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Posted (edited)

Wondering If possible to add more reborn mechanics here like
Example
1 - 20 reborn = 1 apple
21 - 40 reborn = Increase Reborn requirements by 2x.
41 - 60 reborn = Increase Reborn requirements by 3x.
Every 20x of reborn the requirement increase.

Thanks in advance.

rebirth_npc.txt

Edited by DemonChuck
wrong typhe

1 answer to this question

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Posted
function deleteItem {
	.@item_req_ratio = 1;
	if (@rebirth_type == 1 && )
		.@item_req_ratio = max(1, (rebirth_no / 20));
	
	for (.@i=0 ; .@i < .size_item; .@i += 3 ){
		if ( !( getarg(0)&(.item_req[.@i+2]) ) ){continue;}
		delitem .item_req[.@i], ( .item_req[ .@i+1 ] * .@item_req_ratio);
	}
	return;
}
function CheckItemNeed {
	if ( Weight > 200000 ) {
		mes "You must reduce your weight to 2000 to do Rebirth.";
		close;
	}
	.@item_req_ratio = 1;
	if (@rebirth_type == 1 && )
		.@item_req_ratio = max(1, (rebirth_no / 20));
	
	.@error = 0;
	for (.@i=0 ; .@i < .size_item; .@i += 3 ){
		if ( !( getarg(0)&(.item_req[.@i+2]) ) ){continue;}
		if ( countitem( .item_req[.@i] ) < (.item_req[ .@i+1 ] * .@item_req_ratio) ) {
			mes "You Require [^ff0000"+countitem( .item_req[.@i] )+" / "+ (.item_req[ .@i+1 ] * .@item_req_ratio) +"^000000] ^112FD9"+getitemname( .item_req[.@i] )+"^000000";
			.@error = 1;
		}else{
			mes "You Require [^00ff00"+countitem( .item_req[.@i] )+" / "+ (.item_req[ .@i+1 ] * .@item_req_ratio) +"^000000] ^112FD9"+getitemname( .item_req[.@i] )+"^000000";
		}
	}
	if (.@error && !getarg(1,0)){close;}
	
	return;
}

change the both script function that calculate and display then delete the required items.

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