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R > Lotti Girl by Annieruru


maczekiel

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function	script	F_MesItemInfo	{
	.@item = getarg(0);
	.@itemname$ = getitemname(.@item);
	if (.@itemname$ != "null") {
		.@itemslot = getitemslots(.@item);
		if (.@itemslot)
			.@itemname$ = sprintf("%s [%d]", .@itemname$, .@itemslot);
	}
	else
		.@itemname$ = "Unknown Item";
	if (PACKETVER >= 20150729)
		return sprintf("<ITEM>%s<INFO>%d</INFO></ITEM>", .@itemname$, .@item);
	else if (PACKETVER >= 20130130)
		return sprintf("<ITEMLINK>%s<INFO>%d</INFO></ITEMLINK>", .@itemname$, .@item);
	else
		return .@itemname$;
}

//===== Hercules Script ======================================
//= Lotti Girl
//===== By: ==================================================
//= AnnieRuru
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: ===================================== 
//= Hercules 2019-02-22
//===== Description: ========================================= 
//= Roll a lottery ticket and get some cool items
//= even if you get all the trash items, you still collecting points to buy in lotti shop
//===== Topic ================================================
//= http://herc.ws/board/topic/16579-lotti-girl/
//===== Additional Comments: =================================
//= 
//============================================================

/*
create table lotti_rank (
char_id int(11),
name varchar(24),
lotti_point int(11),
primary key (char_id),
key (lotti_point)
) engine = innodb;
*/

prontera,155,180,5	script	Lotti Girl	1_F_MARIA,{
	goto L_talk;
OnInit:
//	Announce to the server when player roll on a rare item
	.rare_announcement = 1; // Default 1 : means any item with 0.00%~0.99%

//	Amount of points gain for each roll
	.lotti_points = 1;

//	If the player choose to Roll Repeatedly, what is the maximum amount of Roll in the input
	.max_roll = 100;

	setarray .item,
		Id_Lottery_Ticket, // Item ID requirement
		1, // amount of the Item needed
		0, // chance of not getting any items

	//	chance of getting the items
	//	<Item ID>, <amount>, <chance>
		Apple,			10,	1000,
		Red_Potion,		5,	50,
		Orange_Potion,	4,	40,
		Yellow_Potion,	3,	30,
		White_Potion,	2,	20,
		Blue_Potion,	1,	10;

	setarray .itemshop,
	//	Item sold in the shop
	//	<Item ID>, <Lotti Points needed>
		Red_Potion,		100,
		Orange_Potion,	200,
		Yellow_Potion,	300,
		White_Potion,	400,
		Blue_Potion,	500;

//	=========================================================================================================

