jowidev Posted May 22, 2022 Posted May 22, 2022 So what I'm trying to do is use the script 'unitwalk' on a character while he's in 'setpcblock PCBLOCK_MOVE, true;'. 'unitwalk' only works when the PCBLOCK_MOVE is off. Any help so that 'unitwalk' can bypass 'PCBLOCK_MOVE' itself, without turning off the PCBLOCK_MOVE on the player. Quote
0 Start_ Posted May 22, 2022 Posted May 22, 2022 Maybe something like this? block off; unit walk; block on; end; 1 Quote
Question
jowidev
So what I'm trying to do is use the script 'unitwalk' on a character while he's in 'setpcblock PCBLOCK_MOVE, true;'.
'unitwalk' only works when the PCBLOCK_MOVE is off.
Any help so that 'unitwalk' can bypass 'PCBLOCK_MOVE' itself, without turning off the PCBLOCK_MOVE on the player.
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