Poring King Posted August 21, 2020 Posted August 21, 2020 Hello im trying to create a event that you are not allowed to kill monster if you are not equip with this item . Quote
1 Patskie Posted August 21, 2020 Posted August 21, 2020 You can try to work with below command to get what you want Spoiler *pcblockskill <id>,<option>; *unitblockskill <id>,<option>; Prevents the given GID from casting skills when the option is 1, and enables the ID to cast skills again when the option is 0. This command will run for the attached unit if the given GID is zero. Examples: // Prevents the current char from casting skills. pcblockskill getcharid(3),1; // Enables the current char to cast skills again. pcblockskill getcharid(3),0; --------------------------------------- *setpcblock <type>,<state>{,<account ID>}; *getpcblock {<account ID>}; 'setpcblock' command prevents/allows the player from doing the given <type> of action according to the <state> during the player session (note: @reloadscript removes all <type> except PCBLOCK_IMMUNE). The <type> values are bit-masks, multiples of <type> can be added to change the player action. The action is blocked when the <state> is true, while false allows the action again. 'getpcblock' command return the bit-mask value of the currently enabled block flags. Available <type>: PCBLOCK_MOVE Prevent the player from moving. PCBLOCK_ATTACK Prevent the player from attacking. PCBLOCK_SKILL Prevent the player from using skills/itemskills. PCBLOCK_USEITEM Prevent the player from using usable items. PCBLOCK_CHAT Prevent the player from sending global/guild/party/whisper messages. PCBLOCK_IMMUNE Prevent the player from being hit by monsters. PCBLOCK_SITSTAND Prevent the player from sitting/standing. PCBLOCK_COMMANDS Prevent the player from using atcommands/charcommands. PCBLOCK_NPCCLICK Prevent the player from clicking/touching any NPC/shop/warp. PCBLOCK_EMOTION Prevent the player from using emotions. PCBLOCK_NPC Simulate NPC interaction. Useful for NPC with no mes window. Sum of PCBLOCK_MOVE|PCBLOCK_SKILL|PCBLOCK_USEITEM|PCBLOCK_COMMANDS|PCBLOCK_NPCCLICK. PCBLOCK_ALL Sum of all the flags. Examples: // Make the attached player invulnerable to monster (same as @monsterignore) setpcblock PCBLOCK_IMMUNE, true; // Prevents the attached player from attacking and using skills setpcblock PCBLOCK_ATTACK|PCBLOCK_SKILL, true; // Re-enables attack, skills and item use setpcblock PCBLOCK_ATTACK|PCBLOCK_SKILL|PCBLOCK_USEITEM, false; // getpcblock related checks if (getpcblock() & PCBLOCK_IMMUNE) mes "You are invulnerable!"; if (getpcblock() & (PCBLOCK_MOVE|PCBLOCK_SITSTAND)) mes "You can't walk or sit."; if ((getpcblock() & (PCBLOCK_ATTACK|PCBLOCK_SKILL)) == 0) mes "You can attack and use skills."; if (getpcblock() & PCBLOCK_CHAT) mes "You can't chat."; 1 Quote
0 Poring King Posted August 21, 2020 Author Posted August 21, 2020 Just now, Patskie said: You can try to work with below command to get what you want Hide contents *pcblockskill <id>,<option>; *unitblockskill <id>,<option>; Prevents the given GID from casting skills when the option is 1, and enables the ID to cast skills again when the option is 0. This command will run for the attached unit if the given GID is zero. Examples: // Prevents the current char from casting skills. pcblockskill getcharid(3),1; // Enables the current char to cast skills again. pcblockskill getcharid(3),0; --------------------------------------- *setpcblock <type>,<state>{,<account ID>}; *getpcblock {<account ID>}; 'setpcblock' command prevents/allows the player from doing the given <type> of action according to the <state> during the player session (note: @reloadscript removes all <type> except PCBLOCK_IMMUNE). The <type> values are bit-masks, multiples of <type> can be added to change the player action. The action is blocked when the <state> is true, while false allows the action again. 'getpcblock' command return the bit-mask value of the currently enabled block flags. Available <type>: PCBLOCK_MOVE Prevent the player from moving. PCBLOCK_ATTACK Prevent the player from attacking. PCBLOCK_SKILL Prevent the player from using skills/itemskills. PCBLOCK_USEITEM Prevent the player from using usable items. PCBLOCK_CHAT Prevent the player from sending global/guild/party/whisper messages. PCBLOCK_IMMUNE Prevent the player from being hit by monsters. PCBLOCK_SITSTAND Prevent the player from sitting/standing. PCBLOCK_COMMANDS Prevent the player from using atcommands/charcommands. PCBLOCK_NPCCLICK Prevent the player from clicking/touching any NPC/shop/warp. PCBLOCK_EMOTION Prevent the player from using emotions. PCBLOCK_NPC Simulate NPC interaction. Useful for NPC with no mes window. Sum of PCBLOCK_MOVE|PCBLOCK_SKILL|PCBLOCK_USEITEM|PCBLOCK_COMMANDS|PCBLOCK_NPCCLICK. PCBLOCK_ALL Sum of all the flags. Examples: // Make the attached player invulnerable to monster (same as @monsterignore) setpcblock PCBLOCK_IMMUNE, true; // Prevents the attached player from attacking and using skills setpcblock PCBLOCK_ATTACK|PCBLOCK_SKILL, true; // Re-enables attack, skills and item use setpcblock PCBLOCK_ATTACK|PCBLOCK_SKILL|PCBLOCK_USEITEM, false; // getpcblock related checks if (getpcblock() & PCBLOCK_IMMUNE) mes "You are invulnerable!"; if (getpcblock() & (PCBLOCK_MOVE|PCBLOCK_SITSTAND)) mes "You can't walk or sit."; if ((getpcblock() & (PCBLOCK_ATTACK|PCBLOCK_SKILL)) == 0) mes "You can attack and use skills."; if (getpcblock() & PCBLOCK_CHAT) mes "You can't chat."; I think it solve already thx ! Quote
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Poring King
Hello im trying to create a event that you are not allowed to kill monster if you are not equip with this item .
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