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Add level requirement


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Posted (edited)

Hello, I need help with my script. I am planning on making an npc with level requirement. For example the location is izlu2dun and only with level 85~90 are able to enter. 

Thank you in advance :")

prontera,156,180,3    script    test    833,{
    mes "[Bathory]";
    mes "Eheeheeheehee! The spotlight is on Glast Heim this week, so I'm ferrying people there for a mere 1,000z!";
    next;
    mes "[Bathory]";
    mes "How about it? Want to take a ride on a beautiful Bathory's broom?";
    next;
    switch(select("Prepare for Takeoff!:No thanks.")) {
    case 1:
        if (BaseLevel < 85) {
            mes "[Bathory]";
            mes "Come on dearie...";
            mes "You are already mature enough to enter the portal.";
            close;
        }
        mes "[Bathory]";
        mes "Alright, hold on tight!";
        close2;
        warp "izlu2dun",50,133;
        end;
    case 2:
        mes "["+strcharinfo(0)+"]";
        mes "No thanks, maybe later.";
        close;
    }
}

 

Edited by Patskie
code

1 answer to this question

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Posted (edited)

You mean like this?

prontera,156,180,3    script    test    833,{
    mes "[Bathory]";
    mes "Eheeheeheehee! The spotlight is on Glast Heim this week, so I'm ferrying people there for a mere 1,000z!";
    next;
    mes "[Bathory]";
    mes "How about it? Want to take a ride on a beautiful Bathory's broom?";
    next;
    switch(select("Prepare for Takeoff!:No thanks.")) {
    case 1:
        if (BaseLevel < 85  || BaseLevel > 90) {
            mes "[Bathory]";
            mes "Come on dearie...";
            mes "You must be 85~90 to enter.";
            close;
        }
        mes "[Bathory]";
        mes "Alright, hold on tight!";
        close2;
        warp "izlu2dun",50,133;
        end;
    case 2:
        mes "["+strcharinfo(0)+"]";
        mes "No thanks, maybe later.";
        close;
    }
}

 

Changes

 if (BaseLevel < 85) {

to

if (BaseLevel < 85  || BaseLevel > 90) {

 

Edited by cook1e
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