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Body Relocation -> Spider Web | Ankle Snare | Close Confine


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Posted

find this function on skill.cpp

case MO_BODYRELOCATION:
        if (unit_movepos(src, x, y, 2, 1)) {

then add before the if (unit_movepos(src, x, y, 2, 1)) {

case MO_BODYRELOCATION:
    
      +  // Block skill usage while you are under spider web, ankle snare & close confine
      +            if(sc && (sc->data[SC_SPIDERWEB] || sc->data[SC_ANKLE] || sc->data[SC_CLOSECONFINE2]))
      +                break;
        if (unit_movepos(src, x, y, 2, 1))


then recompile.

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Posted
11 minutes ago, Katakuri said:

find this function on skill.cpp

case MO_BODYRELOCATION:
        if (unit_movepos(src, x, y, 2, 1)) {

then add before the if (unit_movepos(src, x, y, 2, 1)) {

case MO_BODYRELOCATION:
    
      +  // Block skill usage while you are under spider web, ankle snare & close confine
      +            if(sc && (sc->data[SC_SPIDERWEB] || sc->data[SC_ANKLE] || sc->data[SC_CLOSECONFINE2]))
      +                break;
        if (unit_movepos(src, x, y, 2, 1))


then recompile.

This does not work. That is what is in my attached picture.

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