fanthasywarlock1 Posted June 9, 2020 Posted June 9, 2020 (edited) Hi guys, I would like my script items to fall directly from the player's inventory, can you help me? I tried several things but I was not successful. explosive_mining.txt Edited June 9, 2020 by fanthasywarlock1 Quote
0 Start_ Posted June 9, 2020 Posted June 9, 2020 \conf\battle\drops.conf item_auto_get: no >>> yes Quote
0 fanthasywarlock1 Posted June 9, 2020 Author Posted June 9, 2020 6 minutes ago, Start_ said: \conf\battle\drops.conf item_auto_get: no >>> yes In this case, I would like only my script item to fall into the inventory, not the whole game. Quote
0 Start_ Posted June 9, 2020 Posted June 9, 2020 Change makeitem .@Rewards,.@Amount,.@m$,.@x+rand(-.ScatArea,.ScatArea),.@y+rand(-.ScatArea,.ScatArea); to getitem .@Rewards,.@Amount; and do the same with another makeitem commands. Quote
0 fanthasywarlock1 Posted June 9, 2020 Author Posted June 9, 2020 Thank you very much friend, solved my problem! ... script is working normally but in the emulator this is giving the following error. Can you help me in this part please. It happens when detonating the mine Quote
0 Start_ Posted June 9, 2020 Posted June 9, 2020 Check temporary variables that hold item id (Ex. .@Rewards) Quote
0 fanthasywarlock1 Posted June 9, 2020 Author Posted June 9, 2020 Adjusted, thank you very much friend for the support! Quote
Question
fanthasywarlock1
Hi guys, I would like my script items to fall directly from the player's inventory, can you help me? I tried several things but I was not successful.
explosive_mining.txt
Edited by fanthasywarlock16 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.