first of all I'm sorry because my english not good, then im use Google Translate
Its just my idea for make ragnarok more intersting, is it possible to implement economic model in Ragnarok ?
I dont know about script on ragnarok but can help me for realize my idea of course it's free >///<
Economic System:
1. All NPCs that sell items can be discharged and refill automatically 100 pieces per item every 24 hours
2. Items that are used up on NPCs with players selling to NPC items on NPC will increase
3. The price of high and low items is determined by the value of stock items in the NPC
4. The system tells globally that the NPC stock in each city and the price determined by the system
5. There is a merchant emblem with a predetermined level such as Coper, Silver, Gold etc ...
6. Sales Tax Every city is determined by the person who has the highest investment
7. Sales Tax Results will be obtained by the owner of the highest investment in every city that gets every 15 days with a tax deduction of 5%
8. Investment NPC that notifies the Sales Tax List, the biggest investment, and the trade authority of each city
9. not only in the city, outside the city there are npc that sell and buy goods from players as well as npc in the city
10. This Only For all Job Merchan like Alchemis / Black Smith and all class changes from Merchan
So with this Economic Model All , can make unused items like sticky mucus can be use for Economic Model System, its first my Idea For Economic model version 1. maybe later it can be added, or friends here can contribute ideas for this economic model
Question
sipemula
first of all I'm sorry because my english not good, then im use Google Translate
Its just my idea for make ragnarok more intersting, is it possible to implement economic model in Ragnarok ?
I dont know about script on ragnarok but can help me for realize my idea of course it's free >///<
Economic System:
1. All NPCs that sell items can be discharged and refill automatically 100 pieces per item every 24 hours
2. Items that are used up on NPCs with players selling to NPC items on NPC will increase
3. The price of high and low items is determined by the value of stock items in the NPC
4. The system tells globally that the NPC stock in each city and the price determined by the system
5. There is a merchant emblem with a predetermined level such as Coper, Silver, Gold etc ...
6. Sales Tax Every city is determined by the person who has the highest investment
7. Sales Tax Results will be obtained by the owner of the highest investment in every city that gets every 15 days with a tax deduction of 5%
8. Investment NPC that notifies the Sales Tax List, the biggest investment, and the trade authority of each city
9. not only in the city, outside the city there are npc that sell and buy goods from players as well as npc in the city
10. This Only For all Job Merchan like Alchemis / Black Smith and all class changes from Merchan
So with this Economic Model All , can make unused items like sticky mucus can be use for Economic Model System, its first my Idea For Economic model version 1. maybe later it can be added, or friends here can contribute ideas for this economic model
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