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Antibot with problems please help me


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Good morning community! I'm having a big problem with this antibot when I hit or miss the character remains mutated.

How do I when I hit the numbers on the antibot he demutes the character? tried it

atcommand "@unmute "+strcharinfo(0);

but it didn't work, line 214 in the script.

Please help me!

 

attached script

antibot.txt

2 answers to this question

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Posted

when your character are muted, it cant use command or chat.

try replace the atcommand with these

sc_start SC_MUTE, 10800000, 0;
sc_end SC_MUTE;

 

if you want a better approach, then use the setpcblock instead.

*setpcblock <type>,<state>{,<account ID>};
*getpcblock {<account ID>};

'setpcblock' command prevents/allows the player from doing the given <type> of action according
to the <state> during the player session (note: @reloadscript removes all <type> except PCBLOCK_IMMUNE).
The <type> values are bit-masks, multiples of <type> can be added to change the player action.

The action is blocked when the <state> is true, while false allows the action again.

'getpcblock' command return the bit-mask value of the currently
enabled block flags.

Available <type>:
	PCBLOCK_MOVE				Prevent the player from moving.
	PCBLOCK_ATTACK				Prevent the player from attacking.
	PCBLOCK_SKILL				Prevent the player from using skills/itemskills.
	PCBLOCK_USEITEM				Prevent the player from using usable items.
	PCBLOCK_CHAT				Prevent the player from sending global/guild/party/whisper messages.
	PCBLOCK_IMMUNE				Prevent the player from being hit by monsters.
	PCBLOCK_SITSTAND			Prevent the player from sitting/standing.
	PCBLOCK_COMMANDS			Prevent the player from using atcommands/charcommands.
	PCBLOCK_NPCCLICK			Prevent the player from clicking/touching any NPC/shop/warp.
	PCBLOCK_EMOTION				Prevent the player from using emotions.
	PCBLOCK_NPC				Simulate NPC interaction. Useful for NPC with no mes window. Sum of PCBLOCK_MOVE|PCBLOCK_SKILL|PCBLOCK_USEITEM|PCBLOCK_COMMANDS|PCBLOCK_NPCCLICK.
	PCBLOCK_ALL				Sum of all the flags.

Examples:

// Make the attached player invulnerable to monster (same as @monsterignore)
	setpcblock PCBLOCK_IMMUNE, true;

// Prevents the attached player from attacking and using skills
	setpcblock PCBLOCK_ATTACK|PCBLOCK_SKILL, true;

// Re-enables attack, skills and item use
	setpcblock PCBLOCK_ATTACK|PCBLOCK_SKILL|PCBLOCK_USEITEM, false;

// getpcblock related checks
	if (getpcblock() & PCBLOCK_IMMUNE)
		mes "You are invulnerable!";

	if (getpcblock() & (PCBLOCK_MOVE|PCBLOCK_SITSTAND))
		mes "You can't walk or sit.";

	if ((getpcblock() & (PCBLOCK_ATTACK|PCBLOCK_SKILL)) == 0)
		mes "You can attack and use skills.";

	if (getpcblock() & PCBLOCK_CHAT)
		mes "You can't chat.";

 

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