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I need help how to IgnoreDamage of reflect skill in some mobs


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Posted

Hello Good day rathena,
I need some help on how my idea will work
here is the explanation and some example

I duplicated a Monster and modified some of its stats
What I need is 100HP Monster
and a 1HP damage receive per attack of player
and I already fix this parts of the modification
 using
 Modes:
      IgnoreMagic: true
      IgnoreMelee: true
      IgnoreMisc: true
      IgnoreRanged: true 
this is the result, and this is perfect!
BUT, Check the second picture

help1.thumb.png.84d2d52907675d7431c9b4b84ab64959.png


Here is the problem,
When the player use a reflect buff like reject sword,. the monster will die easy if not 1hit (Because of 100HP)., 
This part is I need some help, ? I want the reject sword or any reflect damage will have 1hp damage only or none at all.

help2.thumb.png.daf70e8b3d098d0eb91327dd22f57783.png

I hope someone will have an idea on how to do it thank you
More power!

1 answer to this question

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Posted
3 hours ago, lyleham said:

Hello Good day rathena,
I need some help on how my idea will work
here is the explanation and some example

I duplicated a Monster and modified some of its stats
What I need is 100HP Monster
and a 1HP damage receive per attack of player
and I already fix this parts of the modification
 using
 Modes:
      IgnoreMagic: true
      IgnoreMelee: true
      IgnoreMisc: true
      IgnoreRanged: true 
this is the result, and this is perfect!
BUT, Check the second picture

help1.thumb.png.84d2d52907675d7431c9b4b84ab64959.png


Here is the problem,
When the player use a reflect buff like reject sword,. the monster will die easy if not 1hit (Because of 100HP)., 
This part is I need some help, ? I want the reject sword or any reflect damage will have 1hp damage only or none at all.

help2.thumb.png.daf70e8b3d098d0eb91327dd22f57783.png

I hope someone will have an idea on how to do it thank you
More power!

	case ST_REJECTSWORD:
		sc_start(src,bl,SC_AUTOCOUNTER,(skill_lv*15),skill_lv,skill_get_time(skill_id,skill_lv));
		break;

Reject Sword is triggering SC_AUTOCOUNTER (Knight skill Auto Counter or not sure if this one's exclusive for Reject Sword) for this so maybe you can try and do something at KN_AUTOCOUNTER in battle.cpp

 

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