	.size = getarraysize(.item);
	for ( .@i = 2; .@i < .size; .@i += 3 )
		.totalchance += .item[.@i];
	for ( .@i = 2; .@i < .size; .@i += 3 ) {
		.@chance = .item[.@i] *10000 / .totalchance;
		.@division = .@chance / 100;
		.@remainder$ = .@chance % 100;
		while ( getstrlen(.@remainder$) < 2 )
			.@remainder$ = insertchar(.@remainder$, "0", 0);
		.chance_display$[.@i] = .@division +"."+ .@remainder$ +"%";
		if ( .@division < .rare_announcement )
			.announce[.@i] = true;
	}
	.shop_size = getarraysize(.itemshop);
	npcshopdelitem "Lotti#hidden", 512;
	for ( .@i = 0; .@i < .shop_size; .@i += 2 )
		npcshopadditem "Lotti#hidden", .itemshop[.@i], .itemshop[.@i +1];
	npcshopattach "Lotti#hidden";
	.npcname$ = "["+ strnpcinfo(NPC_NAME) +"]";
	end;
L_talk:
	mes .npcname$;
	mes "Hello, do you want to play lottery ?";
	next;
	switch( select( "Deal me in!", "More Information", "Lotti Shop", "Lotti Ranking" ) ) {
	mes .npcname$;
	case 1:
		mesf "It costs %dx %s to play.", .item[1], F_MesItemInfo( .item[0] );
		if ( countitem( .item[0] ) < .item[1] )
			close;
		next;
		if ( select( "Play", "Roll Repeatedly" ) == 1 ) {
			mes .npcname$;
			while ( true ) {
				mes "Here we go...";
				mes " ";
				.@r = rand(.totalchance);
				for ( .@i = 2; ( .@r -= .item[.@i] ) >= 0; .@i += 3 );
				if ( checkweight( .item[.@i -2], .item[.@i -1] ) == false ) {
					mes "It appears you have overweight";
					break;
				}
				delitem .item[0], .item[1];
				if ( .@i == 2 )
					mes "You get nothing...";
				else {
					mesf "You get %s%dx%s %s", F_MesColor(C_TEAL), .item[.@i -1], F_MesColor(C_BLACK), F_MesItemInfo(.item[.@i -2]);
					getitem .item[.@i -2], .item[.@i -1];
					if ( .announce[.@i] )
						announce sprintf( _$( "Lotti Girl: Player [%s] has roll on [%s](%s)" ), strcharinfo(0), getitemname(.item[.@i -2]), .chance_display$[.@i] ), bc_all, C_PINK;
				}
				lotti_points += .lotti_points;
				query_sql "insert into lotti_rank values ( "+ getcharid(CHAR_ID_CHAR) +", '"+ escape_sql( strcharinfo(PC_NAME) ) +"', "+ .lotti_points +" ) on duplicate key update lotti_point = lotti_point + "+ .lotti_points;
				mes " ";
				mes "wanna try again ?";
				next;
				if ( select( "Yes", "No" ) == 2 ) break;
				mes .npcname$;
				if ( countitem( .item[0] ) < .item[1] ) {
					mes " ";
					mesf "It appears you have ran out of %s", F_MesItemInfo( .item[0] );
					break;
				}
			}
		}
		else {
			mes .npcname$;
			mes "Input how many rounds to roll";
			mesf "Currently you have %dx %s", countitem( .item[0] ), F_MesItemInfo( .item[0] );
			next;
			input .@roll_input, 1, min( countitem( .item[0] ) / .item[1], .max_roll );
			mes .npcname$;
			mesf "Are you sure you want to roll %d times ?", .@roll_input;
			next;
			if ( select( "Yes", "No" ) == 2 ) close;
			mes .npcname$;
			mes "Here we go...";
			mes " ";
//			freeloop true;
			for ( .@j = 0; .@j < .@roll_input; ++.@j ) {
				.@r = rand(.totalchance);
				for ( .@i = 2; ( .@r -= .item[.@i] ) >= 0; .@i += 3 );
				if ( checkweight( .item[.@i -2], .item[.@i -1] ) == false ) {
					mes "It appears you have overweight";
					break;
				}
				delitem .item[0], .item[1];
				if ( .@i == 2 )
					mes "You get nothing...";
				else {
					mesf "You get %s%dx%s %s", F_MesColor(C_TEAL), .item[.@i -1], F_MesColor(C_BLACK), F_MesItemInfo(.item[.@i -2]);
					getitem .item[.@i -2], .item[.@i -1];
