,86400000,7; skilleffect 8,0; sc_start SC_ENDURE,86400000,10; skilleffect 33,0; sc_start SC_ANGELUS,86400000,10; skilleffect 45,0; sc_start SC_CONCENTRATE,86400000,10; skilleffect 74,0; sc_start SC_MAGNIFICAT,86400000,5; skilleffect 75,0; sc_start SC_GLORIA,86400000,5; skilleffect 459,0; sc_start SC_ADRENALINE2,86400000,1; skilleffect 66,0; sc_start SC_IMPOSITIO,86400000,5; skilleffect 67,0; sc_start SC_SUFFRAGIUM,86400000,3; skilleffect 34,0; sc_start SC_BLESSING,86400000,10; skilleffect 29,0; sc_start SC_INCREASEAGI,86400000,10; skilleffect 112,0; sc_start SC_WEAPONPERFECTION,86400000,10; skilleffect 113,0; sc_start SC_OVERTHRUST,86400000,5; skilleffect 114,0; sc_start SC_MAXIMIZEPOWER,86400000,5; skilleffect 357,0; sc_start SC_CONCENTRATION,86400000,5; skilleffect 355,0; sc_start SC_AURABLADE,86400000,5; skilleffect 155,0; sc_start SC_LOUD,86400000,1; skilleffect 157,0; sc_start SC_ENERGYCOAT,86400000,1; skilleffect 380,0; sc_start SC_TRUESIGHT,86400000,5; skilleffect 361,0; sc_start SC_ASSUMPTIO,86400000,5; skilleffect 37,0; sc_start SC_ASPERSIO,86400000,5; skilleffect 38,0; sc_start SC_BENEDICTIO,86400000,5; skilleffect 39,0; sc_start SC_KYRIE,86400000,10; skilleffect 330,0; sc_start SC_EXPIATIO,86400000,5; skilleffect 329,0; sc_start SC_RENOVATIO,86400000,4; sc_start SC_EXPBOOST,86400000,500; sc_start SC_LIFEINSURANCE,86400000,0; sc_start SC_ITEMBOOST,86400000,100; sc_start SC_ASPDPOTION2,86400000,1; sc_start SC_STRFood,86400000,10; sc_start SC_AGIFood,86400000,10; sc_start SC_VITFood,86400000,10; sc_start SC_INTFood,86400000,10; sc_start SC_DEXFood,86400000,10; sc_start SC_LUKFood,86400000,10; sc_start SC_HitFood,86400000,30; sc_start SC_FleeFood,86400000,30; sc_start SC_BATKFood,86400000,10; sc_start SC_MATKFood,86400000,10; switch ( basejob ) { case Job_Alchemist: set .@spirit, 445; break; case Job_Monk: set .@spirit, 447; break; case Job_Star_Gladiator: set .@spirit, 448; break; case Job_Sage: set .@spirit, 449; break; case Job_Crusader: set .@spirit, 450; break; case Job_SuperNovice: set .@spirit, 451; break; case Job_Knight: set .@spirit, 452; break; case Job_Wizard: set .@spirit, 453; break; case Job_Priest: set .@spirit, 454; break; case Job_Bard: case Job_Dancer: set .@spirit, 455; break; case Job_Rogue: set .@spirit, 456; break; case Job_Assassin: set .@spirit, 457; break; case Job_Blacksmith: set .@spirit, 458; break; case Job_Hunter: set .@spirit, 460; break; case Job_Soul_Linker: set .@spirit, 461; break; default: if ( upper == 1 && baselevel < 70 ) set .@spirit, 494; } if ( .@spirit ) { sc_start4 sc_spirit, 86400000, 5, .@spirit,0,0; skilleffect .@spirit, 5; } end; } and if someone want to try to use this command script, please use this ''unbuff'' script too. - script unbuff 000000,{ OnInit: bindatcmd "unbuff","unbuff::Onbuff"; end; Onbuff: sc_end SC_ALL; sc_end_class SC_ALL; end; } buff.txt unbuff.txt
  4. when i try to patch, patch error always come out of my monitor. i can revert to avoid sprite error, but i cant have the 'feature' that nemo-patcher had.
  5. Hello, im looking for ragexe patcher, i try to using latest version of Nemo, it always give me error notification. And if i success patching the exe, when i try to run the game sprite errors comin out. Any refferences for this? Thankyou for any advice, sorry for my bad english and im sorry if i post in the wrong directory. I use 2018-06-20eRagexeRE
×
×
  • Create New...