daShiru Posted April 28, 2020 Posted April 28, 2020 pa request nmn po ng Barricades para sa Training Grounds. On and Off Thank You, Quote
shatowolf Posted April 28, 2020 Posted April 28, 2020 - script Barricade 78,{ OnInit: bindatcmd "gate", strnpcinfo(0)+"::Oncommand", 99,99; setcell "new_5-1",68,113,68,110,cell_walkable,0; //non walkable monster "new_5-1",68,113,""+getmonsterinfo(1905,0)+"",1905,1; monster "new_5-1",68,112,""+getmonsterinfo(1905,0)+"",1905,1; monster "new_5-1",68,111,""+getmonsterinfo(1905,0)+"",1905,1; monster "new_5-1",68,110,""+getmonsterinfo(1905,0)+"",1905,1; end; Oncommand: if(compare(.@atcmd_parameters$, "open" )) goto L_open; else if(compare( .@atcmd_parameters$, "close")) goto L_close; else{ dispbottom "type - '@gate open' to open the gate"; dispbottom "type - '@gate close' to close the gate"; } end; L_close: setcell "new_5-1",68,113,68,110,cell_walkable,0; //non walkable monster "new_5-1",68,113,""+getmonsterinfo(1905,0)+"",1905,1; monster "new_5-1",68,112,""+getmonsterinfo(1905,0)+"",1905,1; monster "new_5-1",68,111,""+getmonsterinfo(1905,0)+"",1905,1; monster "new_5-1",68,110,""+getmonsterinfo(1905,0)+"",1905,1; end; L_open: announce "The Gate is now OPEN. Good Luck Adventurer.", bc_all; setcell "new_5-1",68,113,68,110,cell_walkable,1; //non walkable atcommand "@killmonster2"; end; } yo mate. 2 Quote
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