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Dual log restriction required to avoid skull farm

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Hello Scripters,

Can anyone guide to add restriction in this script so players can't farm skull in dual log.

-	script	test	-1,{
OnPCKillEvent:
   //if ( ( !getmapflag( strcharinfo(3), mf_pvp ) && !getmapflag( strcharinfo(3), mf_gvg ) ) || killedrid == getcharid(3) ) end;
   if ( getmapflag( strcharinfo(3), mf_pvp ) == 0 || killedrid == getcharid(3) ) end;
   attachrid killedrid;
   [email protected] = getcharid(0);
   attachrid killerrid;
   getitem2 8966, 1,1,0,0, 254, 0, [email protected] % pow(2,16), [email protected] / pow(2,16);
//    getnameditem 7420, rid2name( killedrid ); // <-- EDITED, this command doesn't drop item on floor
   end;
}

 

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-	script	test	-1,{
OnPCKillEvent:
   //if ( ( !getmapflag( strcharinfo(3), mf_pvp ) && !getmapflag( strcharinfo(3), mf_gvg ) ) || killedrid == getcharid(3) ) end;
   if ( getmapflag( strcharinfo(3), mf_pvp ) == 0 || killedrid == getcharid(3) ) end;
   attachrid killedrid;
   .@charid = getcharid(0);
   attachrid killerrid;
   if(getcharip(killedrid) == getcharip(getcharid(3))) end;
   getitem2 8966, 1,1,0,0, 254, 0, .@charid % pow(2,16), .@charid / pow(2,16);
//    getnameditem 7420, rid2name( killedrid ); // <-- EDITED, this command doesn't drop item on floor
   end;
}

 

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6 minutes ago, cook1e said:
-	script	test	-1,{
OnPCKillEvent:
   //if ( ( !getmapflag( strcharinfo(3), mf_pvp ) && !getmapflag( strcharinfo(3), mf_gvg ) ) || killedrid == getcharid(3) ) end;
   if ( getmapflag( strcharinfo(3), mf_pvp ) == 0 || killedrid == getcharid(3) ) end;
   attachrid killedrid;
   .@charid = getcharid(0);
   attachrid killerrid;
   if(getcharip(killedrid) == getcharip(getcharid(3))) end;
   getitem2 8966, 1,1,0,0, 254, 0, .@charid % pow(2,16), .@charid / pow(2,16);
//    getnameditem 7420, rid2name( killedrid ); // <-- EDITED, this command doesn't drop item on floor
   end;
}

 

THANK YOUUUUUUUUUU SO MUCHHHHHHHHHHHHHHHHHHHHHHHHHH.!!!

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