MuffinEater Posted April 2, 2022 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 38 Reputation: 0 Joined: 03/15/16 Last Seen: March 7, 2023 Share Posted April 2, 2022 (edited) the spiritball requirement 0 of Asura Strike , when group id is higher than 1 and critical explosion is active Quote case MO_BODYRELOCATION: if( sc && sc->data[SC_EXPLOSIONSPIRITS] ) req.spiritball = 0; break; thanks in advance Edited April 4, 2022 by MuffinEater Quote Link to comment Share on other sites More sharing options...
0 ChokituBR Posted April 4, 2022 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 43 Reputation: 1 Joined: 11/16/14 Last Seen: February 19 Share Posted April 4, 2022 Explain a little better what you want. Do you want to make the spiritball requirement 0, when group id is higher than 1 and critical explosion is active? Quote Link to comment Share on other sites More sharing options...
0 MuffinEater Posted April 4, 2022 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 38 Reputation: 0 Joined: 03/15/16 Last Seen: March 7, 2023 Author Share Posted April 4, 2022 (edited) On 4/4/2022 at 9:56 AM, ChokituBR said: Explain a little better what you want. Do you want to make the spiritball requirement 0, when group id is higher than 1 and critical explosion is active? SOLVED! Edited April 5, 2022 by MuffinEater Quote Link to comment Share on other sites More sharing options...
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MuffinEater
the spiritball requirement 0 of Asura Strike , when group id is higher than 1 and critical explosion is active
thanks in advance
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