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clone can work similar to slaveclone?


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Posted

hello guys, I was trying to use the clone script command to be similar to the @slaveclone command, however it is very confusing and does not work.

*clone "<map name>",<x>,<y>,"<event>",<char id>{,<master_id>{,<mode>{,<flag>,<duration>}}}
@slaveclone <player name/ID>

Spawns a clone of the specified player.
@slaveclone will spawn a supportive clone that follows the creator around.

it would be possible?

the clone follow who summoned it and attack who i attack?

6 answers to this question

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Posted
1 hour ago, caos51 said:

Maybe just using *atcommand to let the user use @slaveclone through a script?

the problem with @slaveclone is that the generated clone attacks anyone players and doesn’t have time to finish unless the player dies ;/

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Posted
51 minutes ago, caos51 said:

Then... try this?


getmapxy(.@mapname$,.@mapx,.@mapy);
clone .@mapname$,.@mapx,.@mapy,"OnMyCloneDies",getcharid(0),getcharid(0),137,1,0;

wow, solved my situation, thank you very much, i had trying some combinations but it wasn’t working I found it a bit confusing or there must have been some conflict of combinations in the mode.

❤️❤️❤️

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