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'unitwalk' bypass 'PCBLOCK_MOVE'


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So what I'm trying to do is use the script 'unitwalk' on a character while he's in 'setpcblock PCBLOCK_MOVE, true;'.

'unitwalk' only works when the PCBLOCK_MOVE is off.

Any help so that 'unitwalk' can bypass 'PCBLOCK_MOVE' itself, without turning off the PCBLOCK_MOVE on the player.

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