Jump to content
  • 0

Rude Attack Issue


Eross

Question


  • Group:  Members
  • Topic Count:  155
  • Topics Per Day:  0.10
  • Content Count:  349
  • Reputation:   12
  • Joined:  04/05/20
  • Last Seen:  

Hi ! I think I have same issue with this post ...

https://herc.ws/board/topic/11456-mvp-rude-attack-modified/

 

Quote

A few months / years ago, MVPs used to teleport after a rude attack.

However in the new versions of Hercules/rAthena, they dont seem to teleport like before.

 

For example, If you Asura the MVP and it kills you at the same time, it was counted as a rude attack, and made the monster TP

Now, if you do the same thing, the MVP doesn't teleport.

 

I know the rude attack settiongs still work, because I attacked an MVP using GM hide and it teleported exactly after 2 hits, just as predicted.

 

Yet, something has changed. Its not the same setting as before. Does a suicide attack not count as a rude attack anymore?

 

Has anyone else noticed this? Or is there any way I can change this back to the earlier setting?

I'm testing it on Eddga using grimtooth but its not teleporting ... How to fix this ??? thanks

Im using this settings 

// Defines various mob AI related settings. (Note 3)
// 0x001: When enabled mobs will update their target cell every few iterations
//        (normally they never update their target cell until they reach it while
//        chasing)
// 0x002: Makes mob use their "rude attack" skill (usually warping away) if they
//        are attacked and they can't attack back regardless of how they were
//        attacked (eg: GrimTooth), otherwise, their rude attack" is only activated
//        if they can't melee reach the target (eg: sniping)
// 0x004: If not set, mobs that can change target only do so when attacked within a
//        distance of [attack range+1], otherwise mobs may change target and chase 
//        ranged attackers. This flag also overrides the 'provoke' target.
// 0x008: When set, mobs scatter as soon as they lose their target. Use this mode
//        to make it much harder to mob-train by hiding and collecting them on a
//        single spot (ie: GrimTooth training)
// 0x010: If set, mob skills defined for friends will also trigger on themselves.
// 0x020: When set, the monster ai is executed for all monsters in maps that 
//        have players on them, instead of only for mobs who are in the vicinity
//        of players.
// 0x040: When set, when the mob's target changes map, the mob will walk towards
//        any npc-warps in it's sight of view (use with mob_warp below)
// 0x080: If not set, mobs on attack state will only change targets when attacked
//        by normal attacks. Set this if you want mobs to also switch targets when
//        hit by skills.
// 0x100: When set, a mob will pick a random skill from it's list and start from
//        that instead of checking skills in orders (when unset, if a mob has too
//        many skills, the ones near the end will rarely get selected)
// 0x200: When set, a mob's skill re-use delay will not be applied to all entries of
//        the same skill, instead, only to that particular entry (eg: Mob has heal
//        on six lines in the mob_skill_db, only the entry that is actually used
//        will receive the delay). This will make monsters harder, especially MvPs.
// 0x400: Set this to make mobs have a range of 9 for all skills. Otherwise, they 
//        will obey the normal skill range rules.
// 0x800: When set, monsters that are provoked will always change target to the
//        provoking person, even if they would usually not change target on attack.
// Example: 0x140 -> Chase players through warps + use skills in random order.
monster_ai: 0x1002

 

Edited by Eross
Link to comment
Share on other sites

0 answers to this question

Recommended Posts

There have been no answers to this question yet

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...