I know this was asked on different threads already but they are for those who are using < 2020 clients.
The problem i'm experiencing is as the title says, my custom mob is not using the correct sprite (showing as poring).
Currently, i'm using the 20200401 client, for a Renewal server, and am trying to use an existing sprite (barricade.spr/act from mobid 1905/1906) to create my own dummy. Sprites are also added on data\sprite\몬스터\. Here are my configs:
jobname.lub/lua
Quote
[jobtbl.JT_CUSTOM_MOB1] = "BARRICADE",
npcidentity.lub/lua
Quote
JT_CUSTOM_MOB1 = 3998,
jobidentity.lub/lua
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JT_CUSTOM_MOB1 = 3998,
re\mob_db.yml
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- Id: 3998
AegisName: CUSTOM_MOB1
Name: Custom Mob1
Level: 150
Hp: 99999999
Defense: 120
MagicDefense: 120
Size: Medium
Race: Demihuman
Element: Neutral
ElementLevel: 1
WalkSpeed: 200
DamageMotion: 1000
Class: Guardian
Modes:
NoRandomWalk: true
TeleportBlock: true
KnockBackImmune: true
Mvp: true
I've been trying out all the suggestions from other threads but no luck.
Question
OffGrid
I know this was asked on different threads already but they are for those who are using < 2020 clients.
The problem i'm experiencing is as the title says, my custom mob is not using the correct sprite (showing as poring).
Currently, i'm using the 20200401 client, for a Renewal server, and am trying to use an existing sprite (barricade.spr/act from mobid 1905/1906) to create my own dummy. Sprites are also added on data\sprite\몬스터\. Here are my configs:
jobname.lub/lua
npcidentity.lub/lua
jobidentity.lub/lua
re\mob_db.yml
I've been trying out all the suggestions from other threads but no luck.
Any help is appreciated. Thanks.
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