- script KoE -1,{
OnInit:
disablenpc "The King#KoE";
disablenpc "Exit#KoE";
bindatcmd "koe", strnpcinfo(0)+"::Oncommand", 99,99;
end;
Oncommand:
if ( compare( .@atcmd_parameters$, "on" ) ) goto L_start;
else if ( compare( .@atcmd_parameters$, "off" ) ) goto L_end;
else {
dispbottom "type - '@koe on' to start the event";
dispbottom "type - '@koe off' to end the event";
}
end;
L_start:
gvgon "guild_vs1";
announce "The King of Emperium Hill has begun!", bc_all;
.start = 1;
enablenpc "The King#KoE";
disablenpc "Exit#KoE";
$koegid = 0;
donpcevent "::OnRevKoE";
maprespawnguildid "guild_vs1", $koegid, 7;
monster "guild_vs1",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead";
end;
L_end:
gvgoff "guild_vs1";
announce "The King of Emperium Hill is over!", bc_all;
.start = 0;
enablenpc "Exit#KoE";
disablenpc "The King#KoE";
killmonsterall "guild_vs1";
// maprespawnguildid "guild_vs1", $koegid, 6;
end;
OnEmpDead:
$koegid = getcharid(2);
announce "The current King of Emperium Hill is the ["+ strcharinfo(2) +"] guild.", bc_all;
donpcevent "::OnRevKoE";
maprespawnguildid "guild_vs1", $koegid, 6;
sleep 500;
if ( .start )
monster "guild_vs1",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead";
end;
}
// KoE Entrance
prontera,155,191,4 script The King#KoE 58,{
mes "[The King]";
if ( !getcharid(2) ) {
mes "You must have a guild to participate in the ^FF0000King of Emperium Hill Tournament^000000.";
close;
}
mes "Hello.";
mes "Would you like to participate in the ^FF0000King of Emperium Hill Tournament^000000?";
if ( select ( "Yes", "No" ) == 2 ) close;
switch( rand(1,4) ){
case 1: warp "guild_vs1", 50, 88; end;
case 2: warp "guild_vs1", 88, 50; end;
case 3: warp "guild_vs1", 50, 11; end;
case 4: warp "guild_vs1", 11, 50; end;
}
}
// KoE Exit
guild_vs1,49,56,5 script Exit#KoE 51,{
mes "[Exit]";
mes "See ya.";
if ( getcharid(2) == $koegid )
getitem 501, 1; // configure prize here
close2;
warp "Save",0,0;
end;
}
// Flags
guild_vs1,49,38,4 script King of Emperium Hill#1::koe_flag 722,{
if ( !$koegid ) end;
mes "[King of Emperium Hill]";
mes "The Current King of Emperium Hill is the ["+ getguildname($koegid) +"] guild.";
close;
OnRevKoE:
flagemblem $koegid;
end;
}
guild_vs1,61,49,6 duplicate(koe_flag) King of Emperium Hill#2 722
guild_vs1,38,49,2 duplicate(koe_flag) King of Emperium Hill#3 722
guild_vs1,49,61,0 duplicate(koe_flag) King of Emperium Hill#4 722
guild_vs1 mapflag nobranch
guild_vs1 mapflag nomemo
guild_vs1 mapflag nopenalty
guild_vs1 mapflag noreturn
guild_vs1 mapflag nosave SavePoint
guild_vs1 mapflag noteleport
guild_vs1 mapflag gvg_noparty
guild_vs1 mapflag nowarp
guild_vs1 mapflag nowarpto
guild_vs1 mapflag guildlock
guild_vs1 mapflag nogo
Just want to add when a player breaks the emp he/she will be rewarded by TCG(7227)
and - announce the name of the breaker.. ( King of Emperium Hill has Been conquered by ( the breaker ) of the (guild)
Question
celeron0134
- script KoE -1,{ OnInit: disablenpc "The King#KoE"; disablenpc "Exit#KoE"; bindatcmd "koe", strnpcinfo(0)+"::Oncommand", 99,99; end; Oncommand: if ( compare( .@atcmd_parameters$, "on" ) ) goto L_start; else if ( compare( .@atcmd_parameters$, "off" ) ) goto L_end; else { dispbottom "type - '@koe on' to start the event"; dispbottom "type - '@koe off' to end the event"; } end; L_start: gvgon "guild_vs1"; announce "The King of Emperium Hill has begun!", bc_all; .start = 1; enablenpc "The King#KoE"; disablenpc "Exit#KoE"; $koegid = 0; donpcevent "::OnRevKoE"; maprespawnguildid "guild_vs1", $koegid, 7; monster "guild_vs1",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead"; end; L_end: gvgoff "guild_vs1"; announce "The King of Emperium Hill is over!", bc_all; .start = 0; enablenpc "Exit#KoE"; disablenpc "The King#KoE"; killmonsterall "guild_vs1"; // maprespawnguildid "guild_vs1", $koegid, 6; end; OnEmpDead: $koegid = getcharid(2); announce "The current King of Emperium Hill is the ["+ strcharinfo(2) +"] guild.", bc_all; donpcevent "::OnRevKoE"; maprespawnguildid "guild_vs1", $koegid, 6; sleep 500; if ( .start ) monster "guild_vs1",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead"; end; } // KoE Entrance prontera,155,191,4 script The King#KoE 58,{ mes "[The King]"; if ( !getcharid(2) ) { mes "You must have a guild to participate in the ^FF0000King of Emperium Hill Tournament^000000."; close; } mes "Hello."; mes "Would you like to participate in the ^FF0000King of Emperium Hill Tournament^000000?"; if ( select ( "Yes", "No" ) == 2 ) close; switch( rand(1,4) ){ case 1: warp "guild_vs1", 50, 88; end; case 2: warp "guild_vs1", 88, 50; end; case 3: warp "guild_vs1", 50, 11; end; case 4: warp "guild_vs1", 11, 50; end; } } // KoE Exit guild_vs1,49,56,5 script Exit#KoE 51,{ mes "[Exit]"; mes "See ya."; if ( getcharid(2) == $koegid ) getitem 501, 1; // configure prize here close2; warp "Save",0,0; end; } // Flags guild_vs1,49,38,4 script King of Emperium Hill#1::koe_flag 722,{ if ( !$koegid ) end; mes "[King of Emperium Hill]"; mes "The Current King of Emperium Hill is the ["+ getguildname($koegid) +"] guild."; close; OnRevKoE: flagemblem $koegid; end; } guild_vs1,61,49,6 duplicate(koe_flag) King of Emperium Hill#2 722 guild_vs1,38,49,2 duplicate(koe_flag) King of Emperium Hill#3 722 guild_vs1,49,61,0 duplicate(koe_flag) King of Emperium Hill#4 722 guild_vs1 mapflag nobranch guild_vs1 mapflag nomemo guild_vs1 mapflag nopenalty guild_vs1 mapflag noreturn guild_vs1 mapflag nosave SavePoint guild_vs1 mapflag noteleport guild_vs1 mapflag gvg_noparty guild_vs1 mapflag nowarp guild_vs1 mapflag nowarpto guild_vs1 mapflag guildlock guild_vs1 mapflag nogo
Just want to add when a player breaks the emp he/she will be rewarded by TCG(7227)
and - announce the name of the breaker.. ( King of Emperium Hill has Been conquered by ( the breaker ) of the (guild)
[Solved] By UsingSearchEngine
Edited by celeron0134Link to comment
Share on other sites
0 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.