Hunter's Steel Crow is getting awkward. All I could find about the skill while checking the Battle, Status, Skills.c files was the following code line:
What I understand is, this code only says whats is going to happen IF Steel Crow is not being considered on the calculations. Where exactly I can change to affect only the Steel Crow passive?
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kyenard
Hunter's Steel Crow is getting awkward. All I could find about the skill while checking the Battle, Status, Skills.c files was the following code line:
case HT_BLITZBEAT: case SN_FALCONASSAULT: { uint16 skill; //Blitz-beat Damage if(!sd || !(skill = pc_checkskill(sd,HT_STEELCROW))) skill = 0; md.damage = (sstatus->dex / 10 + sstatus->int_ / 2 + skill * 3 + 40) * 2; if(mflag > 1) //Autocasted Blitz nk |= NK_SPLASHSPLIT; if (skill_id == SN_FALCONASSAULT) { //Div fix of Blitzbeat DAMAGE_DIV_FIX2(md.damage, skill_get_num(HT_BLITZBEAT, 5)); //Falcon Assault Modifier md.damage = md.damage * (150 + 70 * skill_lv) / 100;
What I understand is, this code only says whats is going to happen IF Steel Crow is not being considered on the calculations. Where exactly I can change to affect only the Steel Crow passive?
Thanks in advance to anybody reading this.
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