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Custom Mob Showing as Poring on 20200401 client


Question

Posted

I know this was asked on different threads already but they are for those who are using < 2020 clients.

The problem i'm experiencing is as the title says, my custom mob is not using the correct sprite (showing as poring).

Currently, i'm using the 20200401 client, for a Renewal server, and am trying to use an existing sprite (barricade.spr/act from mobid 1905/1906) to create my own dummy. Sprites are also added on data\sprite\몬스터\. Here are my configs:

 jobname.lub/lua

  Quote

[jobtbl.JT_CUSTOM_MOB1] = "BARRICADE",

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npcidentity.lub/lua

  Quote

JT_CUSTOM_MOB1 = 3998,

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jobidentity.lub/lua

  Quote

JT_CUSTOM_MOB1 = 3998,

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re\mob_db.yml

  Quote
  - Id3998
    AegisNameCUSTOM_MOB1
    Name: Custom Mob1
    Level150
    Hp99999999
    Defense120
    MagicDefense120
    SizeMedium
    RaceDemihuman
    ElementNeutral
    ElementLevel1
    WalkSpeed200
    DamageMotion1000
    ClassGuardian
    Modes:
      NoRandomWalktrue
      TeleportBlocktrue
      KnockBackImmunetrue
      Mvptrue
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I've been trying out all the suggestions from other threads but no luck. ?

Any help is appreciated. Thanks.

1 answer to this question

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Posted

try this

db/import/mob_avail

Header:
  Type: MOB_AVAIL_DB
  Version: 1
  
Body:
  - Mob: CUSTOM_MOB1
    Sprite: BARRICADE //Enter the sprite ID you want to appear for you custom monster  

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