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Total removal 1 damage in woe/gvg


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Posted
// When set to yes, the damage field in packets sent from woe maps will be set
// to -1, making it impossible for GMs, Bots and Hexed clients to know the
// actual damage caused by attacks. (Note 1)
hide_woe_damage: no

Read Note 1:

//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
//--------------------------------------------------------------


Almost all server that I've played hide woe damage.

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Posted
hide_woe_damage: yes

I've prefer to write yes

I'm sure if you still got this issue after changing it, the problem is your client.
You can refer this discussion for more info:

 

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Posted

i check my saved nemo profile. i don't have Enable GvG damage display toggle on either.

and yeah i already set to "yes".

On 3/16/2022 at 11:23 PM, mrfizi said:
hide_woe_damage: yes

I've prefer to write yes

I'm sure if you still got this issue after changing it, the problem is your client.
You can refer this discussion for more info:

 

 

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