Forshaken Posted March 2, 2020 Group: Members Topic Count: 15 Topics Per Day: 0.01 Content Count: 152 Reputation: 21 Joined: 11/12/18 Last Seen: April 18 Share Posted March 2, 2020 (edited) Please let me share my 3 new versions of SC_ITEMSCRIPT. SC_ITEMSCRIPT source code is already embedded on the latest emulator so i will just share my source codes for the version 2 - 4 of SC_ITEMSCRIPT. This function is very usefull in different ways but for me i used it to get an effect from an item without having the actuall item on my storage,inventory or equipment and use it as a additional buff. SC_ITEMSCRIPT: Additional bonus effect/buff can be dispell by dispell skill and on death. SC_ITEMSCRIPT2: Additional bonus effect/buff can be dispell by dispell skill but not on death. SC_ITEMSCRIPT3: Additional bonus effect/buff can be dispell on dearth but not by dispell skill. SC_ITEMSCRIPT4: Additional bonus effect/buff cannot by dispell by dispell skill nor on death. I know it is an easy script but the idea is useful. - script samplebuff -1,{ OnPCLoginEvent: //sc_start sc_itemscript,<duration(- value for unlimited duration and + for limited duration)>,<itemid>; //use SC_ITEMSCRIPT for buff dispellable by death and dispell skill //use SC_ITEMSCRIPT2 for buff not dispellable by death but dispellable by dispell skill //use SC_ITEMSCRIPT3 for buff not dispellable by dispell skill but dispellable by death //use SC_ITEMSCRIPT4 for buff not dispellable by dispell skill and dispell skill //This script use gives 10% Fire resistance from Ring of Flame lord effect permanently (it cannot be dispell by dispell skill nor on death) SC_START SC_ITEMSCRIPT4,-1,2678;//additional effect(1000=1sec) end; } SC_ITEMSCRIPT Manual diff.txt Edited March 2, 2020 by Forshaken 1 Quote Link to comment Share on other sites More sharing options...
Forshaken Posted April 2, 2021 Group: Members Topic Count: 15 Topics Per Day: 0.01 Content Count: 152 Reputation: 21 Joined: 11/12/18 Last Seen: April 18 Author Share Posted April 2, 2021 On 3/2/2020 at 11:42 PM, Forshaken said: Please let me share my 3 new versions of SC_ITEMSCRIPT. SC_ITEMSCRIPT source code is already embedded on the latest emulator so i will just share my source codes for the version 2 - 4 of SC_ITEMSCRIPT. This function is very usefull in different ways but for me i used it to get an effect from an item without having the actuall item on my storage,inventory or equipment and use it as a additional buff. SC_ITEMSCRIPT: Additional bonus effect/buff can be dispell by dispell skill and on death. SC_ITEMSCRIPT2: Additional bonus effect/buff can be dispell by dispell skill but not on death. SC_ITEMSCRIPT3: Additional bonus effect/buff can be dispell on dearth but not by dispell skill. SC_ITEMSCRIPT4: Additional bonus effect/buff cannot by dispell by dispell skill nor on death. I know it is an easy script but the idea is useful. - script samplebuff -1,{ OnPCLoginEvent: //sc_start sc_itemscript,<duration(- value for unlimited duration and + for limited duration)>,<itemid>; //use SC_ITEMSCRIPT for buff dispellable by death and dispell skill //use SC_ITEMSCRIPT2 for buff not dispellable by death but dispellable by dispell skill //use SC_ITEMSCRIPT3 for buff not dispellable by dispell skill but dispellable by death //use SC_ITEMSCRIPT4 for buff not dispellable by dispell skill and dispell skill //This script use gives 10% Fire resistance from Ring of Flame lord effect permanently (it cannot be dispell by dispell skill nor on death) SC_START SC_ITEMSCRIPT4,-1,2678;//additional effect(1000=1sec) end; } SC_ITEMSCRIPT Manual diff.txt 3.93 kB · 28 downloads Ok guys here is the bug fix for dispel mechanics. SC_ITEMSCRIPT ManualV2.txt Quote Link to comment Share on other sites More sharing options...
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