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Dual Wield Showing One handed attack animation


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Hello there!

Working on a highly customized project and it's going smoothly, managed to edit sprites, source, calculations, skill tree, displays, custom jobs and everything is going according to plan.

But i can't for the life of me make dual wield animations show up on other classes.

Example im doing:

-Making wizards dual wield daggers, im doing this by replacing the wizard sprite with the indicated assassin sprites.

-Adding Assassin Sprite to another job on grf, renaming everything accordingly.

-Adding the weapon animations to another job on grf, renaming everything accordingly.

 

Everything works as usual, the sprite is replaced, the animations as well and i can use dual weapons (due to skill tree+source editing), HOWEVER, any dual weapon combination results in it showing only the main hand weapon + animation (Female assassin overhead slash, instead of the dual attacks, and only 1 dagger shows up)

Any help is appreciated, i spent over 3h on this issue so far and am running out of ideas. Google didn't help either.

 

2 answers to this question

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Posted
On 2/28/2022 at 10:31 PM, BlazingSpear said:

you need to edit sprite of the specific weapon to make it appear like dual

Sure i get the idea, but... When im using a dagger it shows a 1handed on assassin, and when i added 2 it shows as dual wielded.
It shows as 1handed regardless of any grf settings on other jobs, thats why i ask

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