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4x Card Combo Effect


Question

Posted

Hey Guys,

is it possible to stack the same card combo effect? I edited my item DB so that all gears have 4 slots.

When I now put on 4 times the Hunter Card set the Combo effect only applies once but the Single card effect applies 4x.

Is it possible to make the combo stack aswell?

 

thx in Advance Guys

7 answers to this question

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  • 0
Posted

with an item combo yeah

 

havnt really tried and might not stack how you expect...

 

but yeah hunter fly will only apply like this : 

4 chances of 1% life regen or whatever that stupid card does 

 

 

so make a new combo

if hunter fly + hunter fly... 

raise the rate but

 

card effects arent seperate so you need to be carefull

 

 

 

 

And im not even sure if you can combo 2 of the same items

 

 

  • 0
Posted

Thanks for your fast answer!

For Example the Full Combo gives 3 Dex. I Have that Card Combo 4 times so i want it go give 12 Dex. But it only Applies once

 

10 hours ago, Naruto said:

And im not even sure if you can combo 2 of the same

Sadly that doesn't work. At least not the Way I tried it :x

 

I Played once on a Server where Combo Bonuses stacked so I thought it would be possible to change it.....

 

 

 

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Posted
2 hours ago, Scamper said:

Thanks for your fast answer!

For Example the Full Combo gives 3 Dex. I Have that Card Combo 4 times so i want it go give 12 Dex. But it only Applies once

 

Sadly that doesn't work. At least not the Way I tried it :x

 

I Played once on a Server where Combo Bonuses stacked so I thought it would be possible to change it.....

 

 

 

Combo bonuses should stack

 

All i know is that I dont think you can have a combo like this

 

Hunter fly+ hunter fly+hunter fly+hunter fly = 

+25% chance life steal 

 

 

  • 0
Posted
21 minutes ago, Naruto said:

Combo bonuses should stack

sadly they don`t ?

effects from single items that give stats or %dmg work fine.

only the Bonuses from item_combo don`t stack if you use the same combo more then once :<

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Posted
42 minutes ago, Scamper said:

sadly they don`t ?

effects from single items that give stats or %dmg work fine.

only the Bonuses from item_combo don`t stack if you use the same combo more then once :<

Yeah that probably wont stack ?

  • 0
Posted (edited)

Hello,

You probably need to edit Pre-renewal: \db\pre-re\item_combo_db.txt or Renewal: \db\re\item_combo_db.txt instead of editing its item_db.txt

Or maybe try using a function call.

function	script	F_HunterCardCombo	{
	if (isequippedcnt(4178) == 1 )&&(isequippedcnt(4199) == 1 )&&(isequippedcnt(4234) == 1 )&&(isequippedcnt(4252) == 1 )&&(isequippedcnt(4297) == 1 ){
		bonus bAgi,5;
		bonus bDex,3;
		bonus bLongAtkRate,20;
		bonus bPerfectHitAddRate,20;
		if(BaseClass==Job_Archer) {
			bonus2 bExpAddRace,RC_Brute,5;
			bonus2 bComaRace,RC_Brute,100;
		}
	}
	else if (isequippedcnt(4178) >= 2 )&&(isequippedcnt(4199) >= 2 )&&(isequippedcnt(4234) >= 2 )&&(isequippedcnt(4252) >= 2 )&&(isequippedcnt(4297) >= 2 ){
		bonus bAgi,5*2;
		bonus bDex,3*2;
		bonus bLongAtkRate,20*2;
		bonus bPerfectHitAddRate,20*2;
		if(BaseClass==Job_Archer) {
			bonus2 bExpAddRace,RC_Brute,5*2;
			bonus2 bComaRace,RC_Brute,100*2;
		}
	}
	else if (isequippedcnt(4178) >= 3 )&&(isequippedcnt(4199) >= 3 )&&(isequippedcnt(4234) >= 3 )&&(isequippedcnt(4252) >= 3 )&&(isequippedcnt(4297) >= 3 ){
		bonus bAgi,5*3;
		bonus bDex,3*3;
		bonus bLongAtkRate,20*3;
		bonus bPerfectHitAddRate,20*3;
		if(BaseClass==Job_Archer) {
			bonus2 bExpAddRace,RC_Brute,5*3;
			bonus2 bComaRace,RC_Brute,100*3;
		}
	}
	else if (isequippedcnt(4178) >= 4 )&&(isequippedcnt(4199) >= 4 )&&(isequippedcnt(4234) >= 4 )&&(isequippedcnt(4252) >= 4 )&&(isequippedcnt(4297) >= 4 ){
		bonus bAgi,5*4;
		bonus bDex,3*4;
		bonus bLongAtkRate,20*4;
		bonus bPerfectHitAddRate,20*4;
		if(BaseClass==Job_Archer) {
			bonus2 bExpAddRace,RC_Brute,5*4;
			bonus2 bComaRace,RC_Brute,100*4;
		}
	}
	else {
		bonus bAgi,5;
		bonus bDex,3;
		bonus bLongAtkRate,20;
		bonus bPerfectHitAddRate,20;
		if(BaseClass==Job_Archer) {
			bonus2 bExpAddRace,RC_Brute,5;
			bonus2 bComaRace,RC_Brute,100;
		}
	}
}

Copy and paste above into the notepad and "save as" to 

npc/custom/huntercardcombo.txt

And add this line in npc\scripts_custom.conf file:

npc: npc/custom/huntercardcombo.txt

==================================================================

And on Pre-renewal: \db\pre-re\item_combo_db.txt or Renewal: \db\re\item_combo_db.txt file.

Find this and change:

4178:4199:4234:4252:4297,{ bonus bAgi,5; bonus bDex,3; bonus bLongAtkRate,20; bonus bPerfectHitAddRate,20; if(BaseClass==Job_Archer) { bonus2 bExpAddRace,RC_Brute,5; bonus2 bComaRace,RC_Brute,100; } }

To:

4178:4199:4234:4252:4297,{ callfunc "F_HunterCardCombo"; }

It's not tested yet, but it's worth trying. ?

========================================================================

Once you know the pattern above as it is understandable, you might want to create for the other combos on your own.

Just pay attention to anything that gives resistance / damage reduction buff,  for example, you might not want to 4x combo anything that gives 30% damage reduction to Orc.

30% * 4 = 120%, it means you're invincible to Orc (100% damage reduction means invincible), something you don't want to have in your own server.

Edited by Diospectre

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