LOOLP - OFF Posted February 2, 2020 Group: Members Topic Count: 12 Topics Per Day: 0.01 Content Count: 233 Reputation: 51 Joined: 12/20/18 Last Seen: March 10, 2021 Share Posted February 2, 2020 Greetings, how would I add animation to a skill when it is instant cast? Example, the skill gn_hells_plant when it is instant cast, it has no animation, I wanted to add, how could I do this maneuver? Quote Link to comment Share on other sites More sharing options...
0 Start_ Posted February 2, 2020 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 950 Reputation: 180 Joined: 04/05/13 Last Seen: Yesterday at 02:57 AM Share Posted February 2, 2020 D:\Start\src\map\skill.cpp Line 3251. Try to change parameter on gn_hells skills. Quote Link to comment Share on other sites More sharing options...
0 LOOLP - OFF Posted February 2, 2020 Group: Members Topic Count: 12 Topics Per Day: 0.01 Content Count: 233 Reputation: 51 Joined: 12/20/18 Last Seen: March 10, 2021 Author Share Posted February 2, 2020 Line 3251: * flag&0xF000 - Values from enum e_skill_display I did not understand what you wanted to say for the solution. Quote Link to comment Share on other sites More sharing options...
0 Start_ Posted February 3, 2020 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 950 Reputation: 180 Joined: 04/05/13 Last Seen: Yesterday at 02:57 AM Share Posted February 3, 2020 idk what lines does skill animation but try to find function "skill_attack" (maybe line 14280 at skill.cpp) then adjust the parameters (Flag to show/skip animation cast) Or wait for others to answers more clearly. Quote Link to comment Share on other sites More sharing options...
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LOOLP - OFF
Greetings, how would I add animation to a skill when it is instant cast?
Example, the skill gn_hells_plant when it is instant cast, it has no animation, I wanted to add, how could I do this maneuver?
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