kaitosyn Posted June 5, 2020 Posted June 5, 2020 following Job Improvement Project update on RK up until now, do %race/%size/%atk affect Dragon Breath Fire/Water damage? or it's still only benefit from %LongRange ? Thanks before. Quote
0 Start_ Posted June 6, 2020 Posted June 6, 2020 (edited) This is from rAthena src. case RK_DRAGONBREATH_WATER: { int damagevalue = (sstatus->hp / 50 + status_get_max_sp(src) / 4) * skill_lv; if(status_get_lv(src) > 100) damagevalue = damagevalue * status_get_lv(src) / 150; if(sd) damagevalue = damagevalue * (100 + 5 * (pc_checkskill(sd,RK_DRAGONTRAINING) - 1)) / 100; ATK_ADD(wd->damage, wd->damage2, damagevalue); #ifdef RENEWAL ATK_ADD(wd->weaponAtk, wd->weaponAtk2, damagevalue); #endif wd->flag |= BF_LONG; } break; Damage calculation: HP + SP * Skill Level - Damage depend on base level. - Damage depend on Dragon Training skills. My guess Long attack damage modifier and Attack damage modifier will increase damages. (Seem like Race, Size damage modifier will used in calculation too, since last calculation does plus in left hand, right hand and weapon damage. I didn't test it maybe just try to increase race, size damage with very high value to test it) Edited June 6, 2020 by Start_ Quote
0 kaitosyn Posted June 6, 2020 Author Posted June 6, 2020 Thank you very much for the reply, i thought it supposed to only affected by LongRange% since 175/60 update. Or was there any update on DB/DBW (other than job improvement project) that i missed? Quote
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kaitosyn
following Job Improvement Project update on RK up until now, do %race/%size/%atk affect Dragon Breath Fire/Water damage? or it's still only benefit from %LongRange ? Thanks before.
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