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maczekiel

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  1. function script F_MesItemInfo { .@item = getarg(0); .@itemname$ = getitemname(.@item); if (.@itemname$ != "null") { .@itemslot = getitemslots(.@item); if (.@itemslot) .@itemname$ = sprintf("%s [%d]", .@itemname$, .@itemslot); } else .@itemname$ = "Unknown Item"; if (PACKETVER >= 20150729) return sprintf("<ITEM>%s<INFO>%d</INFO></ITEM>", .@itemname$, .@item); else if (PACKETVER >= 20130130) return sprintf("<ITEMLINK>%s<INFO>%d</INFO></ITEMLINK>", .@itemname$, .@item); else return .@itemname$; } //===== Hercules Script ====================================== //= Lotti Girl //===== By: ================================================== //= AnnieRuru //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= Hercules 2019-02-22 //===== Description: ========================================= //= Roll a lottery ticket and get some cool items //= even if you get all the trash items, you still collecting points to buy in lotti shop //===== Topic ================================================ //= http://herc.ws/board/topic/16579-lotti-girl/ //===== Additional Comments: ================================= //= //============================================================ /* create table lotti_rank ( char_id int(11), name varchar(24), lotti_point int(11), primary key (char_id), key (lotti_point) ) engine = innodb; */ prontera,155,180,5 script Lotti Girl 1_F_MARIA,{ goto L_talk; OnInit: // Announce to the server when player roll on a rare item .rare_announcement = 1; // Default 1 : means any item with 0.00%~0.99% // Amount of points gain for each roll .lotti_points = 1; // If the player choose to Roll Repeatedly, what is the maximum amount of Roll in the input .max_roll = 100; setarray .item, Id_Lottery_Ticket, // Item ID requirement 1, // amount of the Item needed 0, // chance of not getting any items // chance of getting the items // <Item ID>, <amount>, <chance> Apple, 10, 1000, Red_Potion, 5, 50, Orange_Potion, 4, 40, Yellow_Potion, 3, 30, White_Potion, 2, 20, Blue_Potion, 1, 10; setarray .itemshop, // Item sold in the shop // <Item ID>, <Lotti Points needed> Red_Potion, 100, Orange_Potion, 200, Yellow_Potion, 300, White_Potion, 400, Blue_Potion, 500; // ========================================================================================================= .size = getarraysize(.item); for ( .@i = 2; .@i < .size; .@i += 3 ) .totalchance += .item[.@i]; for ( .@i = 2; .@i < .size; .@i += 3 ) { .@chance = .item[.@i] *10000 / .totalchance; .@division = .@chance / 100; .@remainder$ = .@chance % 100; while ( getstrlen(.@remainder$) < 2 ) .@remainder$ = insertchar(.@remainder$, "0", 0); .chance_display$[.@i] = .@division +"."+ .@remainder$ +"%"; if ( .@division < .rare_announcement ) .announce[.@i] = true; } .shop_size = getarraysize(.itemshop); npcshopdelitem "Lotti#hidden", 512; for ( .@i = 0; .@i < .shop_size; .@i += 2 ) npcshopadditem "Lotti#hidden", .itemshop[.@i], .itemshop[.@i +1]; npcshopattach "Lotti#hidden"; .npcname$ = "["+ strnpcinfo(NPC_NAME) +"]"; end; L_talk: mes .npcname$; mes "Hello, do you want to play lottery ?"; next; switch( select( "Deal me in!", "More Information", "Lotti Shop", "Lotti Ranking" ) ) { mes .npcname$; case 1: mesf "It costs %dx %s to play.", .item[1], F_MesItemInfo( .item[0] ); if ( countitem( .item[0] ) < .item[1] ) close; next; if ( select( "Play", "Roll Repeatedly" ) == 1 ) { mes .npcname$; while ( true ) { mes "Here we go..."; mes " "; .@r = rand(.totalchance); for ( .@i = 2; ( .@r -= .item[.@i] ) >= 0; .@i += 3 ); if ( checkweight( .item[.@i -2], .item[.@i -1] ) == false ) { mes "It appears you have overweight"; break; } delitem .item[0], .item[1]; if ( .@i == 2 ) mes "You get nothing..."; else { mesf "You get %s%dx%s %s", F_MesColor(C_TEAL), .item[.@i -1], F_MesColor(C_BLACK), F_MesItemInfo(.item[.@i -2]); getitem .item[.@i -2], .item[.@i -1]; if ( .announce[.@i] ) announce sprintf( _$( "Lotti Girl: Player [%s] has roll on [%s](%s)" ), strcharinfo(0), getitemname(.item[.@i -2]), .chance_display$[.@i] ), bc_all, C_PINK; } lotti_points += .lotti_points; query_sql "insert into lotti_rank values ( "+ getcharid(CHAR_ID_CHAR) +", '"+ escape_sql( strcharinfo(PC_NAME) ) +"', "+ .lotti_points +" ) on duplicate key update lotti_point = lotti_point + "+ .lotti_points; mes " "; mes "wanna try again ?"; next; if ( select( "Yes", "No" ) == 2 ) break; mes .npcname$; if ( countitem( .item[0] ) < .item[1] ) { mes " "; mesf "It appears you have ran out of %s", F_MesItemInfo( .item[0] ); break; } } } else { mes .npcname$; mes "Input how many rounds to roll"; mesf "Currently you have %dx %s", countitem( .item[0] ), F_MesItemInfo( .item[0] ); next; input .