Hi ! can you help me with this /merchants/refine.txt script? ... Ive inserted a line where the refiner announce to all if I reached +7 and up ..but the problem is , weapons and armors have different level and different safe refines ... The question is how can I make the refiner detect if i am refining level 4 weapon ? It should announce that "player name has successfully refined Infiltrator to +5" and if it is level 1 weapon it should announce if I refined it on +8 or +9? Same as armors , It should announce success of +5 armor also ... Sorry for my bad english ^_^ .. To get it to the bottomline .. The Refine Npc should only announce the following.
LEVEL 1 WEAPON = IF REACHED +9
LEVEL 2 WEAPON = IF REACHED +8
LEVEL 3 WEAPON = IF REACHED +6
LEVEL 4 WEAPON = IF REACHED +5
Quote
successrefitem .@part;if(getequiprefinerycnt(.@part)>=7)
announce "[Hollgrehenn]: "+strcharinfo(0)+" has successfully refined "+getequipname(.@part)+" to +"+getequiprefinerycnt(.@part)+"!",0;
emotion ET_BEST;.@refinecnt=.@refinecnt-1;.@refinerycnt= getequiprefinerycnt(.@part);next;
Question
Eross
Hi ! can you help me with this /merchants/refine.txt script? ... Ive inserted a line where the refiner announce to all if I reached +7 and up ..but the problem is , weapons and armors have different level and different safe refines ... The question is how can I make the refiner detect if i am refining level 4 weapon ? It should announce that "player name has successfully refined Infiltrator to +5" and if it is level 1 weapon it should announce if I refined it on +8 or +9? Same as armors , It should announce success of +5 armor also ... Sorry for my bad english ^_^ .. To get it to the bottomline .. The Refine Npc should only announce the following.
LEVEL 1 WEAPON = IF REACHED +9
LEVEL 2 WEAPON = IF REACHED +8
LEVEL 3 WEAPON = IF REACHED +6
LEVEL 4 WEAPON = IF REACHED +5
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