Jump to content
  • 0
ChokituBR

Messing around with skills

Question

So, I have an idea on how to do it, but I'm still getting used to rathena again, so just to check if anyone has something similar before I crack my brain into this.

 

In the cpp file:

 

I want to cast a skill that will spawn a poring, 2 cells from where the caster is, this poring will be frozen and in the second he spawns he will start casting something for 3 seconds (basicly just a timer above his head), after this he will die and a random mob will spawn from a certain array of mobs defined by me. If the poring dies in the middle, nothing will be spawned. I think I will use something like this:

 

If anyone can help me by anymeans or tell me if its impossible, I would be very appreciated.

 

int x = 0, y = 0, i = 0, master = 0;
		struct map_session_data* pl_sd = NULL;

		master = sd->bl.id;
		
		do {
			x = sd->bl.x + (rnd() % 10 - 5);
			y = sd->bl.y + (rnd() % 10 - 5);
		} while (map_getcell(sd->bl.m, x, y, CELL_CHKNOPASS) && i++ < 10);

		if (i >= 10) {
			x = sd->bl.x;
			y = sd->bl.y;
		}

 

Link to comment
Share on other sites

2 answers to this question

Recommended Posts

  • 0

Try thinking of it this way:

AM_CANNIBALIZE summons a plant monster.

NPC_METAMORPHOSIS is a monster skill that spawns a monster from another monster (think Mi Gao).

So, try using what AM_CANNIBALIZE does, summon a monster that has a skill like NPC_METAMORPHOSIS.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.