kalabasa Posted March 21, 2021 Posted March 21, 2021 Hello again the code are working fine but when the falcon assault lands on the player it doesent actually shows the Falcon Assault! display on the caster is this also possible like blitz beat? // Automatic trigger of Falcon Assault, customized source. [MarkZD] if (sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_HUNTER && pc_isfalcon(sd) && sd->status.weapon == W_BOW && (skill=pc_checkskill(sd,SN_FALCONASSAULT))>0 && rnd()%1000 <= sstatus->luk*10/3+1 ) { skill_castend_damage_id(src,bl,SN_FALCONASSAULT,skill,tick,SD_LEVEL); } Quote
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kalabasa
Hello again the code are working fine but when the falcon assault lands on the player it doesent actually shows the Falcon Assault! display on the caster
is this also possible like blitz beat?
// Automatic trigger of Falcon Assault, customized source. [MarkZD]
if (sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_HUNTER && pc_isfalcon(sd) && sd->status.weapon == W_BOW &&
(skill=pc_checkskill(sd,SN_FALCONASSAULT))>0 &&
rnd()%1000 <= sstatus->luk*10/3+1 ) {
skill_castend_damage_id(src,bl,SN_FALCONASSAULT,skill,tick,SD_LEVEL);
}
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