daShiru 2 Posted April 28, 2020 pa request nmn po ng Barricades para sa Training Grounds. On and Off Thank You, Quote Share this post Link to post Share on other sites
shatowolf 26 Posted April 28, 2020 - script Barricade 78,{ OnInit: bindatcmd "gate", strnpcinfo(0)+"::Oncommand", 99,99; setcell "new_5-1",68,113,68,110,cell_walkable,0; //non walkable monster "new_5-1",68,113,""+getmonsterinfo(1905,0)+"",1905,1; monster "new_5-1",68,112,""+getmonsterinfo(1905,0)+"",1905,1; monster "new_5-1",68,111,""+getmonsterinfo(1905,0)+"",1905,1; monster "new_5-1",68,110,""+getmonsterinfo(1905,0)+"",1905,1; end; Oncommand: if(compare([email protected]_parameters$, "open" )) goto L_open; else if(compare( [email protected]_parameters$, "close")) goto L_close; else{ dispbottom "type - '@gate open' to open the gate"; dispbottom "type - '@gate close' to close the gate"; } end; L_close: setcell "new_5-1",68,113,68,110,cell_walkable,0; //non walkable monster "new_5-1",68,113,""+getmonsterinfo(1905,0)+"",1905,1; monster "new_5-1",68,112,""+getmonsterinfo(1905,0)+"",1905,1; monster "new_5-1",68,111,""+getmonsterinfo(1905,0)+"",1905,1; monster "new_5-1",68,110,""+getmonsterinfo(1905,0)+"",1905,1; end; L_open: announce "The Gate is now OPEN. Good Luck Adventurer.", bc_all; setcell "new_5-1",68,113,68,110,cell_walkable,1; //non walkable atcommand "@killmonster2"; end; } yo mate. 1 Quote Share this post Link to post Share on other sites
daShiru 2 Posted April 29, 2020 @shatowolf You're the best bro! Quote Share this post Link to post Share on other sites