mansanalchamp Posted May 13, 2020 Posted May 13, 2020 could you help me plz example item roboeye insert atk+2% this is script of item (bonus2 bAddClass,Class_All,2; bonus bMatkRate,2; bonus bDex,1;) but item insert matk% and not insert atk% before wear after wear please tell me about this thank you. Quote
0 TheKingDino Posted May 13, 2020 Posted May 13, 2020 That is because bonus2 bAddClass,Class_All,2; is the modifier for the Atk. It is working, it just doesn't display through your Atk stat. It doesn't function the exact same way either. But if you want to make an item directly affect the BaseAtk there is this function: bonus bAtkRate,n; Attack power + n% (unofficial) But as it says in the doc/item_bonus.txt it is unofficial, so you don't see it used. I haven't used it myself but it should work. Quote
0 mansanalchamp Posted May 13, 2020 Author Posted May 13, 2020 8 minutes ago, TheKingDino said: That is because bonus2 bAddClass,Class_All,2; is the modifier for the Atk. It is working, it just doesn't display through your Atk stat. It doesn't function the exact same way either. But if you want to make an item directly affect the BaseAtk there is this function: bonus bAtkRate,n; Attack power + n% (unofficial) But as it says in the doc/item_bonus.txt it is unofficial, so you don't see it used. I haven't used it myself but it should work. Oh thank you for information i don't no. i think this item bug Quote
0 TheKingDino Posted May 13, 2020 Posted May 13, 2020 It isn't a bug. You are still getting +2% damage with your attacks and most attack based skills. But like I said before it doesn't increase base attack in the same way the other modifier affects MATK. Quote
Question
mansanalchamp
could you help me plz
example item roboeye insert atk+2%
this is script of item (bonus2 bAddClass,Class_All,2; bonus bMatkRate,2; bonus bDex,1;)
but item insert matk% and not insert atk%
before wear
after wear
please tell me about this thank you.
3 answers to this question
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