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NPC click type


Hyroshima

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Hello again, i downloaded the latest version of the rA to do some tests and I realized that when using the sprite_id of a mob on an npc no longer the sword but the standard npc chat balloon:

 

screenSirius088.jpg.18a5f7214bbe902ec9cc0333937e2875.jpg.092ea551def9035349e033cc5ce940ba.jpg  <- any sprite mob or npc now stay the balloon

screenSirius089.jpg.5c3e928267b07c611b74ce52da0311bc.jpg.53528bc44018cc38ece7fc3a7b326c84.jpg  <- the old way when using mob sprite looked like this

 

on a system that i'm doing on the older emulator (r16311) it works correctly, but in the current one it doesn't work because i use npcwalkto and as you know it bug the sprite if used as npc, so i make a transition from npc to mob sprite to don't let the sprite bug to happen.

if anyone knows which commit contains the information about this change that has become the default it would help a lot.

Thank you very much!!

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@Edit:
the problem is in the client, in other versions above this is not working: 2018-09-19aRagexe

 

@Up
Here a practical example


code teste:
 

prontera,155,178,3	script	testeeee	1039,{end;
OnInit:
	sleep 1500;
	setarray .@x[0],151,155,158,155;
	setarray .@y[0],175,173,175,178;
	freeloop(1);
	while(true)
	{		
		npcwalkto .@x[.@i],.@y[.@i];
		set .@i,(.@i >= getarraysize(.@x) ? 0:.@i+1);
		sleep 2000;
	}
	freeloop(0);
end;
}

 

Edited by Hyroshima
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