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Custom Emperium on 1 Agit


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Posted

Hi! We would like to implement a 1st job War of Emperium, and I just want to ask on how can we put a different emperium monster to "prt_gcas01" which is our 1st job woe castle.

Looking in the WoE Controller NPC, I saw this part of the script that summons the emperium with the ID 1288

	else if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; }
	else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; }
	else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; }
	else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; }
	else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; }
	// Add custom Guild Castles here.
	else {
		end;
	}
	if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak")) {
		monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak";
	}
	end;

 

Question: How can I put a condition that if the agit is prt_gcas01, the custom emperium will spawn? Thanks!

2 answers to this question

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  • 1
Posted
Spoiler

// Add custom Guild Castles here.
	else {
		end;
	}
    if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak") && strnpcinfo(2) == "prtg_cas01") {
        your custom emperium/mob
    }else{
        monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak";
    }
end;

 

 

  • 0
Posted

Thank you!

15 hours ago, Disabled LOOLP said:
  Hide contents


// Add custom Guild Castles here.
	else {
		end;
	}
    if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak") && strnpcinfo(2) == "prtg_cas01") {
        your custom emperium/mob
    }else{
        monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak";
    }
end;

 

 

 

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