innocentarms Posted January 4, 2021 Group: Members Topic Count: 17 Topics Per Day: 0.01 Content Count: 22 Reputation: 1 Joined: 12/18/20 Last Seen: May 14, 2021 Share Posted January 4, 2021 (edited) how i can edit luk even 1 luk or 500 luk it will critical ( no white damage ) thank you then alternate even luk is 1 to 500 no critical ( no yellow damage ) thank you Edited January 5, 2021 by innocentarms Quote Link to comment Share on other sites More sharing options...
0 Mastagoon Posted January 21, 2021 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 63 Reputation: 38 Joined: 07/04/19 Last Seen: December 14, 2024 Share Posted January 21, 2021 if you simply want to make every autoattack always crit: find the function "is_attack_critical" in src/map/battle.cpp and add this line at the end: switch(skill_id) { case 0: return true; // <<<<<<<<<<<<<<<<<<<<<<<<<<<< Add this line if(sc && !sc->data[SC_AUTOCOUNTER]) break; clif_specialeffect(src, EF_AUTOCOUNTER, AREA); status_change_end(src, SC_AUTOCOUNTER, INVALID_TIMER); case KN_AUTOCOUNTER: ..... save&recompile and all auto attacks will always crit. Quote Link to comment Share on other sites More sharing options...
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innocentarms
how i can edit luk even 1 luk or 500 luk it will critical ( no white damage ) thank you
then alternate even luk is 1 to 500 no critical ( no yellow damage ) thank you
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