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Request : War Event Setwall Script and Tutorial


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Posted

Good day Guys!

 

I have search but all I find are fullyautomated but I would like the EventGMs to manage the event. Im still a newbie but

can you also explain the script in a newbies perspective so I can learn it also.

I would like to request an EventGM triggerable SETWALL in guild_vs1-vs5

 

wherein:

  • Theres command to set the walls up and a countdown when you commence start
  • By Start : a Countdown broadcast (with broadcast ready in 3,2,1 Go) then the walls will disappear.

 

If possible : 

  • A Healer and Buffer NPC (only lvl 10 AGI BLESS) will appear during the SETWALL is up and will hide itself untrigerable after the Wall is gone.
  • Spectator Teleporter NPC in town where players will pay zenny and will be teleported to (choices guild_vs1-2) as spectator where they cannot chat,skill, and private message.
  • and also Spectators will not affect the cells (ex.skillfails because somebodys occupying the cell)  and cellstacks . 

 

I hope you can help me...

 

Thanks a lot guys

          

2 answers to this question

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Posted

I think your looking for these 

 

	setcell "arena",135,135,165,165,cell_walkable,0;
	setcell "arena",140,140,160,160,cell_walkable,1;

The 'flag' can be 0 or 1 (0:clear flag, 1:set flag).

 

idk how its set up exactly but you can set up a line of them just experiment a bit 

 

 

Then this for your message:

*mapannounce "<map name>","<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>}}}}}};

 

and i think you want these too : 

*hideonnpc "<NPC object name>";
*hideoffnpc "<NPC object name>";

 

NPC names are unique you get errors for duplicates 

 

 

Id put it together for you but its simple enough for a novice 

 


 

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