@roll_input, 1, min( countitem( .item[0] ) / .item[1], .max_roll ); mes .npcname$; mesf "Are you sure you want to roll %d times ?", .@roll_input; next; if ( select( "Yes", "No" ) == 2 ) close; mes .npcname$; mes "Here we go..."; mes " "; // freeloop true; for ( .@j = 0; .@j < .@roll_input; ++.@j ) { .@r = rand(.totalchance); for ( .@i = 2; ( .@r -= .item[.@i] ) >= 0; .@i += 3 ); if ( checkweight( .item[.@i -2], .item[.@i -1] ) == false ) { mes "It appears you have overweight"; break; } delitem .item[0], .item[1]; if ( .@i == 2 ) mes "You get nothing..."; else { mesf "You get %s%dx%s %s", F_MesColor(C_TEAL), .item[.@i -1], F_MesColor(C_BLACK), F_MesItemInfo(.item[.@i -2]); getitem .item[.@i -2], .item[.@i -1]; if ( .announce[.@i] ) announce sprintf( _$( "Lotti Girl: Player [%s] has roll on [%s](%s)" ), strcharinfo(0), getitemname(.item[.@i -2]), .chance_display$[.@i] ), bc_all, C_PINK; } ++.@roll; sleep2 1; // prevent lag the server } lotti_points += .lotti_points * .@roll; query_sql "insert into lotti_rank values ( "+ getcharid(CHAR_ID_CHAR) +", '"+ escape_sql( strcharinfo(PC_NAME) ) +"', "+ .lotti_points +" ) on duplicate key update lotti_point = lotti_point + "+( .lotti_points * .@roll ); mesf "Total roll : %d times.", .@roll; } mes " "; mes "Thank you for using Lotti service~"; close; case 2: freeloop true; mesf "Item required: %s%dx%s %s", F_MesColor(C_TEAL), .item[1], F_MesColor(C_BLACK), F_MesItemInfo(.item[0]); if ( .item[2] ) mesf "Chance to gain nothing : %s%s%s", F_MesColor(C_CHOCOLATE), .chance_display$[2], F_MesColor(C_BLACK); mes "Possible gains:"; for ( .@i = 3; .@i < .size; .@i += 3 ) mesf "%s%dx%s %s (%s%s%s)", F_MesColor(C_TEAL), .item[.@i +1], F_MesColor(C_BLACK), F_MesItemInfo(.item[.@i]), F_MesColor(C_CHOCOLATE), .chance_display$[.@i +2], F_MesColor(C_BLACK); next; mes .npcname$; mesf "Each time you roll, will gain %d Lotti Points.", .lotti_points; mes "Which can be use to buy rare items in Lotti Shop."; close; case 3: mesf "You currently have %s Lotti Points.", lotti_points; dispbottom sprintf( _$("You currently have %s Lotti Points."), lotti_points ); close2; callshop "Lotti#hidden", 1; end; case 4: .@query$ = "SELECT `name`, IF(@d=t.`lotti_point`, @r, @r:=@i), @d:=t.`lotti_point`, @i:=@i+1 "; .@query$ += "FROM `lotti_rank` t, (SELECT @d:=0, @r:=0, @i:=1)q "; .@query$ += "ORDER BY `lotti_point` DESC LIMIT 5"; .@nb = query_sql(.@query$, .@name$, .@rank, .@points, .@dummy); if ( !.@nb ) { mes "There's no ranking yet ~"; close; } for ( .@i = 0; .@i < .@nb; ++.@i ) mesf "%d. %s%s %s%d%s Points", .@rank[.@i], F_MesColor(C_TEAL), .@name$[.@i], F_MesColor(C_CHOCOLATE), .@points[.@i], F_MesColor(C_BLACK); mes " "; if ( !query_sql( "SELECT `lotti_point`, 1+(SELECT COUNT(1) FROM `lotti_rank` t1 WHERE t1.lotti_point > t2.lotti_point) FROM `lotti_rank` t2 WHERE `char_id` = "+ getcharid(CHAR_ID_CHAR), .@points, .@rank ) ) { mes "You are not in the rank."; close; } mesf "Your current Point > %d", .@points; mesf "Your current Rank > %d", .@rank; close; } end; // shouldn't reach OnBuyItem: mes .npcname$; if ( !@bought_quantity ) end; if ( checkweight2( @bought_nameid, @bought_quantity ) == false ) { mes "It appears you can't carry them all"; close; } .@size = getarraysize( @bought_nameid ); for ( .@i = 0; .@i < .@size; .@i++ ) { for ( .@j = 0; .@j < .shop_size; .@j += 2 ) if ( @bought_nameid[.@i] == .itemshop[.@j] ) break; .@itemcost += .itemshop[.@j +1] * @bought_quantity[.@i]; } if ( .@itemcost > lotti_points ) { mes "You don't have enough Lotti Points"; close; } lotti_points -= .@itemcost; for ( .@i = 0; .@i < .@size; ++.@i ) getitem @bought_nameid[.@i], @bought_quantity[.@i]; deletearray @bought_nameid; deletearray @bought_quantity; mes "Thanks for buying ~"; close; } - shop Lotti#hidden -1,512:1000 how to work this on rathena? error on mesf lines
  2. where is the v261 for apk? Having problem on Star Emperor and Soul Reaper sprite, how to add sprites in job.txt and job_name_msgid.txt i want to fix this sprite for new expanded class
  3. make egg and use this reference you need MOB, PET DB, EGG https://github.com/rathena/rathena/wiki/Custom_Pets
  4. im getting iteminfo.lua error, any fix for may edited iteminfo.lua?
  5. how can you make it work on 20180621 ragexe?
  6. not working on new svn? this is not working anymore? OneCharPerGMAccount.patch anyone has a working patch for new SVN?
  7. yeah, you have patch for this?
  8. not working in cash point, anyone have a cashpoint like this one?
  9. i Purchased at Ragnahosting last March 31, here are the screen shots! beware guys!
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