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I guess you modified the monster_ai parameter and forgot about it;
 

// Defines various mob AI related settings. (Note 3)
// 0x0001: When enabled mobs will update their target cell every few iterations
//         (normally they never update their target cell until they reach it while
//         chasing)
// 0x0002: Makes mob use their "rude attack" skill (usually warping away) if they
//         are attacked and they can't attack back regardless of how they were
//         attacked (eg: GrimTooth), otherwise, their "rude attack" is only activated
//         if they can't melee reach the target (eg: sniping)
// 0x0004: If not set, mobs that can change target only do so when attacked within a
//         distance of [attack range+1], otherwise mobs may change target and chase
//         ranged attackers. This flag also overrides the 'provoke' target.
// 0x0008: When set, mobs scatter as soon as they lose their target. Use this mode
//         to make it much harder to mob-train by hiding and collecting them on a
//         single spot (ie: GrimTooth training)
// 0x0010: If set, mob skills defined for friends will also trigger on themselves.
// 0x0020: When set, the monster ai is executed for all monsters in maps that
//         have players on them, instead of only for mobs who are in the vicinity
//         of players.
// 0x0040: When set, when the mob's target changes map, the mob will walk towards
//         any npc-warps in it's sight of view (use with mob_warp below)
// 0x0080: If not set, mobs on attack state will only change targets when attacked
//         by normal attacks. Set this if you want mobs to also switch targets when
//         hit by skills.
// 0x0100: When set, a mob will pick a random skill from it's list and start from
//         that instead of checking skills in orders (when unset, if a mob has too
//         many skills, the ones near the end will rarely get selected)
// 0x0200: When set, a mob's skill re-use delay will not be applied to all entries of
//         the same skill, instead, only to that particular entry (eg: Mob has heal
//         on six lines in the mob_skill_db, only the entry that is actually used
//         will receive the delay). This will make monsters harder, especially MvPs.
// 0x0400: Set this to make mobs have a range of 9 for all skills. Otherwise, they
//         will obey the normal skill range rules.
// 0x0800: When set, monsters that are provoked will always change target to the
//         provoking person, even if they would usually not change target on attack.
// 0x1000: When set, when a monster picks a skill but can't use it because there is
//         no valid target in range, it will look for another skill it can use.
//         This makes e.g. Greatest General use "Earth Spike" at range 8-9 whereas
//         officially it would only use it after already having used "Blind Attack"
//         at range 0-7.
// Example: 0x140 -> Chase players through warps + use skills in random order.
monster_ai: 0
 
 
 
You are setting 
// 0x0040: When set, when the mob's target changes map, the mob will walk towards
//         any npc-warps in it's sight of view (use with mob_warp below)

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