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Posted (edited)

 the spiritball requirement 0 of Asura Strike , when group id is higher than 1 and critical explosion is active

Quote

 

 

        case MO_BODYRELOCATION:
            if( sc && sc->data[SC_EXPLOSIONSPIRITS] )
                req.spiritball = 0;
            break;
 

thanks in advance

Edited by MuffinEater

2 answers to this question

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Posted (edited)
On 4/4/2022 at 9:56 AM, ChokituBR said:

Explain a little better what you want.

 

Do you want to make the spiritball requirement 0, when group id is higher than 1 and critical explosion is active?

SOLVED! 

Edited by MuffinEater

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