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Bisuke's post in Thor Patcher Transparency Issue was marked as the answer
Thanks for your reply.
I did some work-around with the Thor Patcher. I downloaded an older version of it and made a new patcher from it. It works perfectly now.
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Bisuke's post in Enable #commands for GMs was marked as the answer
I was able to know the proper way of adding #commands to a GM level. You just have to modify the group.conf just like this to enable the # version of that command.
questskill: [true, true] @Brynner Thank you for your help!
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Bisuke's post in Quest Emoticon Problem was marked as the answer
Here is the script. It's a basic NPC. I want to show the Quest Icon without talking to the NPC.
new_1-1,62,107,4 script Test 55,{ OnPCLoadMapEvent: showevent 1,1; mes "[Test]"; mes "Hello World."; close; } new_1-1 mapflag loadevent -
Bisuke's post in Thor Patcher Transparency Issue was marked as the answer
Thanks for your reply.
I did some work-around with the Thor Patcher. I downloaded an older version of it and made a new patcher from it. It works perfectly now.
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Bisuke's post in Installation Site was marked as the answer
Just put it inside your themes folder then change the 'ThemeName' inside the application.php inside the config folder.
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Bisuke's post in HELP! Unable to find map-server for 'mapname' Error was marked as the answer
I added 1 custom town in mapindex.h, #define MAP_WELGAIA "welgaia" because I added it to @go 0, and the @go 0 is working properly, the characters are being warped at Welgaia map. But, after I relog, it'll go back to Prontera Cemetery same with the other maps.
aev_fild01 and other maps are not added to mapindex.h because they are just custom fields.
What is the possible cause of this problem and how to fix it?
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I fixed it by caching maps from updated kRO client.