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maczekiel

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About maczekiel

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  1. function script F_MesItemInfo { [email protected] = getarg(0); [email protected]$ = getitemname([email protected]); if ([email protected]$ != "null") { [email protected] = getitemslots([email protected]); if ([email protected]) [email protected]$ = sprintf("%s [%d]", [email protected]$, [email protected]); } else [email protected]$ = "Unknown Item"; if (PACKETVER >= 20150729) return sprintf("<ITEM>%s<INFO>%d</INFO></ITEM>", [email protected]$, [email protected]); else if (PACKETVER >= 20130130) return sprintf("<ITEMLINK>%s<INFO>%d</INFO></ITEMLINK>", [email protected]$, [email protected]); else return [email protected]$; } //===== Hercules Script ====================================== //= Lotti Girl //===== By: ================================================== //= AnnieRuru //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= Hercules 2019-02-22 //===== Description: ========================================= //= Roll a lottery ticket and get some cool items //= even if you get all the trash items, you still collecting points to buy in lotti shop //===== Topic ================================================ //= http://herc.ws/board/topic/16579-lotti-girl/ //===== Additional Comments: ================================= //= //============================================================ /* create table lotti_rank ( char_id int(11), name varchar(24), lotti_point int(11), primary key (char_id), key (lotti_point) ) engine = innodb; */ prontera,155,180,5 script Lotti Girl 1_F_MARIA,{ goto L_talk; OnInit: // Announce to the server when player roll on a rare item .rare_announcement = 1; // Default 1 : means any item with 0.00%~0.99% // Amount of points gain for each roll .lotti_points = 1; // If the player choose to Roll Repeatedly, what is the maximum amount of Roll in the input .max_roll = 100; setarray .item, Id_Lottery_Ticket, // Item ID requirement 1, // amount of the Item needed 0, // chance of not getting any items // chance of getting the items // <Item ID>, <amount>, <chance> Apple, 10, 1000, Red_Potion, 5, 50, Orange_Potion, 4, 40, Yellow_Potion, 3, 30, White_Potion, 2, 20, Blue_Potion, 1, 10; setarray .itemshop, // Item sold in the shop // <Item ID>, <Lotti Points needed> Red_Potion, 100, Orange_Potion, 200, Yellow_Potion, 300, White_Potion, 400, Blue_Potion, 500; // ========================================================================================================= .size = getarraysize(.item); for ( [email protected] = 2; [email protected] < .size; [email protected] += 3 ) .totalchance += .item[[email protected]]; for ( [email protected] = 2; [email protected] < .size; [email protected] += 3 ) { [email protected] = .item[[email protected]] *10000 / .totalchance; [email protected] = [email protected] / 100; [email protected]$ = [email protected] % 100; while ( getstrlen([email protected]$) < 2 ) [email protected]$ = insertchar([email protected]$, "0", 0); .chance_display$[[email protected]] = [email protected] +"."