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Could you help me

i want to change max weight but my script (job_db1) not work 

this is my scripts 

// Job-specific Values Database
//
// Structure of Database:
// JobID,Weight,HPFactor,HPMultiplicator,SPFactor,Unarmed,Dagger,1HSword,2HSword,1HSpear,2HSpear,1HAxe,2HAxe,1HMace,2HMace(unused),Rod,Bow,Knuckle,Instrument,Whip,Book,Katar,Revolver,Rifle,Gatling Gun,Shotgun,Grenade Launcher,Fuuma Shuriken,2HStaff,Shield
//
// Novice
0,	20000,0    ,500  ,100  ,40  ,55  ,57  ,200 ,200 ,200 ,50  ,200 ,50  ,55  ,65  ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,65  ,10

this is my result in games client Novice (str 99)

image.png.8c509db39aa837749c970a3a43ec1a11.png

 

So i think my weight must 20000

thank you so much

2 answers to this question

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Posted

It is working. That's the default. The value isn't literally interpreted as 20000 weight.  I've never messed with the weight values in the job_db but I would recommend trying to multiple the value by 10 or something and see what that does. I'm not sure if it'll effect the max base weight or the Str stat scaling of max weight instead.

So something like
 

// Novice
0,	200000,0 



If it works then you'd have to change every single class's weight in the job_db, though. Which seems like a bad way to go about it.

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