For each skill level, it gives +1% ASPD (and it still gives double attack normally).
So in level 10, it'd give +10% ASPD.
b) TF_MISS [Improve Flee]:
For each skill level, you can have +1 monster attacking you, without suffering flee penalty (and it still gives the same flee bonus)
About this flee penalty, there's an option inbattle.conf:
agi_penalty_count:3
So the default value is 3, which means that, if the number of monsters attacking you is>=3, you lose x% flee for each monster, counting from the 3rd (inclusive).
What i'd like to change is, for example, if you have Improve Flee level 1, you only lose flee counting from the 4th monster (inclusive); if you have Improve Flee level 10, you only lose flee counting from the 13th monster (inclusive).
Question
darkpatow
Hi,
My idea is to do the following:
a) TF_DOUBLE [Double Attack]:
For each skill level, it gives +1% ASPD (and it still gives double attack normally).
So in level 10, it'd give +10% ASPD.
b) TF_MISS [Improve Flee]:
For each skill level, you can have +1 monster attacking you, without suffering flee penalty (and it still gives the same flee bonus)
About this flee penalty, there's an option in battle.conf:
So the default value is 3, which means that, if the number of monsters attacking you is >= 3, you lose x% flee for each monster, counting from the 3rd (inclusive).
What i'd like to change is, for example, if you have Improve Flee level 1, you only lose flee counting from the 4th monster (inclusive); if you have Improve Flee level 10, you only lose flee counting from the 13th monster (inclusive).
Any help will be appreciated!
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