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How do I enable skills in CELL_BASILICA


anjasoleil1

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How do I enable skills in CELL_BASILICA?

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  • Group:  Members
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Quote

/pc.cpp

bool pc_can_attack( struct map_session_data *sd, int target_id ) {
    nullpo_retr(false, sd);

    if( pc_is90overweight(sd) || pc_isridingwug(sd) )
        return false;

    if (sd->state.block_action & PCBLOCK_ATTACK)
        return false;

    if(

Quote

//#ifdef RENEWAL
//        sd->sc.data[SC_BASILICA_CELL] ||
//#else
//        sd->sc.data[SC_BASILICA] ||
//#endif


        sd->sc.data[SC__SHADOWFORM] ||
        sd->sc.data[SC_CURSEDCIRCLE_ATKER] ||
        sd->sc.data[SC_CURSEDCIRCLE_TARGET] ||
        sd->sc.data[SC_CRYSTALIZE] ||
        sd->sc.data[SC_ALL_RIDING] || // The client doesn't let you, this is to make cheat-safe
        sd->sc.data[SC_TRICKDEAD] ||
        (sd->sc.data[SC_VOICEOFSIREN] && sd->sc.data[SC_VOICEOFSIREN]->val2 == target_id) ||
        sd->sc.data[SC_BLADESTOP] ||
        sd->sc.data[SC_DEEPSLEEP] ||
        (sd->sc.data[SC_GRAVITATION] && sd->sc.data[SC_GRAVITATION]->val3 == BCT_SELF) ||
        sd->sc.data[SC_KINGS_GRACE] )
            return false;

    return true;
}

 

I've looked everywhere, i must've missed it. This enables attacking but does not enable skills. Any ideas?

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