					if ( .announce[.@i] )
						announce sprintf( _$( "Lotti Girl: Player [%s] has roll on [%s](%s)" ), strcharinfo(0), getitemname(.item[.@i -2]), .chance_display$[.@i] ), bc_all, C_PINK;
				}
				++.@roll;
				sleep2 1; // prevent lag the server
			}
			lotti_points += .lotti_points * .@roll;
			query_sql "insert into lotti_rank values ( "+ getcharid(CHAR_ID_CHAR) +", '"+ escape_sql( strcharinfo(PC_NAME) ) +"', "+ .lotti_points +" ) on duplicate key update lotti_point = lotti_point + "+( .lotti_points * .@roll );
			mesf "Total roll : %d times.", .@roll;
		}
		mes " ";
		mes "Thank you for using Lotti service~";
		close;
	case 2:
		freeloop true;
		mesf "Item required: %s%dx%s %s", F_MesColor(C_TEAL), .item[1], F_MesColor(C_BLACK), F_MesItemInfo(.item[0]);
		if ( .item[2] )
			mesf "Chance to gain nothing : %s%s%s", F_MesColor(C_CHOCOLATE), .chance_display$[2], F_MesColor(C_BLACK);
		mes "Possible gains:";
		for ( .@i = 3; .@i < .size; .@i += 3 )
			mesf "%s%dx%s %s (%s%s%s)", F_MesColor(C_TEAL), .item[.@i +1], F_MesColor(C_BLACK), F_MesItemInfo(.item[.@i]), F_MesColor(C_CHOCOLATE), .chance_display$[.@i +2], F_MesColor(C_BLACK);
		next;
		mes .npcname$;
		mesf "Each time you roll, will gain %d Lotti Points.", .lotti_points;
		mes "Which can be use to buy rare items in Lotti Shop.";
		close;
	case 3:
		mesf "You currently have %s Lotti Points.", lotti_points;
		dispbottom sprintf( _$("You currently have %s Lotti Points."), lotti_points );
		close2;
		callshop "Lotti#hidden", 1;
		end;
	case 4:
		.@query$  = "SELECT `name`, IF(@d=t.`lotti_point`, @r, @r:=@i), @d:=t.`lotti_point`, @i:=@i+1 ";
		.@query$ += "FROM `lotti_rank` t, (SELECT @d:=0, @r:=0, @i:=1)q ";
		.@query$ += "ORDER BY `lotti_point` DESC LIMIT 5";
		.@nb = query_sql(.@query$, .@name$, .@rank, .@points, .@dummy);
		if ( !.@nb ) {
			mes "There's no ranking yet ~";
			close;
		}
		for ( .@i = 0; .@i < .@nb; ++.@i )
			mesf "%d. %s%s %s%d%s Points", .@rank[.@i], F_MesColor(C_TEAL), .@name$[.@i], F_MesColor(C_CHOCOLATE), .@points[.@i], F_MesColor(C_BLACK);
		mes " ";
		if ( !query_sql( "SELECT `lotti_point`, 1+(SELECT COUNT(1) FROM `lotti_rank` t1 WHERE t1.lotti_point > t2.lotti_point) FROM `lotti_rank` t2 WHERE `char_id` = "+ getcharid(CHAR_ID_CHAR), .@points, .@rank ) ) {
			mes "You are not in the rank.";
			close;
		}
		mesf "Your current Point > %d", .@points;
		mesf "Your current Rank > %d", .@rank;
		close;
	}
	end; // shouldn't reach
OnBuyItem:
	mes .npcname$;
	if ( !@bought_quantity ) end;
	if ( checkweight2( @bought_nameid, @bought_quantity ) == false ) {
		mes "It appears you can't carry them all";
		close;
	}
	.@size = getarraysize( @bought_nameid );
	for ( .@i = 0; .@i < .@size; .@i++ ) {
		for ( .@j = 0; .@j < .shop_size; .@j += 2 )
			if ( @bought_nameid[.@i] == .itemshop[.@j] )
				break;
		.@itemcost += .itemshop[.@j +1] * @bought_quantity[.@i];
	}
	if ( .@itemcost > lotti_points ) {
		mes "You don't have enough Lotti Points";
		close;
	}
	lotti_points -= .@itemcost;
	for ( .@i = 0; .@i < .@size; ++.@i )
		getitem @bought_nameid[.@i], @bought_quantity[.@i];
	deletearray @bought_nameid;
	deletearray @bought_quantity;
	mes "Thanks for buying ~";
	close;
}
-	shop	Lotti#hidden	-1,512:1000

how to work this on rathena? error on mesf lines

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