+ [email protected]$ +"%"; if ( [email protected] < .rare_announcement ) .announce[[email protected]] = true; } .shop_size = getarraysize(.itemshop); npcshopdelitem "Lotti#hidden", 512; for ( [email protected] = 0; [email protected] < .shop_size; [email protected] += 2 ) npcshopadditem "Lotti#hidden", .itemshop[[email protected]], .itemshop[[email protected] +1]; npcshopattach "Lotti#hidden"; .npcname$ = "["+ strnpcinfo(NPC_NAME) +"]"; end; L_talk: mes .npcname$; mes "Hello, do you want to play lottery ?"; next; switch( select( "Deal me in!", "More Information", "Lotti Shop", "Lotti Ranking" ) ) { mes .npcname$; case 1: mesf "It costs %dx %s to play.", .item[1], F_MesItemInfo( .item[0] ); if ( countitem( .item[0] ) < .item[1] ) close; next; if ( select( "Play", "Roll Repeatedly" ) == 1 ) { mes .npcname$; while ( true ) { mes "Here we go..."; mes " "; [email protected] = rand(.totalchance); for ( [email protected] = 2; ( [email protected] -= .item[[email protected]] ) >= 0; [email protected] += 3 ); if ( checkweight( .item[[email protected] -2], .item[[email protected] -1] ) == false ) { mes "It appears you have overweight"; break; } delitem .item[0], .item[1]; if ( [email protected] == 2 ) mes "You get nothing..."; else { mesf "You get %s%dx%s %s", F_MesColor(C_TEAL), .item[[email protected] -1], F_MesColor(C_BLACK), F_MesItemInfo(.item[[email protected] -2]); getitem .item[[email protected] -2], .item[[email protected] -1]; if ( .announce[[email protected]] ) announce sprintf( _$( "Lotti Girl: Player [%s] has roll on [%s](%s)" ), strcharinfo(0), getitemname(.item[[email protected] -2]), .chance_display$[[email protected]] ), bc_all, C_PINK; } lotti_points += .lotti_points; query_sql "insert into lotti_rank values ( "+ getcharid(CHAR_ID_CHAR) +", '"+ escape_sql( strcharinfo(PC_NAME) ) +"', "+ .lotti_points +" ) on duplicate key update lotti_point = lotti_point + "+ .lotti_points; mes " "; mes "wanna try again ?"; next; if ( select( "Yes", "No" ) == 2 ) break; mes .npcname$; if ( countitem( .item[0] ) < .item[1] ) { mes " "; mesf "It appears you have ran out of %s", F_MesItemInfo( .item[0] ); break; } } } else { mes .npcname$; mes "Input how many rounds to roll"; mesf "Currently you have %dx %s", countitem( .item[0] ), F_MesItemInfo( .item[0] ); next; input [email protected]_input, 1, min( countitem( .item[0] ) / .item[1], .max_roll ); mes .npcname$; mesf "Are you sure you want to roll %d times ?", [email protected]_input; next; if ( select( "Yes", "No" ) == 2 ) close; mes .npcname$; mes "Here we go..."; mes " "; // freeloop true; for ( [email protected] = 0; [email protected] < [email protected]_input; [email protected] ) { [email protected] = rand(.totalchance); for ( [email protected] = 2; ( [email protected] -= .item[[email protected]] ) >= 0; [email protected] += 3 ); if ( checkweight( .item[[email protected] -2], .item[[email protected] -1] ) == false ) { mes "It appears you have overweight"; break; } delitem .item[0], .item[1]; if ( [email protected] == 2 ) mes "You get nothing..."; else { mesf "You get %s%dx%s %s", F_MesColor(C_TEAL), .item[[email protected] -1], F_MesColor(C_BLACK), F_MesItemInfo(.item[[email protected] -2]); getitem .item[[email protected] -2], .item[[email protected] -1]; if ( .announce[[email protected]] ) announce sprintf( _$( "Lotti Girl: Player [%s] has roll on [%s](%s)" ), strcharinfo(0), getitemname(.item[[email protected] -2]), .chance_display$[[email protected]] ), bc_all, C_PINK; } [email protected]; sleep2 1; // prevent lag the server } lotti_points += .lotti_points * [email protected]; query_sql "insert into lotti_rank values ( "+ getcharid(CHAR_ID_CHAR) +", '"+ escape_sql( strcharinfo(PC_NAME) ) +"', "+ .lotti_points +" ) on duplicate key update lotti_point = lotti_point + "+( .lotti_points * [email protected] ); mesf "Total roll : %d times.", [email protected]; } mes " "; mes "Thank you for using Lotti service~"; close; case 2: freeloop true; mesf "Item required: %s%dx%s %s", F_MesColor(C_TEAL), .item[1], F_MesColor(C_BLACK), F_MesItemInfo(.item[0]); if ( .item[2] ) mesf "Chance to gain nothing : %s%s%s", F_MesColor(C_CHOCOLATE), .chance_display$[2], F_MesColor(C_BLACK); mes "Possible gains:"; for ( [email protected] = 3; [email protected] < .size; [email protected] += 3 ) mesf "%s%dx%s %s (%s%s%s)", F_MesColor(C_TEAL), .item[[email protected] +1], F_MesColor(C_BLACK), F_MesItemInfo(.item[[email protected]]), F_MesColor(C_CHOCOLATE), .chance_display$[[email protected] +2], F_MesColor(C_BLACK); next; mes .npcname$; mesf "Each time you roll, will gain %d Lotti Points.", .lotti_points; mes "Which can be use to buy rare items in Lotti Shop."; close; case 3: mesf "You currently have %s Lotti Points.", lotti_points; dispbottom sprintf( _$("You currently have %s Lotti Points."), lotti_points ); close2; callshop "Lotti#hidden", 1; end; case 4: [email protected]$ = "SELECT `name`, IF(@d=t.`lotti_point`, @r, @r:[email protected]), @d:=t.`lotti_point`, @i:[email protected]+1 "; [email protected]$ += "FROM `lotti_rank` t, (SELECT @d:=0, @r:=0, @i:=1)q "; [email protected]$ += "ORDER BY `lotti_point` DESC LIMIT 5"; [email protected] = query_sql([email protected]$, [email protected]$, [email protected], [email protected], [email protected]); if ( [email protected] ) { mes "There's no ranking yet ~"; close; } for ( [email protected] = 0; [email protected] < [email protected]; [email protected] ) mesf "%d. %s%s %s%d%s Points", [email protected][[email protected]], F_MesColor(C_TEAL), [email protected]$[[email protected]], F_MesColor(C_CHOCOLATE), [email protected][[email protected]], F_MesColor(C_BLACK); mes " "; if ( !query_sql( "SELECT `lotti_point`, 1+(SELECT COUNT(1) FROM `lotti_rank` t1 WHERE t1.lotti_point > t2.lotti_point) FROM `lotti_rank` t2 WHERE `char_id` = "+ getcharid(CHAR_ID_CHAR), [email protected], [email protected] ) ) { mes "You are not in the rank."; close; } mesf "Your current Point > %d", [email protected]; mesf "Your current Rank > %d", [email protected]; close; } end; // shouldn't reach OnBuyItem: mes .npcname$; if ( [email protected]_quantity ) end; if ( checkweight2( @bought_nameid, @bought_quantity ) == false ) { mes "It appears you can't carry them all"; close; } [email protected] = getarraysize( @bought_nameid ); for ( [email protected] = 0; [email protected] < [email protected]; [email protected]++ ) { for ( [email protected] = 0; [email protected] < .shop_size; [email protected] += 2 ) if ( @bought_nameid[[email protected]] == .itemshop[[email protected]] ) break; [email protected] += .itemshop[[email protected] +1] * @bought_quantity[[email protected]]; } if ( [email protected] > lotti_points ) { mes "You don't have enough Lotti Points"; close; } lotti_points -= [email protected]; for ( [email protected] = 0; [email protected] < [email protected]; [email protected] ) getitem @bought_nameid[[email protected]], @bought_quantity[[email protected]]; deletearray @bought_nameid; deletearray @bought_quantity; mes "Thanks for buying ~"; close; } - shop Lotti#hidden -1,512:1000 how to work this on rathena? error on mesf lines
  2. where is the v261 for apk?
  3. make egg and use this reference you need MOB, PET DB, EGG https://github.com/rathena/rathena/wiki/Custom_Pets
  4. im getting iteminfo.lua error, any fix for may edited iteminfo.lua?
  5. how can you make it work on 20180621 ragexe?
  6. yeah, you have patch for this?
  7. not working in cash point, anyone have a cashpoint like this one?
  8. i Purchased at Ragnahosting last March 31, here are the screen shots! beware guys!
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