Jump to content
  • 0

How to: Enabling Traps Visibility at skill conf


Gouki

Question


  • Group:  Members
  • Topic Count:  82
  • Topics Per Day:  0.06
  • Content Count:  241
  • Reputation:   12
  • Joined:  08/12/20
  • Last Seen:  

// Traps visibility setting (trap with UF_HIDDEN_TRAP flag):
// 0 = Always visible
// 1 = Enable invisibility in versus maps (GVG/PVP/BG)
// 2 = Enable invisibility in all maps
// Default on official servers: 0 for Pre-renewal, 2 for Renewal
//traps_setting: 0

 

Just wondering, this setting is commented out natively. to use this setting do you need to remove the "//" or stay it as is and change the value?

I'm currently running pre-renewal settings on renewal src, however I am not able to see traps on guild_vs3, does it have to do with this setting or its a something else?
I can see traps on other maps, though.

I also tried removing the "//" and value 0, but still the same. should I recompile?

Link to comment
Share on other sites

8 answers to this question

Recommended Posts

  • 0

  • Group:  Members
  • Topic Count:  22
  • Topics Per Day:  0.01
  • Content Count:  271
  • Reputation:   62
  • Joined:  02/04/19
  • Last Seen:  

No need to recompile, just remove the //

  • Upvote 1
Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  0
  • Topics Per Day:  0
  • Content Count:  90
  • Reputation:   34
  • Joined:  10/01/18
  • Last Seen:  

3 hours ago, Almond Snicker said:

// Traps visibility setting (trap with UF_HIDDEN_TRAP flag):
// 0 = Always visible
// 1 = Enable invisibility in versus maps (GVG/PVP/BG)
// 2 = Enable invisibility in all maps
// Default on official servers: 0 for Pre-renewal, 2 for Renewal
//traps_setting: 0

 

Just wondering, this setting is commented out natively. to use this setting do you need to remove the "//" or stay it as is and change the value?

I'm currently running pre-renewal settings on renewal src, however I am not able to see traps on guild_vs3, does it have to do with this setting or its a something else?
I can see traps on other maps, though.

I also tried removing the "//" and value 0, but still the same. should I recompile?

Make sure you do the:

@reloadbattleconf

To reload the changes being modified.

Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  82
  • Topics Per Day:  0.06
  • Content Count:  241
  • Reputation:   12
  • Joined:  08/12/20
  • Last Seen:  

16 minutes ago, Royr said:

Make sure you do the:


@reloadbattleconf

To reload the changes being modified.

I actually did, I even restarted the server. on guild_vs1 the trap is visible same as in town or everywhere else. the current where I cant see the traps are guild_vs2 and guild_vs3.. could there be a mapflag to disable the visibility of traps? what only shows is like theres a white circle on the cell withouth the texture of the trap.

with regards to the setting, 

//traps_setting: 0

Should be right? on older versions i remember this is not commented out. not sure why it is now on latest rAthena

traps_setting: 0
Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  0
  • Topics Per Day:  0
  • Content Count:  90
  • Reputation:   34
  • Joined:  10/01/18
  • Last Seen:  

1 hour ago, Almond Snicker said:

I actually did, I even restarted the server. on guild_vs1 the trap is visible same as in town or everywhere else. the current where I cant see the traps are guild_vs2 and guild_vs3.. could there be a mapflag to disable the visibility of traps? what only shows is like theres a white circle on the cell withouth the texture of the trap.

with regards to the setting, 


//traps_setting: 0

Should be right? on older versions i remember this is not commented out. not sure why it is now on latest rAthena


traps_setting: 0

Tested guild_vs2 and guild_vs3
 

Works fine no issue at all.

The DEFAULT setting is always traps_setting: 0
 

Untitled.png

Edited by Royr
  • Love 1
Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  82
  • Topics Per Day:  0.06
  • Content Count:  241
  • Reputation:   12
  • Joined:  08/12/20
  • Last Seen:  

7 hours ago, M a p l e said:

No need to recompile, just remove the //

Thank you I will double check again.

Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  82
  • Topics Per Day:  0.06
  • Content Count:  241
  • Reputation:   12
  • Joined:  08/12/20
  • Last Seen:  

3 hours ago, Royr said:

Tested guild_vs2 and guild_vs3
 

Works fine no issue at all.

The DEFAULT setting is always traps_setting: 0
 

Untitled.png

I will double check again thank you for checking out

Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  82
  • Topics Per Day:  0.06
  • Content Count:  241
  • Reputation:   12
  • Joined:  08/12/20
  • Last Seen:  

This is what's happening, does anyone know why? I noticed that the traps are only showing at the middle of this specific map.

image.png.39afb5309c012bd97ef6a670b0e256cb.png 

Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  82
  • Topics Per Day:  0.06
  • Content Count:  241
  • Reputation:   12
  • Joined:  08/12/20
  • Last Seen:  

On 2/28/2021 at 12:25 AM, Royr said:

Tested guild_vs2 and guild_vs3
 

Works fine no issue at all.

The DEFAULT setting is always traps_setting: 0
 

Untitled.png

what client are you using?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...