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  • 0
Posted

Use default custom jobmaster by rathena:
https://github.com/rathena/rathena/blob/master/npc/custom/jobmaster.txt

 

You can setting enable or disable it here:
 

	// Settings
	.ThirdClass = true;			// Enable third classes?
	.RebirthClass = true;			// Enable rebirth classes?
	.SecondExpanded = true;		// Enable new expanded second classes: Ex. Super Novice, Kagerou/Oboro, Rebellion?
	.BabyNovice = true;	// Enable Baby novice classes? Disable it if you like player must have parent to get job baby.
	.BabyClass = true;				// Enable Baby classes?
	.BabyThird = true;				// Enable Baby third classes?
	.BabyExpanded = true;			// Enable Baby Expanded classes: Ex. Baby Ninja, Baby Taekwon, etc.
	.BabySummoner = true;			// Enable Baby Summoner?
	.LastJob = true;				// Enforce linear class changes?
	.SkillPointCheck = true;		// Force player to use up all skill points?
	.Platinum = true;				// Get platinum skills automatically?
	.GetJobEquip = false;			// Get job equipment (mostly weapons) on job change?

 

  • 0
Posted
On 6/27/2021 at 6:15 PM, mrfizi said:

already  turn it off but it still in the selection

 

    // Settings
    .ThirdClass = false;            // Enable third classes?
    .RebirthClass = false;            // Enable rebirth classes?
    .SecondExpanded = false;        // Enable new expanded second classes: Ex. Super Novice, Kagerou/Oboro, Rebellion?
    .BabyNovice = false;    // Enable Baby novice classes? Disable it if you like player must have parent to get job baby.
    .BabyClass = false;                // Enable Baby classes?
    .BabyThird = false;                // Enable Baby third classes?
    .BabyExpanded = false;            // Enable Baby Expanded classes: Ex. Baby Ninja, Baby Taekwon, etc.
    .BabySummoner = false;            // Enable Baby Summoner?
    .LastJob = false;                // Enforce linear class changes?
    .SkillPointCheck = true;        // Force player to use up all skill points?
    .Platinum = false;                // Get platinum skills automatically?
    .GetJobEquip = false;            // Get job equipment (mostly weapons) on job change?

image.thumb.png.7cae2555b74a3ff0c074013d5068e125.png

 

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