Elysium Posted September 5, 2019 Group: Members Topic Count: 41 Topics Per Day: 0.01 Content Count: 164 Reputation: 17 Joined: 03/15/12 Last Seen: October 24, 2020 Share Posted September 5, 2019 Hello, i know this is really common questions asking for Refiner something like this but first i tried to search via forum but i couldn't find any exact what i want. So my request is an NPC refines a specific ITEMS ONLY. Example: setarray .@equip_loc[0],EQI_HAND_L, EQI_HAND_R; setarray .@item_id[0], 1201, 1202, 1203; .@item_req_id = 512; Each refine cost is x 1 the higher refinement the higher is cost example: + 4 and your going to upgrade for + 5 you need to pay x5 too. Thank you! Quote Link to comment Share on other sites More sharing options...
0 sader1992 Posted September 5, 2019 Group: Content Moderator Topic Count: 55 Topics Per Day: 0.01 Content Count: 1691 Reputation: 716 Joined: 12/21/14 Last Seen: 2 hours ago Share Posted September 5, 2019 (edited) try this i used rAthena refiner as a base , as you didn't provide any npc prontera,0,0,0 script refiner 444,{ .@npc_name$ = "refiner"; setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW; for(.@i = 1; .@i<getarraysize(.@indices); ++.@i) { if(getequipisequiped(.@indices[.@i])) { .@menu$ = .@menu$ + F_getpositionname(.@indices[.@i]) + "-[" + getequipname(.@indices[.@i]) + "]"; .@equipped = 1; } .@menu$ = .@menu$ + ":"; } if (.@equipped == 0) { mes "["+ .@npc_name$ +"]"; mes "I don't think I can refine any items you have..."; close; } .@part = .@indices[select(.@menu$)]; if(!getequipisequiped(.@part)) { //custom check mes "["+ .@npc_name$ +"]"; mes "You're not wearing"; mes "anything there that"; mes "I can refine."; emotion ET_FRET; close; } //Check if the item is refinable... if(!getequipisenableref(.@part)) { mes "["+ .@npc_name$ +"]"; mes "I don't think I can"; mes "refine this item at all..."; close; } //Check to see if the items is already +10 if(getequiprefinerycnt(.@part) >= 10) { mes "["+ .@npc_name$ +"]"; mes "I can't refine this"; mes "any more. This is as"; mes "refined as it gets!"; close; } .@refineitemid = getequipid(.@part); // save id of the item .@refinerycnt = getequiprefinerycnt(.@part); //save refinery count setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3); .@price = getequiprefinecost(.@part, REFINE_COST_NORMAL, REFINE_ZENY_COST); .@material = getequiprefinecost(.@part, REFINE_COST_NORMAL, REFINE_MATERIAL_ID); //editing here .@materialCount = getequiprefinerycnt(.@part) +1; if(inarray(.allowed_items,.@refineitemid) == -1){ mes "sorry, i can't refine " + getitemname(.@refineitemid); end; } switch (getequipweaponlv(.@part)) { case 1: .@safe = 7; break; case 2: .@safe = 6; break; case 3: .@safe = 5; break; case 4: default: .@safe = 4; break; } mes "["+ .@npc_name$ +"]"; mes "To refine this I need"; mes .@materialCount + " ^003366"+getitemname(.@material)+"^000000 and"; mes "a service fee of " + .@price + " Zeny."; mes "Do you really wish to continue?"; next; if(select("Yes:No") == 2){ mes "["+ .@npc_name$ +"]"; mes "Yeah..."; mes "There's no need to"; mes "rush. Take your time."; close; } if(getequippercentrefinery(.@part) < 100) { mes "["+ .@npc_name$ +"]"; mes "Oh no! If I continue to"; mes "refine this, there's a risk it could"; switch(.@material) { case 985: mes "be destroyed! That means that ^FF0000this equipment^000000, and ^FF0000any cards^000000 or special properties added to this armor, ^FF0000will be gone^000000."; break; default: mes "be destroyed, and you'd ^FF0000lose the weapon^000000, any ^FF0000cards in the weapon^000000,"; mes "or any added special properties."; break; } next; mes "["+ .@npc_name$ +"]"; mes "I can't make it any clearer."; mes "Once a weapon is destroyed,"; mes "there's no getting it back."; mes "You really have a chance to"; mes "^FF0000lose this weapon^000000 forever."; mes "Do you still want to refine?"; next; if(select("Yes:No") == 2){ mes "["+ .@npc_name$ +"]"; mes "I completely agree..."; mes "I might be a great refiner, but sometimes even I make mistakes."; close; } } if((countitem(.@material) < .@materialCount) || (Zeny < .@price)) { mes "["+ .@npc_name$ +"]"; mes "You don't seem to have"; mes "enough Zeny or "+getitemname(.@material)+"..."; mes "Go get some more. I'll be"; mes "here all day if you need me."; close; } Zeny = Zeny-.@price; delitem .@material,.@materialCount; // anti-hack if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]) || callfunc("F_IsEquipRefineHack", .@part, .@refinerycnt)) { mes "["+ .@npc_name$ +"]"; emotion ET_FRET; mes "Wait a second..."; mes "Do you think I'm stupid?!"; mes "You switched the item while I wasn't looking! Get out of here!"; close; } if(getequippercentrefinery(.@part) <= rand(100)) { failedrefitem .@part; mes "["+ .@npc_name$ +"]"; emotion (!rand(5))?ET_MONEY:ET_HUK; .@lose = rand(1,3); if (.@lose == 1) { mes "OH! MY GOD!"; mes "Damn it! Not again!"; mes "I'm terribly sorry, but you know practice does make perfect."; mes "Um, right? Heh heh..."; } else if(.@lose == 2) { mes "Nooooooo!"; mes "It broke!"; mes "I-I'm sorry!"; } else { mes "Crap!"; mes "It couldn't take"; mes "much more tempering!"; mes "Sorry about this..."; } close; } mes "["+getarg(0)+"]"; successrefitem .@part; emotion ET_SMILE; .@win = rand(1,3); if (.@win == 1) { mes "Perfect!"; mes "Heh heh!"; mes "Once again,"; mes "flawless work"; mes "from the master~"; } else if(.@win == 2) { mes "Success...!"; mes "Yet again, my amazing"; mes "talent truly dazzles"; mes "and shines today."; } else { mes "Heh heh!"; mes "I'm all done."; mes "No doubt, my work is"; mes "to your satisfaction."; mes "Sheer, utter perfection~"; } close; OnInit: serattay .allowed_items,1201, 1202, 1203; end; } Edited September 5, 2019 by sader1992 Quote Link to comment Share on other sites More sharing options...
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Elysium
Hello, i know this is really common questions asking for Refiner something like this but first i tried to search via forum but i couldn't find any exact what i want.
So my request is an NPC refines a specific ITEMS ONLY.
Example:
setarray .@equip_loc[0],EQI_HAND_L, EQI_HAND_R; setarray .@item_id[0], 1201, 1202, 1203; .@item_req_id = 512;
Each refine cost is x 1 the higher refinement the higher is cost example: + 4 and your going to upgrade for + 5 you need to pay x5 too.
Thank you!
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