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R> Hourly points with 3mins leeway time


erick26

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Hi guys so i have the below script and i want to add a 3min grace period time or leeway time so that a player can do character select without resetting the hourly counter.

-    script    hourlypoints3    -1,{
    
OnPointGet:
    //Check for idle.
    while(checkvending() >= 1) {
        if( .@mes$ == "" ) {
            dispbottom set( .@mes$, "The hourly points event stopped because you were vending, chatting, or idle!" );
            set @hourly_points_timer, 0;
        }
        sleep2 .delay;
    }
    
    @consecutive_timer++;
    .@time_string$ = Time2Str( @consecutive_timer * ( .timer / 1000 ) );
    dispbottom "You received "+.points+" Free Point(s) by staying ingame for 1 hour.";
    #HourlyRewards = #HourlyRewards + .points;
    dispbottom "Current Balance = "+#HourlyRewards+" Free Point(s)";
    @consecutive_bonus++;

    //Check for consecutive timer.
    if(@consecutive_bonus == .cdelay) {
        @consecutive_bonus = 0;
        #HourlyRewards = #HourlyRewards + .cpoints;
        dispbottom "You receive a bonus "+.cpoints+" Free Point(s) by playing for minimum 3 hours consecutively!!!";
        dispbottom "Current Balance = "+#HourlyRewards+" Free Point(s)";
    }
    
OnPCLoginEvent:
    addtimer .timer,"hourlypoints3::OnPointGet";
    @hourly_points_timer = gettimetick(2) + ( .timer / 1000 );
    end;
    
OnCheck:
    message strcharinfo(0),@hourly_points_timer ? Time2Str( @hourly_points_timer )+" Remaining.":"Something went wrong relog!";
    end;

OnInit:
    bindatcmd "check","hourlypoints3::OnCheck"; //@check to view time till next point.
    .timer   = 1000*60*60; //Timer in milliseconds. ( Default: 1000*60*60 [ = 1 Hour ] )
    .cdelay  = 3;          //Delay before receiving the consecutive bonus. ( Default: 3 [ { ~ 3 Hours } *Using default timer ] )
    .cpoints = 10;         //Points gained for consecutive time online. ( Default: 10 )
    .points  = 1;          //Normal points gained. ( Default: 1 )
}

 

Edited by Patskie
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