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Dragon Breath Update Recap question


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Posted

following Job Improvement Project update on RK up until now, do %race/%size/%atk affect Dragon Breath Fire/Water damage? or it's still only benefit from %LongRange ? Thanks before.

2 answers to this question

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Posted (edited)

This is from rAthena src.

case RK_DRAGONBREATH_WATER:
			{
				int damagevalue = (sstatus->hp / 50 + status_get_max_sp(src) / 4) * skill_lv;

				if(status_get_lv(src) > 100)
					damagevalue = damagevalue * status_get_lv(src) / 150;
				if(sd)
					damagevalue = damagevalue * (100 + 5 * (pc_checkskill(sd,RK_DRAGONTRAINING) - 1)) / 100;
				ATK_ADD(wd->damage, wd->damage2, damagevalue);
#ifdef RENEWAL
				ATK_ADD(wd->weaponAtk, wd->weaponAtk2, damagevalue);
#endif
				wd->flag |= BF_LONG;
			}
			break;

 

Damage calculation: HP + SP * Skill Level

- Damage depend on base level.

- Damage depend on Dragon Training skills.

 

My guess Long attack damage modifier and Attack damage modifier will increase damages.

(Seem like Race, Size damage modifier will used in calculation too, since last calculation does plus in left hand, right hand and weapon damage.

I didn't test it maybe just try to increase race, size damage with very high value to test it)

Edited by Start_
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Posted

Thank you very much for the reply,

i thought it supposed to only affected by LongRange% since 175/60 update. Or was there any update on DB/DBW (other than job improvement project) that i missed? 

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